Thoughts on Mine buff

Thoughts on Mine buff

in Engineer

Posted by: Zinwrath.2049

Zinwrath.2049

I thought the 20 seconds off the toolbelt skill was extremely needed after the hefty nerf to its blast finisher being removed. Though i still think the casting time of the spell needs cut in half more was well appreciated.

Throw Mine being unblockable. Gives it situational strength that sets it further apart from other utility skills. Will this make mine kit desireable for some who would otherwise not use it?

Thoughts on Mine buff

in Engineer

Posted by: StevoSupremo.4037

StevoSupremo.4037

Not me. This was another bummer patch for Engi’s I think. I really don’t like complaining about patches, but after a bunch of fixes to underwater grenades and kitten, it’s a little disheartening that all they did was fix some wording and try to make mines viable in a different way after they were nerfed. Oh well, at least thieves don’t get 10k backstab anymore… now they just get a bunch of 8k heartseekers…………..

Thoughts on Mine buff

in Engineer

Posted by: Awesome.6120

Awesome.6120

Not remotely exciting enough to get me to use it.

[SFD] – Maguuma

Thoughts on Mine buff

in Engineer

Posted by: NickDollahZ.5348

NickDollahZ.5348

Funny part is when they were fixing the Elixir B description. They totally missed the Might duration being completely wrong lol.

Thoughts on Mine buff

in Engineer

Posted by: Awesome.6120

Awesome.6120

Elixir B is working 100% as intended. Nothing to see there, move along.

[SFD] – Maguuma

Thoughts on Mine buff

in Engineer

Posted by: Karast.1927

Karast.1927

the 20sec is nice am I like it, but for me the biggest problem with the mine kit is just the way the tool belt mines spread out.

It’s hard if not impossible to get all the mines to hit sometimes even with the added radius trait.

I’ve taken to deploying them against walls and in arch ways to ensure a tighter clump for maximum dps.