There goes my fun turret build

There goes my fun turret build

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Posted by: Rising Blade.9206

Rising Blade.9206

Title explanatory. i just noticed that the deployable turret trait is gone on the upcoming june 23 feature pack, i EVERY engie here uses kit and some turret builds doesn’t even bother using that trait or know it, so in short: it lets you throw your turrets instead of just placing them where you are, it was a fun trait to play with especially at PvE and most of the time at PvP . i do hope for it to get reworked for a bit and return in the later specializations.

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Posted by: Yamsandjams.3267

Yamsandjams.3267

I think they may have taken it out partly due to PvP, because it lets you throw them to areas that is either difficult or impossible for players to actually get to, while it can still attack people.

Mind you, it doesn’t prevent you from dropping turrets in the air, but they have to implement a different solution for that.

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Posted by: Rising Blade.9206

Rising Blade.9206

I think they may have taken it out partly due to PvP, because it lets you throw them to areas that is either difficult or impossible for players to actually get to, while it can still attack people.

No, after playing PvP with the trait on, it’s impossible to pull that one off since it’ll be impossible to land the turrets there too.

it’s most likely in order to make room for the new traits that everyone else is asking for or just not everyone’s using it. it’s a fun trait to use, for a turret engie since it lets you place the turrets in far places other than suddenly put it under you. anyway, if they remove it, so be it.

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Posted by: Arantheal.7396

Arantheal.7396

It was usefull for WvW, where you could kill the archers of an ungarded tower beforehand and then drop some turrets on the wall to deal with the siege inside, without contesting it, or wasting supply for AC’s.
But beyond that it just did mess with the healing-turret combo, allowed for exploitative placement into walls, so high up that melee’s could never hit them, and when used in PvE, it usually was pointless, since mobs would turn invulnerable to them, as soon as their AI couldn’t calculate a valid path to them.

So yea, for the sole purpose of clearing siege, this trait was a waste of space.
Good riddance.

Engineer is love, Engineer is life.

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Posted by: Rozbuska.5263

Rozbuska.5263

Not sure if it dont go to baseline

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: Arantheal.7396

Arantheal.7396

If that trait goes baseline, all my builds will run with either A.E.D or Medkit.

Engineer is love, Engineer is life.

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Posted by: Koomaster.9176

Koomaster.9176

Just came here hoping I missed it someplace in all the new stuff. But did they really take deployable turrets out? Did they give an actual reason for taking it away, I loved that. With the flamethrower nerf and now this, my engineer doesn’t feel the same and I’m sad about it.

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Posted by: Cecylio.1286

Cecylio.1286

Koomaster, same here. Turrets and Flamethrower RIP, I think I’m deleting my engineer. He’s so useless now.

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Posted by: Firseal.4716

Firseal.4716

My main engineer was pure turret. He now is a random assortment. That doesn’t work very well.

Why exactly is deployable turrets gone? Couldn’t put them anywhere an ele or any range fighter couldn’t pick them off, and there’s not much joy in charging enemies to try and place a turret and skitter to the side.

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Posted by: Cecylio.1286

Cecylio.1286

We’ve lost literally every good turret trait. No deployable, no more reach and damage, only defensive ones left, which are the most useless turret traits ;/ Especially reflect shield!

FT too, I don’t mind not having 200 toughness, but where is old boost?

I have to completetly change my build, which I don’t want to do, cause I liked my build. What options do I have now? Grenadier? Elixir support?

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Posted by: Ambrecombe.4398

Ambrecombe.4398

Yeah, the loss of reach and deployables realy hurts the build. My Flame Turret used to have nice range and radius thanks to Rifled Turret Barrels. And with the removal of Deployable Turrets and Autotool Installation they just can’t sustain as long as they did before. (The vulnerability to conditions and critical hits doesn’t help either)

In my oppinion they should just remove the shield, since it is counter intuitive to use, and put back the extra reach and deployable options because those are the traits which are keeping your turrets alive!

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Posted by: Cecylio.1286

Cecylio.1286

The only hope is in HoT’s new specialization for engineer. He’s getting hammer, right? I see a tank with hammer, using elixirs. New hope, but still bit frustrated.

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Posted by: krixis.9538

krixis.9538

Desolation EU
Fractal lvl 80 – 126 AR

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Posted by: Headcase.4618

Headcase.4618

I’m really hoping this is just a bug cuz for whatever reason Supply Crate, which is now a turret, still has ground targeting. And if they purposefully removed “Deployable Turrets” from traits, why keep it on elite skill?