Theorycrafting for Bomb build

Theorycrafting for Bomb build

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Posted by: Ariete.6509

Ariete.6509

Hi there

Daydreaming about the engineer again. Mine is only 36 atm with a FT/EG build for lvling in dungeons and WvW.

Although my mind drifts to something like this to use mainly on dungeons/fractls with a side of WvW:
http://intothemists.com/calc/?build=-W;4Z;09-o5-QFx0;9;4T-T9-267;104A1;36;5UytbUytbB-kr0;5VOVTWYXcYi3o_6o0SN-5i

Seems ok in paper although:
Main purpose of the build is to dish out on par (or close enough not to drag down) damage while providing amazing support from the healing on bombs and boons/reflect from elixirs

Am i missing much for not going into Firearms and its stats, considering the armor is full zerk?

Does the trait points + runes make the healing from bombs meaningfull for the frontline?

What about the elixirs?

Do i need to charge up the sigil with rifle kills or does it trigger by simply having it equipped?

Thanks in advance for the insight.

Theorycrafting for Bomb build

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Posted by: DesertRose.2031

DesertRose.2031

Sigils are always active, and equipping/unequipping kits count as a weapon swap.

For dungeons, ditch the Elixirs and get some blast finisher like Elixir Gun, Rifle Turret, Rocket Boots, or Throw Mine and Healing Turret; mostly the Elixirs are not reliable enough to make them worth an utility slot.
If you have no Thief in your group consider switching to Pistol/Shield for an additional Blind.

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Posted by: Ariete.6509

Ariete.6509

Ok that’s interesting… Why are elixirs unrelible?

Looking at U for example it guarentees quickness, the added effect might be a pain to deal with but the quickness will always be there i think. On the other hand its toolbelt is all random, from my experience you either get a Wall of Reflection or a Smoke Screen, even so the reflection of projectiles seems reliable, only unprectiable aspect is wheather you get a light or smoke field…

What do you mean exactly?

Theorycrafting for Bomb build

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Posted by: coglin.1867

coglin.1867

Elixirs are very reliable. I have no idea why anyone would say otherwise. The way I see it, is your better off using elixirs that will effect the in your face style of bombs, such as stability.

http://gw2skills.net/editor/?fcAQFAUl0p6ZnuSfF17ISoHFmEqWiU8YU2HFyVbB-jgxAYfAqAQyrIasVuioxqrxUuER1SBMqyI-e

This build gives you 5s of stability in an AoE every 20s, AoE invisability, a stun breaker, 4 ways to remove conditions, “some” might, and retaliation. I use this build very very successfully.

2 thing to keep in mind, be wary of anyone telling you to use pistols in a zerker build, as well as anyone suggesting elixirs as a whole are not reliable. That might have been true once, but elixirs have been very reliable for a while now since they were changed.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Theorycrafting for Bomb build

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Posted by: Ariete.6509

Ariete.6509

Exchanging shorter cooldowns on bombs and vulnerability for condition removal on elixir usage looks good.

The elixir swap seems… situational, even though all around stronger i mean, no stunbreaker is like going out in the rain without an umbrella.

Now please, why medpack over Elixir H?

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Posted by: coglin.1867

coglin.1867

Personal choice. I simply like the med kit. in the case of this build, elixir H may very well be much more suited.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Mork vom Ork.2598

Mork vom Ork.2598


This build gives you 5s of stability in an AoE every 20s

Throw Elixir B has 30 seconds cooldown ever since stability was added.
Also, if you care about your group at all, please take healing turret for dungeons.

Still loving the smell of Napalm
Bill Kilgore – [BIER] – Seafarer’s Rest random Megaserver

(edited by Mork vom Ork.2598)

Theorycrafting for Bomb build

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Posted by: coglin.1867

coglin.1867


This build gives you 5s of stability in an AoE every 20s

Throw Elixir B has 30 seconds cooldown ever since stability was added.
Also, if you care about your group at all, please take healing turret for dungeons.

Your absolutely right about that, yet I keep catching myself saying 20 over and over.

I tend to have water fields available so I do not need the turret. It is very useful if you d onto have another water field in your group, but do not underestimate what elixir H can do for your group.

One thing a think a lot of players overlook too, is how you can use fumigate to cleanse conditions in an AoE.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c