Theory Crafting: P/P AoE conditions for WvW

Theory Crafting: P/P AoE conditions for WvW

in Engineer

Posted by: MentalPause.9183

MentalPause.9183

I run with a small group, typically 8 – 10, and was thinking about how some of our abilities interact with sigils and traits and thought it may be solid to run a AoE condition build. It seems like a mostly un-explored side of the engineer, and I wanted to pick your brains a bit about possible builds.

This is my first draft of a build:
http://www.guildhead.com/skill-calc#mzMzz9Mz0oTCaMoGCaMxaf0fMRqcom08khd7kiO

(GW2 Skills Editor: http://gw2skills.net/editor/?fcAQJAqalIq6dHxSyF1LJy4DfW4D4HoC13nHvVaBhA)

It’s designed to work in conjunction with Sigil of Geomancy, shrapnel, and other effects to very quickly stack ~ 8 – 12 stacks of bleed, ~10 stacks of Vulnerability, and other conditions nearly instantly in an AoE. A typical rotation would be something like Glue Shot + Static Shot + Tool Kit (Kit Refinement trigger) + Box of Nails + Grenade Kit (Kit Refinement Trigger) + Grenade Barrage.

Some Notes:

  • This is a hybrid build, it benefits from both Power and Condition Damage, as such my general idea for gear selection represents this.
  • Weapons: I was thinking one Tough/Precision/Condition and one Power/Condition/Vitality.
  • Sigils: Sigil of Geomancy and Sigil of Corruption.
  • Runes: I was thinking something along the lines of 4x Rune of the Mad King 2x Rune of Lyssa. Getting us to the 50% duration mark.
  • Gear: A mix of Tough/Precision/Condition and Power/Precision/Condition armor, and Power/Condition/Vitality jewelry and upgrades.
  • Why Rocket Boots? 1. Stun breaker attached to a movement impairing cleanse 2. I wanted a disengage for the opener 3. I needed a blast finisher.
  • My group wants me to run Healing Turret. Which I have no problems with, we are all about the damage mitigation via AoE heals/regen and what not.
  • I have no idea what to do about condition removal.

Let me know what you think and if you have any suggestions.

Fort Aspenwood WvW’er
Officer of Bloodwork [RED] http://bloodwork.boards.net/thread/145/interested-joining-red

(edited by MentalPause.9183)

Theory Crafting: P/P AoE conditions for WvW

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Posted by: Oakwind.6187

Oakwind.6187

Could you kindly repost your build using http://en.gw2skills.net/editor/ please? I’d love to discuss this as it’s relevant to my interests and similar pursuits I ask this without knowing you, but unfortunately I cannot use the Guildhead from work due to browser limitations.

Thank you

EDIT: I’ll add some ideas with a sample build later in the afternoon.

I play Engineer.
Balthazar runes are broken.

(edited by Oakwind.6187)

Theory Crafting: P/P AoE conditions for WvW

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Posted by: Amadeus.5687

Amadeus.5687

I have tested the AoE Condition damage area myself, with some what the same gear setup, but not the same trait build! I think you are right with the 30 in explosive and grenade kit, it’s some nasty long amount of bleeding we can stack with it! But if you run with a group, and that is the utility you use, I wouldn’t take Kit Rifenment, both of them force you into melee in a build that ain’t made for that!
But a thing you could do (which I think you should, since you run with a group), would be to swap the rocket boots for the Elixir Gun, which would give you more healing to your group (as they appear to like from your post), and some condition removal!

Another thing you could do would make a 30/10/0/30/0 Grenade kit/Elixir B/Elixir R or S and go HGH might stacking (which works really well with grenade kit since it benift both from the power and condition damage). This could also with the cleansing formular also fix the condition problem! Ofc, you couldn’t run healing turrent!

But the general concept about the grenade kit with condition damage is good and fun to play with!

Theory Crafting: P/P AoE conditions for WvW

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Posted by: MentalPause.9183

MentalPause.9183

@Oakwind: Its fine, unfortunately I didn’t get the link up for you earlier, but its in the OP now.

Thanks for the reply Amadeus, a few notes:

I have tested the AoE Condition damage area myself, with some what the same gear setup, but not the same trait build! I think you are right with the 30 in explosive and grenade kit, it’s some nasty long amount of bleeding we can stack with it! But if you run with a group, and that is the utility you use, I wouldn’t take Kit Rifenment, both of them force you into melee in a build that ain’t made for that!

I figured 30 in explosives was a must in order to directly effect sustain and for feeding that initial burst: more grenades! I’m fine with getting in close then dropping back to use grenades and Pistols for the sustain. I consistently view the engineer as THE weaving profession: at all times you should be moving into and out of melee range. For me that’s the best way to help utilize all their skills. If you remove Kit Refinement you lose out on a lot of the potential this type of build can produce.

i.e: My group comes across a larger group at a camp. We use mass invis and all at once run in using our AoE and what not. If I didn’t use Kit Refinement that inital burst is far less effective on my end. I would stack less bleeds, invulnerability, and deal overall less damage. If You manage to use Kit Refinement properly in many situations it could easily lead to huge bursts of damage (Look at 100nades).

Another thing you could do would make a 30/10/0/30/0 Grenade kit/Elixir B/Elixir R or S and go HGH might stacking (which works really well with grenade kit since it benift both from the power and condition damage). This could also with the cleansing formular also fix the condition problem! Ofc, you couldn’t run healing turrent!

I ran a grenade/elixir/rifle/hgh build and it was quite good. I feel like that build has a good mix for sustain, but what I really wanted to try and focus on was the burst potential from traits and kits.

Fort Aspenwood WvW’er
Officer of Bloodwork [RED] http://bloodwork.boards.net/thread/145/interested-joining-red

Theory Crafting: P/P AoE conditions for WvW

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Posted by: Amadeus.5687

Amadeus.5687

I prefer to see the Engineer as a medium range player that does indeed run in and out melee combat and I do so myself quite often depending on the build! The thing is, the kit refinement from grenade kit sucks big time in my opinion! The only reason it works in 100 grenade is cause they stand on top of the enemy so all the grenades hit (and they run a 100% burst damage gear setup)

If you test it out a bit, they scatter like hell, so they really won’t pack that much damage, and for sure not in a conditon damage build seeing as they don’t add a condition unless you crit! While we can dive into melee, we shouldn’t do so unless we gain a lot from it, like dropping a Big ’ol bomb or dropping a healing turrent followed by AoE heal combo! Just to enter it for the grenade barrage appear to gain you very little, ofc. I havent tested the exact amount of damage it would deal in such a build

While the toolkit’s kit rifinement is great, I wouldn’t take it only for toolkit, hence adding Elixir Gun would give you a lot more in terms of teamplay compared to rocket boots, when you allready have the kit refinement!

Theory Crafting: P/P AoE conditions for WvW

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Posted by: grimtooth.3146

grimtooth.3146

http://gw2buildcraft.com/calculator/

Try using this calculator.

Theory Crafting: P/P AoE conditions for WvW

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Posted by: QQing.3089

QQing.3089

Running a build like this could be a possibility. Mostly I use p/p with carrion gear but I tend to miss the grenade and bomb kit sometimes. I tinkered a little bit with the first build and made this :

http://gw2skills.net/editor/?fcAQJAqal0pyXHxSyF1LJyIFfWnFqA+BqQe95xblWQIA

The only thing I would lose out on is some bleeds proc’ed from sigil of earth and sharpshooter in the firearms tree. I might test it out tonight and see how it works. Could end up being to hybrid and suck, but you inspired me to give it a shot.

Theory Crafting: P/P AoE conditions for WvW

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Posted by: MentalPause.9183

MentalPause.9183

http://gw2buildcraft.com/calculator/

Try using this calculator.

That’s pretty sweet, haven’t seen that one before. Appreciate the link.

So yeah the new patch put a damper in my idea: 10 second global cooldown for Kit refinement. =(

Fort Aspenwood WvW’er
Officer of Bloodwork [RED] http://bloodwork.boards.net/thread/145/interested-joining-red

Theory Crafting: P/P AoE conditions for WvW

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Posted by: QQing.3089

QQing.3089

It could still work, you just lose a little burst damage.