So maybe this has been done, but I just did the work myself so I figured I’d share my work. Double check me for accuracy.
So I just picked up Grenade spec (behind the curve, I know. I play a lot of classes) and I’m looking to max DPS. It has really good direct damage, but it also applies a ton of conditions. I wanted to capitalize on that by adding some condition damage to my stats while keeping direct damage high.
I looked at different combination of Rampagers, Berserkers, and Celestial. For direct damage, I simplified the math by calculating the DPS increase for critical % and critical damage, then multiplied it by the build power to get an idea of the damage value of each build. It’s not exactly dps, but it should translate directly depending on weapon power and the armor of your target. I am arbitrarily labeling this value “damage score”.
Condition damage is trickier because it’s hard to know exactly how many stacks you can keep on a target, but between shrapnel and sharpshooter just slinging grenades it’s not hard to hit 10 stacks of bleeding, and it’s possible under good circumstances (and with the right equipment, which I am ignoring for now) to hit 20 stacks. For simplicity I added the DPS increase for each set assuming, again just to get an idea of how much DPS each set is adding
*20 stacks of bleeding
*poison
*burning
This is how it looks:
Pure Berserker’s armor and trinkets:
*143% dps from critical
*2045 total power
*2924 damage score
*50 dps from bleed @ 20 stacks
*25 dps from bleed @ 10 stacks
*5 dps from poison
*13 dps from burning
Pure Celestial armor and trinkets:
*128% dps from critical
*1572 total power
*2012 damage score
*474 dps from bleed @ 20 stacks
*237 dps from bleed @ 10 stacks
*47 dps from poison
*119 dps from burning
Pure Rampager’s amor and trinkets:
*135% dps from critical
*1781 total power
*2404 damage score
*666 dps from bleed @ 20 stacks
*333 dps from bleed @ 10 stacks
*66 dps from poison
*167 dps from burning
Celestial armor with Berserker’s trinkets:
*139% dps from critical
*1870 total power
*2599 damage score
*248 dps from bleed @ 20 stacks
*124 dps from bleed @ 10 stacks
*25 dps from poison
*62 dps from burning
Rampager’s armor with Berserker’s trinkets:
*143% dps from critical
*1954 total power
*2794 damage score
*325 dps from bleed @ 20 stacks
*163 dps from bleed @ 10 stacks
*33 dps from poison
*81 dps from burning
So that’s what I came up with. The problem with this method is “damage score” is totally arbitrary and I have no idea how to calculate it into real dps, so it’s hard to compare whether the tradeoff for extra condition damage is worthwhile.
In conclusion, pure Berserker’s obviously has the highest damage score. But Rampager’s armor with Berserker’s trinkets came in pretty close, being lower by a mere 130 points, or about 4%, in exchange for an extra 325 condition damage. Assuming you maintain just 10 stacks of bleed, you’re better off as long as 2924 damage value translates to less than 4000 dps. I have a pretty good feeling it does. As a bonus, the rampager set has slightly higher crit chance overall, increasing the consistency of procing crit-based abilities.
Anyway that’s what I’ve got. I may modify this later as I do more research, but I wanted to share this in case I never got around to it. My math is imperfect, so if you see any flaws with this overview please bring them up. Hope this helps everyone.
(edited by glorystain.2790)