Three kits/flamethrower build questions
If you really want to use grenades and flamethrower, you need to get rid of deadly mixture and take modified ammo instead.
The combination of Modified Ammo with Target the Maimed will on average give you a comparable 11 – 15% (theoretically it can go up to 29%) damage increase, but it works for all of your skills not just FT. Unless you’re after the added toughness, Juggernaut is a bad trait for a 3 kit build, as you usually don’t stay long enough in FT to build up Might stacks.
Bill Kilgore – [BIER] –
If you really want to use grenades and flamethrower, you need to get rid of deadly mixture and take modified ammo instead.
The combination of Modified Ammo with Target the Maimed will on average give you a comparable 11 – 15% (theoretically it can go up to 29%) damage increase, but it works for all of your skills not just FT. Unless you’re after the added toughness, Juggernaut is a bad trait for a 3 kit build, as you usually don’t stay long enough in FT to build up Might stacks.
Is it a bad thing to take grenades and flamethrower together? Also, I didn’t see Target the Maimed. I get what you’re saying about Juggernaut.
Edit: But the toughness might help me.
(edited by Starxes.2760)
Also, I didn’t see Target the Maimed.
It’s the grandmaster minor trait in Firearms (where Modified Ammunition is) that grants you a personal +5% damage against bleeding foes.
Also, I didn’t see Target the Maimed.
It’s the grandmaster minor trait in Firearms (where Modified Ammunition is) that grants you a personal +5% damage against bleeding foes.
Thanks. I was only looking at major traits. So do you guys think this build is ok, with said modifications? I haven’t got to try it yet. Oh, and here’s a flamethrower/rifle build I just came up with: http://gw2skills.net/editor/?fdAQFAUlUUpWr1Xx6KseNSdhMqogOQhJiuWseA-TJRFwAEeAAAuAAk2fgaZAA
(edited by Starxes.2760)