Theorycrafting for Bomb build
Sigils are always active, and equipping/unequipping kits count as a weapon swap.
For dungeons, ditch the Elixirs and get some blast finisher like Elixir Gun, Rifle Turret, Rocket Boots, or Throw Mine and Healing Turret; mostly the Elixirs are not reliable enough to make them worth an utility slot.
If you have no Thief in your group consider switching to Pistol/Shield for an additional Blind.
Ok that’s interesting… Why are elixirs unrelible?
Looking at U for example it guarentees quickness, the added effect might be a pain to deal with but the quickness will always be there i think. On the other hand its toolbelt is all random, from my experience you either get a Wall of Reflection or a Smoke Screen, even so the reflection of projectiles seems reliable, only unprectiable aspect is wheather you get a light or smoke field…
What do you mean exactly?
Elixirs are very reliable. I have no idea why anyone would say otherwise. The way I see it, is your better off using elixirs that will effect the in your face style of bombs, such as stability.
This build gives you 5s of stability in an AoE every 20s, AoE invisability, a stun breaker, 4 ways to remove conditions, “some” might, and retaliation. I use this build very very successfully.
2 thing to keep in mind, be wary of anyone telling you to use pistols in a zerker build, as well as anyone suggesting elixirs as a whole are not reliable. That might have been true once, but elixirs have been very reliable for a while now since they were changed.
https://www.youtube.com/watch?v=6q3em9s5I4c
Exchanging shorter cooldowns on bombs and vulnerability for condition removal on elixir usage looks good.
The elixir swap seems… situational, even though all around stronger i mean, no stunbreaker is like going out in the rain without an umbrella.
Now please, why medpack over Elixir H?
Personal choice. I simply like the med kit. in the case of this build, elixir H may very well be much more suited.
https://www.youtube.com/watch?v=6q3em9s5I4c
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This build gives you 5s of stability in an AoE every 20s
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Throw Elixir B has 30 seconds cooldown ever since stability was added.
Also, if you care about your group at all, please take healing turret for dungeons.
Bill Kilgore – [BIER] –
(edited by Mork vom Ork.2598)
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This build gives you 5s of stability in an AoE every 20s
…Throw Elixir B has 30 seconds cooldown ever since stability was added.
Also, if you care about your group at all, please take healing turret for dungeons.
Your absolutely right about that, yet I keep catching myself saying 20 over and over.
I tend to have water fields available so I do not need the turret. It is very useful if you d onto have another water field in your group, but do not underestimate what elixir H can do for your group.
One thing a think a lot of players overlook too, is how you can use fumigate to cleanse conditions in an AoE.
https://www.youtube.com/watch?v=6q3em9s5I4c