They said [may]

They said [may]

in Engineer

Posted by: Yashuoa.9527

Yashuoa.9527

I just want to point out that they said MAY.
This can mean that the nerf may not be incoming.

With that said, we’re still monitoring the defensive nature of the scrapper and may look to implement a reduction in survivability.

https://www.guildwars2.com/en/news/profession-balance-goals-for-the-winter-2016-update/

They said [may]

in Engineer

Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

prob just gonna reduce the stealth uptime on sneak gyro, no biggie!

They said [may]

in Engineer

Posted by: KayCee.4653

KayCee.4653

break bulwark gyro too? Not like I use it for anything.

Scrappers really don’t have many other skills that help survivability. I mean hammer has a block and a reflect, but if you going to do anything to them then beat the living daylights out of druid staff and revenant hammer. Hay, all’s fair in balancing professions like these.

They said [may]

in Engineer

Posted by: Haralin.1473

Haralin.1473

If they say may they do it, they just not ready for the kittenstorm yet, so they say may.

The last big balance patch destroyed many builds and there was no may and it was a nerf to many builds.

If A-Net is doing balancing always expect the worst.

Haralin Engineer
[Skol]

They said [may]

in Engineer

Posted by: Arimas.3492

Arimas.3492

break bulwark gyro too? Not like I use it for anything.

Scrappers really don’t have many other skills that help survivability. I mean hammer has a block and a reflect, but if you going to do anything to them then beat the living daylights out of druid staff and revenant hammer. Hay, all’s fair in balancing professions like these.

They are probably going to reduce the effectiveness of come traits, like Rapid Regeneration. At the moment with swiftness its a constant 102 base heal per sec, and with superspeed its 500 per sec, I assume they will nerf the superspeed to like 200-300 per sec. Because at the moment the Engi with the right traits can heal for upwards of about 650 health per second not including regen and on top of that the effectiveness of HT makes the Engi very survivable.

I hope they don’t touch the Adaptive Armor trait because its in a good spot.

They said [may]

in Engineer

Posted by: Kodama.6453

Kodama.6453

break bulwark gyro too? Not like I use it for anything.

Scrappers really don’t have many other skills that help survivability. I mean hammer has a block and a reflect, but if you going to do anything to them then beat the living daylights out of druid staff and revenant hammer. Hay, all’s fair in balancing professions like these.

They are probably going to reduce the effectiveness of come traits, like Rapid Regeneration. At the moment with swiftness its a constant 102 base heal per sec, and with superspeed its 500 per sec, I assume they will nerf the superspeed to like 200-300 per sec. Because at the moment the Engi with the right traits can heal for upwards of about 650 health per second not including regen and on top of that the effectiveness of HT makes the Engi very survivable.

I hope they don’t touch the Adaptive Armor trait because its in a good spot.

If they are going to nerf Rapid Regeneration, I hope they will buff Final Salvo. This grandmaster trait already is really lackluster and when superspeed would be even less usefull, they should compensate for that by giving Final Salvo an additional effect.

They said [may]

in Engineer

Posted by: Myxam.2790

Myxam.2790

break bulwark gyro too? Not like I use it for anything.

Scrappers really don’t have many other skills that help survivability. I mean hammer has a block and a reflect, but if you going to do anything to them then beat the living daylights out of druid staff and revenant hammer. Hay, all’s fair in balancing professions like these.

It has 4 (3 Dazes and 1 ) Stuns, 3 evade frames, 1 2 second block, 1 1 second Reflect, a Whirl, a Leap, the Ability to stack 25 vulnerability, and does decent damage ;3

It is a hard CCer’s dream.

They said [may]

in Engineer

Posted by: shion.2084

shion.2084

break bulwark gyro too? Not like I use it for anything.

Scrappers really don’t have many other skills that help survivability. I mean hammer has a block and a reflect, but if you going to do anything to them then beat the living daylights out of druid staff and revenant hammer. Hay, all’s fair in balancing professions like these.

It has 4 (3 Dazes and 1 ) Stuns, 3 evade frames, 1 2 second block, 1 1 second Reflect, a Whirl, a Leap, the Ability to stack 25 vulnerability, and does decent damage ;3

It is a hard CCer’s dream.

Meh I liked my shotgun knock back , net shot, and BOB Good for decap. I miss the throw around part of the CC. Just more fun.

They said [may]

in Engineer

Posted by: miriforst.1290

miriforst.1290

break bulwark gyro too? Not like I use it for anything.

Scrappers really don’t have many other skills that help survivability. I mean hammer has a block and a reflect, but if you going to do anything to them then beat the living daylights out of druid staff and revenant hammer. Hay, all’s fair in balancing professions like these.

They are probably going to reduce the effectiveness of come traits, like Rapid Regeneration. At the moment with swiftness its a constant 102 base heal per sec, and with superspeed its 500 per sec, I assume they will nerf the superspeed to like 200-300 per sec. Because at the moment the Engi with the right traits can heal for upwards of about 650 health per second not including regen and on top of that the effectiveness of HT makes the Engi very survivable.

I hope they don’t touch the Adaptive Armor trait because its in a good spot.

The correct way to nerf this is to remove the heal on swiftness part. Do not touch the super speed regen. Its an entire staple of the spec with damage mitigation, healing/SS or stability being the pillars. The regeneration caused by swiftness alone in the meta builds is nothing to sneeze at. Super speed on the other hand is handled like its some kind of all mighty cure it all on the scrapper (a finisher through the rarest field in the game, securing a stomp or shiver running a gyro build) which it only becomes with rapid regeneration. The main source of super speed on the meta builds are slick shoes super speed which in itself might use a 5 sec more cooldown given that its a stunbreak and its gadget is very powerful. Final salvo and rapid regeneration is one of the redeeming graces of anything with gyros and to see it go the way of the dodo in favor of even lamer perma swiftness healing (which has even less thought behind it) would be a tragedy.

This at least is the first step.

(edited by miriforst.1290)

They said [may]

in Engineer

Posted by: Myxam.2790

Myxam.2790

break bulwark gyro too? Not like I use it for anything.

Scrappers really don’t have many other skills that help survivability. I mean hammer has a block and a reflect, but if you going to do anything to them then beat the living daylights out of druid staff and revenant hammer. Hay, all’s fair in balancing professions like these.

They are probably going to reduce the effectiveness of come traits, like Rapid Regeneration. At the moment with swiftness its a constant 102 base heal per sec, and with superspeed its 500 per sec, I assume they will nerf the superspeed to like 200-300 per sec. Because at the moment the Engi with the right traits can heal for upwards of about 650 health per second not including regen and on top of that the effectiveness of HT makes the Engi very survivable.

I hope they don’t touch the Adaptive Armor trait because its in a good spot.

The correct way to nerf this is to remove the heal on swiftness part. Do not touch the super speed regen. Its an entire staple of the spec with damage mitigation, healing/SS or stability being the pillars. The regeneration caused by swiftness alone in the meta builds is nothing to sneeze at. Super speed on the other hand is handled like its some kind of all mighty cure it all on the scrapper (a finisher through the rarest field in the game, securing a stomp or shiver running a gyro build) which it only becomes with rapid regeneration. The main source of super speed on the meta builds are slick shoes super speed which in itself might use a 5 sec more cooldown given that its a stunbreak and its gadget is very powerful. Final salvo and rapid regeneration is one of the redeeming graces of anything with gyros and to see it go the way of the dodo in favor of even lamer perma swiftness healing (which has even less thought behind it) would be a tragedy.

This at least is the first step.

Do I need to point out that there are classes that have this same Rejuvination effect that have FAR easier conditions to meet to get FAR more healing? Warriors and their 1000 point Rejuvination say hello. Also the main source of Superspeed is Leap and Blast Finishers through Thunderclap actually because of Shocking Speed (you get 6 seconds of it off of 3 alone). Lightning might seem like the rarest but we have access to 2 quite easily (Hammer 5, Shredder Gyro Toolbelt).

The real issue with tankyness — is coming from Bunker Down. You drop Bandages and a Mine (which does strip boons) every 2 seconds if you can land the crits, which is the source of our Permaregen, and 505 healing (this comes out to like 400 HPS where as swiftness rejuvination is only 179).

They said [may]

in Engineer

Posted by: Yashuoa.9527

Yashuoa.9527

The real issue with tankyness — is coming from Bunker Down. You drop Bandages and a Mine (which does strip boons) every 2 seconds if you can land the crits

Since when do the mines from Bunker down, remove boons?
Arent you confused with the Throw Mine gadget?