The most annoying things and you wish Anet to do something about it
in Engineer
Posted by: EvilZombie.6801
(edited by EvilZombie.6801)
in Engineer
Posted by: EvilZombie.6801
things that i hope for changes and i still enjoy playing engineers
sorry for poor english did my best already
elixir gun: obstructed from Elixir F
rifle: obstructed net shot
even there are times using on flat ground without anything block and directly behind chasing enemy i still get obstructed for no reason while comparing with warrior’s Aimed Shot, ranger’s Crippling Shot and other class snare attacks felt like they are far more superior
elixir gun: buff Tranquilizer Dart physic damage and condition duration as i felt it’s a underdog kit overall usage Super Elixir, and acid bomb for escaping.
flamethrower: Flame Jet currently is good enough but can be much better as in the “missing” rate seriously noone will stand still and burn anyone as a flamer i will run around trying to dodge and burn but the missing rate is so high i suggest increase the range to 500 and the area of effect wider.
flamethrower: Flame Blast is this skill trolling ? it’s hardly any useful when it hits good but mostly misses as in the AOE blast, hopefully it should be change
flamethrower: Smoke Vent increase the radius to 240 and that will increase its usefulness
Pistol: Explosive Shot increase the duration back to 4 sec or increase the firing rate to allow stackable bleedings
pistol: Poison Dart Volley change it to single target as in now it’s missing really badly losing alot of dps compared with other classes like warrior rifle volley or ranger longbow Rapid Fire
jumpshot: the landing is slow and sluggish easily been counter due to slowness
pistol: Blowtorch same as flame jet too much missing for a crone attack skill even directly behind an enemy if they move slightly abit away missess
all turrets “should” have abit more lesser cooldown for easier redeploying or when pickup the cooldown is ZERO
either lower the cooldown of mortar for more re-deploying or change mortar into a kit thus this might solve most people complain of longer range weapons, i prefer it changes into a kit
toolkit should redesign as now i guess probably very little use it for pvp
things that are not possible but still hoping for
Rifle: since most people want a longer range weapon why not turn current rifle into a shotgun Blunderbuss as skill 1 auto attack of course it won’t base on current damage
(edited by EvilZombie.6801)
in Engineer
Posted by: Lyuben.2613
For FT, they need to make it so you can detonate the flame blast early.
And add an extra effect. Maybe 3s burn, or a blind or something.
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