(edited by EpicFace.8096)
The only one who likes Grenades?
Is this a troll?
People are constantly saying how much damage grenades can dish out.
Its even been said that grenades are only weapon option engis have that give them enough posable damage output that puts them on par with other classes damage output.
The ONLY downside iv ever seen posted is its hard to hit at max range.
but personly I dont use grenades, I’m not a fan of weapon kits. I picked engi for the turrets, even tho they might suck, compared, I’m sticking to my guns.
No, im not trolling. I have seen (not on this forum, on the Gw2 Guru one) that bombs way out power grenades by a long shot. Maybe guru is just wrong then, sorry for you thinking i am trolling >.<
UP?
You having a laugh mate?
Seriously though, grenades are pretty much the highest damage a damage specced engineer can achieve (speccing into grenadier of course).
It has long range, it has vulnerability, it has a plethora of useful conditions and its 3 hits, so lots of procs.
Grenades are simply very very useful and powerful.
I really enjoy them, except for maybe spamming the number 1 ability. Not a fan of that at all.
Really though, among the ‘best damage dealing specs’ out there, grenade spec is right up there.
So, the reason people hate them is:
Don’t like targeting, and its a very valid complaint, it does hurt your fingers. And its just annoying.
Plus, people are annoyed that their kit or build doesn’t do as much damage, and they seem them as overpowered.
Really though, I think that if you invest in a grandmaster trait you ought to do that much damage. Trouble is though, other builds dont do that. So really, I think other builds should be buffed to the level of grenades, rather than grenades being nerfed into uselessness.
Dont even bother with GW2 Guru.
They were saying that engineer was overpowered and the flamethrower was in need of a nerf and that Elementalists were in great need of a buff last time i was there.
I needed to go boil my tongue to get the taste out of my mouth
Dont even bother with GW2 Guru.
They were saying that engineer was overpowered and the flamethrower was in need of a nerf and that Elementalists were in great need of a buff last time i was there.
I needed to go boil my tongue to get the taste out of my mouth
Its generally not a good idea to go on fan sites now that the official forums are up and running, Anet only reads one of them, and this site has greater numbers of people anyhow since it is official.
bombs should out damage grenades.
from a blanace stand point bombs have such major down sides they should probably be the hardest hitting weapon kit we have.
You can only place them at your feet, there timed, and give plenty of warning to player to get out of harms way before the blast.
Oh, gw2 guru is bad. Sorry about this guys, they just made me think a lot of engie things were UP, mostly grenades.
Basically the only reason i dislike them is my finger gets sore from the “1” and click spam lololololol. But aside from that I think they are the best first utility skill to have
bombs should out damage grenades.
from a blanace stand point bombs have such major down sides they should probably be the hardest hitting weapon kit we have.
You can only place them at your feet, there timed, and give plenty of warning to player to get out of harms way before the blast.
They do though.
Bombs do more damage, if grenades don’t have grenadier.
And grenadier pushing grenades above bombs isn’t a problem, because there is a huge opportunity cost in taking 30 trait points and a grandmaster trait.
Bombs don’t need many traits to be effective, grenades without grenadier do not share that luxury.
bombs should out damage grenades.
from a blanace stand point bombs have such major down sides they should probably be the hardest hitting weapon kit we have.
You can only place them at your feet, there timed, and give plenty of warning to player to get out of harms way before the blast.They do though.
Bombs do more damage, if grenades don’t have grenadier.
And grenadier pushing grenades above bombs isn’t a problem, because there is a huge opportunity cost in taking 30 trait points and a grandmaster trait.
Bombs don’t need many traits to be effective, grenades without grenadier do not share that luxury.
Basically grenades are good to use if you just want to go fast and do things a tad easier, but in the long run bombs are better. Seems right, because bombs are much more risky (though i am usually close range with my grenades anyway lololol)
I miss when Mini-mines were combo blasts
with bomb kit you could get 15+ seconds of invis with smoke bomb or 15 stacks of might with Fire bomb.
Ah the good old days (a couple weeks ago)
bombs should out damage grenades.
from a blanace stand point bombs have such major down sides they should probably be the hardest hitting weapon kit we have.
You can only place them at your feet, there timed, and give plenty of warning to player to get out of harms way before the blast.They do though.
Bombs do more damage, if grenades don’t have grenadier.
And grenadier pushing grenades above bombs isn’t a problem, because there is a huge opportunity cost in taking 30 trait points and a grandmaster trait.
Bombs don’t need many traits to be effective, grenades without grenadier do not share that luxury.
Basically grenades are good to use if you just want to go fast and do things a tad easier, but in the long run bombs are better. Seems right, because bombs are much more risky (though i am usually close range with my grenades anyway lololol)
I wouldn’t say bombs are better, I’d say they have a different niché.
But basically for damage:
Grenades with Grenadier>Bombs>Grenades Normally
Aside from damage, bombs have other uses of course. The smoke bomb is extremely useful for melee fights and when traited, it and fire bomb are HUGE combo fields. Big ole bomb is technically also, the biggest damage skill the engineer has. Techincally as it is the biggest single hit, while grenade barrage does more damage if all grenades hit, each individual grenade is weak. And… it does great CC.
I’d say bombs are more utility/PvP based, and grenades are simply more damage and /PvE based.
You can have both though. Don’t let that stop you.
bombs should out damage grenades.
from a blanace stand point bombs have such major down sides they should probably be the hardest hitting weapon kit we have.
You can only place them at your feet, there timed, and give plenty of warning to player to get out of harms way before the blast.They do though.
Bombs do more damage, if grenades don’t have grenadier.
And grenadier pushing grenades above bombs isn’t a problem, because there is a huge opportunity cost in taking 30 trait points and a grandmaster trait.
Bombs don’t need many traits to be effective, grenades without grenadier do not share that luxury.
Basically grenades are good to use if you just want to go fast and do things a tad easier, but in the long run bombs are better. Seems right, because bombs are much more risky (though i am usually close range with my grenades anyway lololol)
I wouldn’t say bombs are better, I’d say they have a different niché.
But basically for damage:
Grenades with Grenadier>Bombs>Grenades Normally
Aside from damage, bombs have other uses of course. The smoke bomb is extremely useful for melee fights and when traited, it and fire bomb are HUGE combo fields. Big ole bomb is technically also, the biggest damage skill the engineer has. Techincally as it is the biggest single hit, while grenade barrage does more damage if all grenades hit, each individual grenade is weak. And… it does great CC.
I’d say bombs are more utility/PvP based, and grenades are simply more damage and /PvE based.
You can have both though. Don’t let that stop you.
Wait, you mean to tell me there are people that DONT go 30 into Splosives and use both the Grenade kit AND the Bomb kit for amazing condition damage and combo fields?
Surely you jest.
My utility skills are going to be flamethrower, grenades, and a thumper turret. Does that sound good? (Might as well try to get this answered here haha)
bombs should out damage grenades.
from a blanace stand point bombs have such major down sides they should probably be the hardest hitting weapon kit we have.
You can only place them at your feet, there timed, and give plenty of warning to player to get out of harms way before the blast.They do though.
Bombs do more damage, if grenades don’t have grenadier.
And grenadier pushing grenades above bombs isn’t a problem, because there is a huge opportunity cost in taking 30 trait points and a grandmaster trait.
Bombs don’t need many traits to be effective, grenades without grenadier do not share that luxury.
Basically grenades are good to use if you just want to go fast and do things a tad easier, but in the long run bombs are better. Seems right, because bombs are much more risky (though i am usually close range with my grenades anyway lololol)
I wouldn’t say bombs are better, I’d say they have a different niché.
But basically for damage:
Grenades with Grenadier>Bombs>Grenades Normally
Aside from damage, bombs have other uses of course. The smoke bomb is extremely useful for melee fights and when traited, it and fire bomb are HUGE combo fields. Big ole bomb is technically also, the biggest damage skill the engineer has. Techincally as it is the biggest single hit, while grenade barrage does more damage if all grenades hit, each individual grenade is weak. And… it does great CC.
I’d say bombs are more utility/PvP based, and grenades are simply more damage and /PvE based.
You can have both though. Don’t let that stop you.
Wait, you mean to tell me there are people that DONT go 30 into Splosives and use both the Grenade kit AND the Bomb kit for amazing condition damage and combo fields?
Surely you jest.
I did run that. But I sacrificed my bomb kit for elixir B, for fury and condition removal. I mean… I could run greande/bomb/elixir B… but no stun breaker. That hurts man.
So I’m going grenades/elixir B/ elixir R
Might try other things though… you never know.
My utility skills are going to be flamethrower, grenades, and a thumper turret. Does that sound good? (Might as well try to get this answered here haha)
I’d avoid turrets honestly.
I’d go for utility goggles/rocket boots/elixir S/elixir R in place.
You have your sources of damage, you need some utility/longevity.
My utility skills are going to be flamethrower, grenades, and a thumper turret. Does that sound good? (Might as well try to get this answered here haha)
I’d avoid turrets honestly.
I’d go for utility goggles/rocket boots/elixir S/elixir R in place.
You have your sources of damage, you need some utility/longevity.
Thanks, i will look those skills up and choose the one i think i need most, thanks again
The biggest reason grenades can out damage bombs is what Lyuben said.
The Grandmaster major grenades trait gives you one extra grenade, so direct hits on an enemy yield you one more stack of vulnerability along with the damage and effects. If you put points in firearms you’re also going to give a chance to bleed (aside from #2 ’s bleed effect).
Don’t forget to cycle through your #2 and #4 grenades as often as possible, as the others do more direct damage than just spamming the #1 constantly.
Grenades are definitely powerful, but trade power for easy predicatbility and slow travel time.
In PvP players see the explosion circles and can easily dodge them. If they know your class well enough they already know the travel time for your grenades. You’ll have to practice leading and expecting maybe 1-2 of your grenades to hit them instead of all three that usually hit a dumb mob.
Loudmouth, lousy PvPer, and mediocre PvEer.
I don’t own, I just play
I think if you can land bomb hits you can land grenades. With my build the chill grenade last 9 seconds, poison for like 14 seconds on the first tick, bleed 3 stacks for 18 seconds on 4 sec cd. They even do over a 1k base damage on top of the conditions. They are ridiculous.
In PvP players see the explosion circles and can easily dodge them. If they know your class well enough they already know the travel time for your grenades. You’ll have to practice leading and expecting maybe 1-2 of your grenades to hit them instead of all three that usually hit a dumb mob.
Yeah, for the most part ’nades are best in PvE, or slow reaction/too many things going on PvPeople.
I was fighting 1v1 vs someone underwater and I was so pumped to switch to auto attack grenades. All they had to do was strafe swim sideways and every single one of my grenades missed! I thought we were supposed to dominate underwater? Extremely disappointed. I think the book is out on Engineer underwater combat.
I was fighting 1v1 vs someone underwater and I was so pumped to switch to auto attack grenades. All they had to do was strafe swim sideways and every single one of my grenades missed! I thought we were supposed to dominate underwater? Extremely disappointed. I think the book is out on Engineer underwater combat.
I found it best to literally spam the grenades underway in every direction, it forces other players to dodge constantly and eventually, they simply run out of evasion. Then you just hit em with everything. The biggest thing is not to use your special nades until they have evaded twice. Then you let out the harder hitting grenades.
Trick to using grenades underwater is not to use them at range. Use them like a melee weapon. If you can’t afford to get close to your opponent(s) then don’t use them, use the speargun, since they won’t be able to dodge those homing attacks. Better to have some damage than no damage at all.
https://www.youtube.com/watch?v=Am9gVQB8gss
Underwater downed grenades are kittening awesome
I’d like to point out my personal history with grenades.
One: I am the cc/support/25 vuln stacker in my dungeons. I chill, I vuln, I net, I knockdown, I clear conditions, I weakness, poison, burn, etc. Not all with grenades, obviously [ elixir gun and elixir u for reflect walls ]
Two: Underwater. WvW.
Total. Quaggan. Domination. If a quaggan camp is under attack, I am there. Oh, it’s 5 people? Okay. They’re all clustered up. Now they are dead, because elixir u and 6 grenade lobs flying at them in less than 1.5 seconds. Combined with a frost grenade salvo in the middle somewhere, it makes them hard to recover from that.
Every other class I’ve played with underwater has been way, way inferior. The only class that can stand up to a grenadier engi underwater…
..Is another grenadier engi.
I love grenades,especially barrage coupled with some traits…and a rifle. And grenades are pretty good in pvp Not at long range ofcourse,but some people actually DODGE them at 1500 range,then go for you…without any dodges left. blunderbuss Woops net shot woops 5-10k grenade barrage aaaand knockdooown…
Grenades hit really hard. And yes, I believe it is the only actual offensive option that Engies have.
My only problem with it is weapon switching all the time can be freakishly annoying. Oh, and the clickety-click is annoying too.
Is this a troll thread? Grenadier is one of the highest damage dealing setups in the game bro
I am a condition damage engineer using grenadier. I may be doing something wrong, I do not see base damages over 1k (in wvw) ever except the tool belt skill. my gear is condi, prec, toughness. I am thinking about knight set but still need info to compare it with my gear.
u need to go with power for grenade build.
If you are running condition damage, perhaps the bomb kit is more suitable.