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One person at Anet has said the RNG is a good thing. It’s not going to change regardless of how much of the PvP community loathes RNG.
One person at Anet has said the RNG is a good thing. It’s not going to change regardless of how much of the PvP community loathes RNG.
The fate of many is in the hands of a few. Sadly I don’t trust those few to make logical decisions :/
Who would actually like rng ?
Who would actually like rng ?
Every single video game developer in the world, it seems.
It’d be nice to see a game with absolutely zero random factor.
Can’t imagine who likes RNG in a PVE setting much less a pvp, I hate it and I don’t even pvp at all! Been needing a change for a long time now. We need definites even if they have to add more elixirs to take on the roles of the spell effects 1 per elixir.
Who would actually like rng ?
A game designer who thinks that it will promote reactive play in every context RNG can be used.
But as many of us know, most combat RNG in GW2 is akin to a character randomly doing kitten, or not, and the player is tasked with trying to make it work out to succeed in a binary outcome. It’s like engaging in a gunfight where the gun’s ammo randomly changes between hollow points and blanks.
I don’t really mind when a profession has a few skills that include RNG, but I almost never use them. I wouldn’t be able to stand using elixirs on my engi.
The trouble is when you are forced to deal with RNG because your build absolutely needs elixirs (like if you’re depending on 409 for cleanses or if you’re running a glass cannon PvP build and don’t really have an option but to take elixir S).
Who would actually like rng ?
A game designer who thinks that it will promote reactive play in every context RNG can be used.
But as many of us know, most combat RNG in GW2 is akin to a character randomly doing kitten, or not, and the player is tasked with trying to make it work out to succeed in a binary outcome. It’s like engaging in a gunfight where the gun’s ammo randomly changes between hollow points and blanks.
I wish it even worked like that. I’ve always wondered with elixir H/B how many fights I’ve won/lost because I didn’t get protection/vigor/fury and instead added 10 seconds of swiftness to my already perma-swiftness. Then I remind myself that it would drive me crazy with rage to even try and pay attention to what boons I do/don’t get. Same with transmute. If I even payed attention to that trait I would lose my kitten.
I was dicking around with elixir X a week back and it’s a pretty good elite with fast acting elixirs. That is until you pray for a rampager so that you can use the 3 to get away only to get the tornado and die to confusion in under 2 seconds.
Same with toss elixir S. Wanna get away? Ahahaha, too bad, stability. Wanna stomp a guardian? No sir, stealth.
kitten, even the procs from incendiary powder/sharpshooter seem too RNG for me. my favorite condi build atm can either apply 3 seconds of burning and TEN stacks of bleed on a shrapnel grenade or just 3 stacks of bleed, depending on what the RNG gods bless me with.
Engis are probably the most RNG based class in the game ATM by a longshot between all their procs and elixirs. The closest thing would be a ranger with their pets. Javas wolf loves to knock me down into his traps.
@$20 an hour! It’s worth it!
(edited by Ostricheggs.3742)
I can tolerate Elixir H-B and even C rng, but elixir S toolbelt, X , and U toolbelt need to change, quickly.
The difference between the skills is so big that even when it procs the right effect for a particular situation you are so used to get the wrong ones that you don’t even care anymore.
I NEVER rely on those effects anymore, and avoid using em if i can, except for elixir S that is mandatory in almost every build, even for the utility skill itself.
I can tolerate Elixir H-B and even C rng, but elixir S toolbelt, X , and U toolbelt need to change, quickly.
The difference between the skills is so big that even when it procs the right effect for a particular situation you are so used to get the wrong ones that you don’t even care anymore.
I NEVER rely on those effects anymore, and avoid using em if i can, except for elixir S that is mandatory in almost every build, even for the utility skill itself.
the point why you would tolerate H-B and C to be RNG, is due to the fact that the random effects are useless and you dont care because they could aswell be nonexistant.
One person at Anet has said the RNG is a good thing. It’s not going to change regardless of how much of the PvP community loathes RNG.
You have to add that they felt randomness was a good thing JUST FOR ENGINEERS. You wont find any other profession with this much randomness, not even close.
Dont forget Turrets essentially randomly attacking either.
Half the reason I can stand using Elixirs is because:
- Each elixir cleanses a condition.
- Each elixir grants guaranteed Might.
- Elixir B has no RNG.
- Elixir H always heals.
Regarding the thrown Elixirs in particular for S, H, and B (the ones I use) I hate the base skills. Especially when it comes to Elixir S I never get stealth when I want stealth and I never get Stability when I want Stability. Thrown Elixir H and B aren’t worth the cast time in combat without traits, and even with traits it’s questionable if they are worth the cast time.
I can understand having some RNG in the game, but it needs to be mild. I honestly don’t see why Thrown Elixir S given the cooldown would be too strong if it applied both Stealth and Stability. When it comes to thrown Elixir H I think it should apply guaranteed Regen and then one of the other two boons randomly, while thrown Elixir B should apply guaranteed Swiftness (hey I can buff my group with Swiftness now) and randomly one of the other three.
Of course, there is a lot of other gunk that needs to be cleaned up in the Engi. The big areas of importance to me are a general gunk cleaning, turret scaling, kit viability, and elixir rng.
Tirydia – Scrapper
Who would actually like rng ?
Video game developers like RNG, it makes them money.