This is a versatile build that’s keyed around using fields. This is designed from a WvW perspective (in which case it suits both roaming and zerg backline), but could probably be adapted for PvP.
Skills: Rifle + Med kit/Bomb Kit/Elixir S/Tool kit/Mortar Kit.
You could replace Elixir S with rocket boots for better mobility, though beware you’ll only have 1 stun-break if you take this path.
Traits: 60066:
Explosives: Glass cannon/Short fuse/Siege rounds
Alchemy: Invigorating speed/Backpack regenerator/HGH
Tools: Reactive lenses/Lock on/Kinetic charge
Equipment: I’m going to cautiously say celestial, though power-oriented may well suit it better depending on mortar kit’s damage mix.
Sigils: Pretty much any sensible combination will work; I think I’ll take bloodlust + battle.
Runes: Centaur. You need the swiftness, and relying just on the medkit’s accelerant will be too cumbersome in the middle of battle.
Strategy:
This is all very much guidelines rather than rules – there’s a lot of space to mix and match and improvise.
On approach:
You should always make sure you have kinetic charge ready before entering combat. There are plenty of NPCs around who will happily charge it for you.
If you’ve got time when approaching enemies, use medkit 3+4, then BoB->fire bomb->Orbital strike->Jump shot->toss elixir S. You now have stealth, swiftness, fury and 14 stacks of might. Alternatively, leave BoB out of that rotation to have orbital strike ready (with KC) for later, at the cost of 3 might.
Engaging:
Against most enemies, you want to start by dropping the ice field under your feet – yes, under you, not the enemy. Now just fire through it with mortar #1. Every hit will chill them, keeping them at range where you want them. If melee-oriented classes start to close, blast your ice field (BoB or OS) then move out of it (once you’ve blasted it, there are better fields for melee).
If you’re fighting a ranger, then you’re better off opening with a poison field on them (and immediately blast it with OS) for weakness. Then charge into the field, using gear shield if necessary.
If you’re fighting a warrior, start off with a poison field under you and fire through it for poison to shut down healing, then blast when they close for weakness.
If you’re fighting a necro, you want to stealth (use your smoke bomb for this – you don’t want to spend elixir S’s condi clear early) and get in close. Drop the light field under you in melee range, then keep firing mortar #1 – this will clear most of what he can throw at you. Keep the necro in your field with your immobs and magnet.