Thoughts on Heavy Armor, Hammer?

Thoughts on Heavy Armor, Hammer?

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Posted by: Anymras.5729

Anymras.5729

What the title says – from what I hear, the Engineer was originally intended to be a Heavy Armor class.

I think this would be preferable to it using Medium armor, partially due to the nerfed damage dealt by weapons and the absurd amount of aggro I generate. Lately, I’ve been wondering if the reason the Engineer’s gimped in so many ways is because he was intended to be more durable.

Also: Hammers. I think it’d be awesome if we could use some, possibly with some skills involving the modification of the terrain (like, say, a stone wall effect) to make it easier to funnel enemies into things.

Thoughts? I know there’s been a few threads on hammers, but I don’t know of any on Heavy Armor.

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Posted by: Morgax Warrior.5728

Morgax Warrior.5728

Melee weapons sound great and hammer is the closest to engineering i think, would appreciate this.

Heavy Armor: don’t think it would solve much of problems but won’t hurt to have more protection and i’d miss my duster/trenchcoat, unless there will be armored duster.

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Posted by: Anymras.5729

Anymras.5729

The heavy armor wouldn’t really do a ton, but it would give us a higher Armor stat, which can be handy when you run out of Endurance or are saving it for a particularly nasty attack.

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Posted by: CriSPeH.8512

CriSPeH.8512

I think heavy armor is more fitting since 99% of the medium armors are very Thief/Rangerish and I don’t think it would make us too unbalanced.

+1 to Hammers. I think they are the perfect option for a melee weapon and the skills and traits could be made to synergize with Turrets.
If whacking your turret with a pipe wrench can heal it then beating it with a hammer should do something cool. Move it maybe!?

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Posted by: Raven.8531

Raven.8531

I personally like the medium armor on the engineer, but then again just for the looks so i understand why heavy would make sense.

I like the hammer idea but what do u guys think about dual mace or maybe mace /shield, i think tht would be awesome.

Corvus – Revenant / Engineer

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Posted by: Wasdclick.1764

Wasdclick.1764

I wish we did have Heavy armor.

I like the idea of “I built my armor” which I know is easily possible given the crafting system in GW2. But I never feel like it’s the Engineer’s idea armor. Here they are, working with guns and mines, rockets, turrets… All this “heavy” feeling gear… And they’re doing this all in leather… Which is soft, and coat-y.

It’s like saying… “I’m going to make 3/4 of my arsenal out of metal! But that jacket over there is adorable! I’m so buying that!”

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Posted by: Daltonymous.7259

Daltonymous.7259

I think we’re fine with medium armor. Survivability, imo, isn’t one of our problems at all, in fact quite the opposite.

The hammer, I personally wouldn’t use it, but I would approve of its addition to our arsenal. Out of interest, which kit would you use with a hammer?

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Posted by: Wasdclick.1764

Wasdclick.1764

The hammer, I personally wouldn’t use it, but I would approve of its addition to our arsenal. Out of interest, which kit would you use with a hammer?

If it includes a blast finisher, I’d have go with Elixir Gun, so I can pretend I’m a Guardian. XD

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Posted by: Kimbald.2697

Kimbald.2697

I agree that he medium armor in this game isn’t really designed with engineers in mind, for the larger part.
But heavy armor is that even less…

Do we need heavy armor in terms of stats?
Not sure about that, I think our issues lie elsewhere.

As for hammers: please be aware that if you equip a hammer, your ranged options now are:
- avoidable grenade kit
- tickling elixir gun
- missing mid range flamethrower, which isn’t even worthy of the term ‘ranged’

That’s it, no other ranged than that if using a hammer.
I personally would stick with pistol or rifle, and use the fun Tool Kit instead.
But if you all would like hammers, there’s no reason why I should be against the option.

Wiggely, wobbely and other wombaty wabbity creatures…

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Posted by: Choops.3710

Choops.3710

I wish we did have Heavy armor.

I like the idea of “I built my armor” which I know is easily possible given the crafting system in GW2. But I never feel like it’s the Engineer’s idea armor. Here they are, working with guns and mines, rockets, turrets… All this “heavy” feeling gear… And they’re doing this all in leather… Which is soft, and coat-y.

It’s like saying… “I’m going to make 3/4 of my arsenal out of metal! But that jacket over there is adorable! I’m so buying that!”

I lol’d hard at the last sentence. I agree, heavy armor, as far as looks go, would suit the class far more. I was playing the original Borderlands last night and the Crimson Lance Engineers are decked out in plate armor with goggle type lenses, and I couldn’t help but picture my tiny little Asura engi all beefed up and kitten looking. Do want, but only if we can actually get some armor sets tailored for us aesthetically. No more pirate hats, no more bandit/rogue get ups, some sort of armor sets that scream ‘engineer.’ As far as the hammer idea goes, like Kimbald said (seem to be agreeing with Kimbald a lot in forums today, lol), that’s one more weapon that we have that forces us into a close quarters role when I think that everyone agrees that we could use some long range lovin’. Sniper kits were brought up before, and I hope it happens someday, though I would definitely love to see what a hammer could bring to the table.

Pikachoops – Engineer, Fort Aspenwood

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Posted by: CHEN.3645

CHEN.3645

Heavy armor will never happen. Even if it was a thought with anet before. Besides there are those of us who have spent over 100g on our gear on looks alone. Cross your fingers and hope something more statical based would happen that will fix this class.

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Posted by: Anymras.5729

Anymras.5729

We could use a proper long-range weapon, too, it’s true – I tend to find myself in the fray quite often, due to the amount of aggro I generate, so I don’t often really think about it. If they gave us both heavy armor (with a free replacement of equivalent quality to our current set of medium) and hammers, though, I would probably not consider being stuck in close-range much of an inconvenience.

In the event that I did feel it utterly necessary to equip a ranged kit: I’d probably go with the Grenade Kit. It’s got the best range of any attack the Engineer can have. Haven’t tried PvP with it, or at all, for that matter.

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Posted by: Wasdclick.1764

Wasdclick.1764

I play a game called WARMACHINE (caps are necessary) made by Privateer Press. Steampunk mini wargaming at it’s finest.

And this guy Coleman Stryker is what I imagined an engineer would look like with heavy armor. Minus the smoke pouring out the back. Arcantrik Turbines are cool and all, but would have no purpose in GW2.

EDIT for LULZ!:
As far as gaming rules go, he’s a support caster in his first rules incarnation, an amazing all-rounder who supports the whole group really well, and has great control over the battlefield, just like our Engineers should be in theory.

His “Epic” incarnation (when the story progressed to the point where he’d gained upgrades and had some story time dedicated to him…) He’d become a greatsword-wielding master of face-smashing who could pop a bunch of stacks of might, charge halfway across the table, and smack you for ridiculous amounts of damage 4-5 times in a row… Smells like 100Blades warriors. XP

Oddly enough, I prefer to play (and am way better at using) the support version, than his epic, top-tier, tournament winning, melee form.

(edited by Wasdclick.1764)

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Posted by: Gorwe.9672

Gorwe.9672

LOL!

+1000000

Idk why every game thinks we are lightly Armoured. Positively no idea. Granted this game actually gave us Medium Armour, but can we get some chainmails then? How about Chain shirts? Anything really-that Trenchcoat looks stupid and Like if it’s meant for Ranger(tight fitting Thief Armour is no good either). I swear it, I would kill for Warhammer Online’s every class has its look mechanisms. Hey! At least we are not Light Armour Like in WAR. Meh, whatever…

I guess that Man can dream. Neither Heavy Armour interests me(Warrior is too, well, not for me and Guardians are meh). Turrets otoh-GIEV GIEV!!!

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Posted by: Crows.2764

Crows.2764

Why heavy armor? Engineer is not front line fighter, it needs mobility to use gadgets and stuff. You can get juggernaut trait which makes engi flame turret with heavy armor.

Hammer.. well maybe or mace with shield but then again engis dont really have proper melee traits. Bomb kit, tool kit might work nicely…

Hammer.. well maybe or mace with shield but then again engis dont really have proper melee traits. Bomb kit, tool kit might work nicely…I’d rather see little changes to toolkit kit instead to make it work as melee kit and be done with it.

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Posted by: digiowl.9620

digiowl.9620

I would not mind seeing the hammer join the engineer arsenal.

Maybe they can borrow a trick from the necromancer and have it spawn a rocket plume on use.

As for armor, i should really try out some metallic colors on that padded jacket.

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Posted by: Chupey.2397

Chupey.2397

I think it would be interesting if a Grandmaster trait would give us the ability to use heavy armour.
I would personally replace Armor Mods in Tools or Elixir Infused Bombs in Inventions.

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Posted by: Paragon.6158

Paragon.6158

I would be really happy with a reworked long range rifle. Something that could provide us with some strong sustained single target DPS. A part of combat that I feel we are missing. Which in my opinion would really help the whole “Jack of all Trades” gameplay that Arena Net is so keen on giving us. In addition to that I think adding a Mace to our arsenal of weapons over a Hammer would be most ideal.

Hammers are large and cumbersome, they require great strength and brawn to wield effectively. The Mace on the other hand I feel fits our class design better. They require less brute strength while also being supplemented by an increase in agility and movement. Thanks to our medium armor we it is my opinion that the Mace would be not only the most fitting addition to our arsenal but also one that would work best with our other skills.

I’m a fan of the medium armor I just wish we had some more choices when it came to the styles available to us. If only from a lore standpoint it gives us the extra protection we need while still allowing us to move about the battlefield with little to no restriction. Allowing us to position ourselves in the most strategic of places to best maximize the usefulness of all our skills.

Fortune favors the bold.

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Posted by: Sparky Sights.9174

Sparky Sights.9174

Heavy armor wouldn’t be a good idea because then all the rangers would whine about it constantly, instead I think adding a trait to boost our armor by a certain percentage to make our armor nearer to heavy armor stats, but not as high, somewhere in the middle of medium and heavy armor would be best I think.

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Posted by: Kimbald.2697

Kimbald.2697

Heavy armor wouldn’t be a good idea because then all the rangers would whine about it constantly, instead I think adding a trait to boost our armor by a certain percentage to make our armor nearer to heavy armor stats, but not as high, somewhere in the middle of medium and heavy armor would be best I think.

Juggernaut should work on ALL kits, simple as that.
We are supposed to be ‘versatile’ aren’t we…

Wiggely, wobbely and other wombaty wabbity creatures…

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Posted by: Senji.5374

Senji.5374

I love the idea of Juggernaut should affect all kits.

As for the whole hammer thing. Watch this video and then tell me that it doesn’t scream Engineer.

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Posted by: Anymras.5729

Anymras.5729

I like the idea of the armor boost trait, I think. I don’t like the idea of it being part of Juggernaut, though, as I’m of the opinion that kits are overemphasized in just about every way for being just another Utility skill type – our Toolbelt skills are our unique ability, they should get some work done on them to bring them up to par with every other class’s unique abilities. Not sure where it should go, on that note, but I would dearly like a boost to defense and to be able to wear some armor that doesn’t look like Ranger/Thief/Pirate gear.

Hahah, rocket hammer would be hilarious. I can just imagine giving the Engineer a hammer, a Rocket Hammer line-damage strike (with high damage on the target/enemies at the end of the line, burning throughout) and a Palisade skill allowing them to put up a physical wall (only one at a time, perhaps with Retaliation, and a long duration, reparable with the Toolkit/successive hammer smackings, maybe). Be a great combo.

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Posted by: Kimbald.2697

Kimbald.2697

I like the idea of the armor boost trait, I think. I don’t like the idea of it being part of Juggernaut, though, as I’m of the opinion that kits are overemphasized in just about every way for being just another Utility skill type – our Toolbelt skills are our unique ability, they should get some work done on them to bring them up to par with every other class’s unique abilities.

One way to do this by using kits anyhow, is to work the best gadgets into the kits toolbelt abilities.

2 principles used:
- kits provide the utility we are supposed to have
- gadgets are the skills we all want, but hardly ever have room for.

For example: imagine having Rocket Boots as tool belt of the Flamethrower.
You always have Rocket Boots handy, but you get to use Flamethrower as well if you want.

Slick Shoes for Elixir Gun, Goggles effect added to Big Old Bomb or whatever…
Just using Elixir gun would immediately give you slick shoes (random example); leaving you open with 2 slots to use for other kits, turrets, elixirs…

Basic idea is this: the kits all get a truely usefull gadget added as tool belt skill.
These tool belts are focused on utility first, not damage as such.

The tool belt is usable with whtever weapon or kit you have equipped, so it doesn’t take kit swapping to reach them.

But at the same time you don’t lose a slot on a gadget alone, you always get a full kit with it.

By adding things like stunbreakers and escapes to kit tool belts, we create truely versatile builds. Without sacrificing slots we can use for elixirs, turrets or more kits…

Wiggely, wobbely and other wombaty wabbity creatures…

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Posted by: Anymras.5729

Anymras.5729

Yes, but that leaves people who don’t like kits in the cold. I, personally, dislike using them, pretty much only equipping them when roaming lowbie areas for crafting materials to sell, and that’s because they’re faster at killing via autoattack (no cooldowns that way, see? Makes consecutive engagements faster.) than my pistols.

Thus, I’d prefer it to be, say, a trait that just boosts Toughness or Armor or something by a decent number, either in Inventions or Tools, probably.

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Posted by: Kimbald.2697

Kimbald.2697

As I answered in the other topic: the same could be done for turrets.
Work gadget effects into the turret tool belts and overcharge effects.
They can use with some improvement after all…

Basic idea: to be versatile we should not be forced to spend an entire slot just for one gadget!
Every usefull gadget effect should be worked into kits and turrets.
just like elixirs already provide stunbreakers for example. If elixirs have stunbreakers, than why is there not a single turret or kit with a stunbreaker?

Gadgets are great, but we don’t have room for them. not if we are paying a price in damage because we are supposed to be ‘versatile’.

Wiggely, wobbely and other wombaty wabbity creatures…

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Posted by: Anymras.5729

Anymras.5729

Yeah, I responded in this one before I read the other one. To summarize other post: I like it (some of the turret overcharges would be amusing with gadgets attached), but I’d still rather be able to independently move toolbelt things around.

Also, I missed the part where this had something to do with the idea of Hammers and Heavy Armor for Engineers. Think you might have gotten confused on which thread was which or something.

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Posted by: Kimbald.2697

Kimbald.2697

Yeah, I responded in this one before I read the other one. To summarize other post: I like it (some of the turret overcharges would be amusing with gadgets attached), but I’d still rather be able to independently move toolbelt things around.

Also, I missed the part where this had something to do with the idea of Hammers and Heavy Armor for Engineers. Think you might have gotten confused on which thread was which or something.

I started replying to things being said here, especially the part about ‘creating a trait for more armor’ and one thing lead to another.
You’re right: I went of topic too far by now.

Wiggely, wobbely and other wombaty wabbity creatures…

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Posted by: Anymras.5729

Anymras.5729

‘s all good, just figured I’d point it out before it got too far.

Ahem! Moving on.

Anybody else got any suggestions, opinions, etcetera, RE:Hammers and Heavy Armor for Engineers?

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Posted by: Halcyon.7352

Halcyon.7352

Just think about the difficulty in implementation of such a change, making engineers use Heavy armor. You really don’t go and release a game, and change a basic fundamental of the class, a few months down the line, like that.

Do engineers that played before the change simply keep on wearing their medium armors forever, until it’s unequipped? Imagine the novelty of seeing engineers wearing Medium cultural and dungeon sets still, after the change has been made.

Adding something new like a weapon set, however, is something different and much more within the realm of possibility. Still, I doubt it. I don’t see it as particularly necessary, even if it would be rather nifty to have more options aside from kits.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

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Posted by: Anymras.5729

Anymras.5729

I’d suggest having the initial change modify the armor sets currently possessed by the Engineers affected, replacing it with an equivalently-statted set of Heavy armor – or, for the aesthetically-minded, perhaps just changing the Armor type to Heavy, increasing the defensive values, and keeping the appearance the same, but only for the armor sets currently worn by the Engineer, as far as making the change works. Also, offer an option to transfer all ranks in Leatherworking to ranks in Armorcrafting – I’m at 400 Leatherworking, and I sure as hell don’t want to redo four hundred ranks of crafting. Yes, it’d be difficult – but Heavy Armor is what the Engineer was originally intended for, and then they changed it, for some reason.

As for hammers: It’s not like it’s necessary, but it would certainly be nice to have more options. Kits aren’t the class’s unique thing anymore (as I get the feeling they were originally intended to be, considering the multitude of little things (traitlines, runes of the engineer, the class balance philosophy, and probably more things I’m just not thinking of right now) that imply that the Engineer should probably never be without a kit, in the dev’s opinion) – they shouldn’t hold us back in any way, whether it’s weapon choices or weapon damage. Pursuant to this goal, I’d like to be able to Rocket Hammer through a group of mobs, kite them to my allies, slap down a Palisade between me and the mobs, and then…well, hell if I know. But it’d be awesome to have the choice.