Thunderclap underwhelming as skill 5
They really weren’t thinking when they gave engi a trait for +25% stun duration when engi only has access to 2 stuns, hammer 5 and Supply Crate. Seems like they should either bump up the stun duration increase to +100%, keep it at +25% and have it also apply to dazes, or throw in a “Enemies you stun are immobilized for a short period after” effect.
1k in full Berserker? I don’t think you’re doing full Berserker right. I am seeing 2k+ right now just soloing in my raid setup that consists of Cavalier/Knight/Soldier with a Berserker weapon.
Jade Quarry
1k in full Berserker? I don’t think you’re doing full Berserker right. I am seeing 2k+ right now just soloing in my raid setup that consists of Cavalier/Knight/Soldier with a Berserker weapon.
It is 3.3k with Exotic Zerker Armor +Weapon and Ascended Zerker Trickets.
I am also using ruby orbs and the crappy backpack betas received. Power: 2295.
(edited by lorddarkflare.9186)
They really weren’t thinking when they gave engi a trait for +25% stun duration when engi only has access to 2 stuns, hammer 5 and Supply Crate
This
They really weren’t thinking when they gave engi a trait for +25% stun duration when engi only has access to 2 stuns, hammer 5 and Supply Crate
This
I concur as well. I expect the trait to be one of the first things Irenio fixes.
It makes no sense, but we have known that since the PoI.
They really weren’t thinking when they gave engi a trait for +25% stun duration when engi only has access to 2 stuns, hammer 5 and Supply Crate
This
I concur as well. I expect the trait to be one of the first things Irenio fixes.
It makes no sense, but we have known that since the PoI.
Decisive Renown is also pretty underwhelming as well. It’s one of those minors that you barely notice. It’s also just kind of boring. Warrior Tactics minors have the same issue.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
They really weren’t thinking when they gave engi a trait for +25% stun duration when engi only has access to 2 stuns, hammer 5 and Supply Crate. Seems like they should either bump up the stun duration increase to +100%, keep it at +25% and have it also apply to dazes, or throw in a “Enemies you stun are immobilized for a short period after” effect.
Wrong dude…net turret overcharge stuns and AED toolbelt stuns too. Not that they are of any good use :P
Anyway ye I expected higher damage, but Im fine with it.
They really weren’t thinking when they gave engi a trait for +25% stun duration when engi only has access to 2 stuns, hammer 5 and Supply Crate
This
I concur as well. I expect the trait to be one of the first things Irenio fixes.
It makes no sense, but we have known that since the PoI.
Decisive Renown is also pretty underwhelming as well. It’s one of those minors that you barely notice. It’s also just kind of boring. Warrior Tactics minors have the same issue.
Agreed. The minors all need serious work.
They really weren’t thinking when they gave engi a trait for +25% stun duration when engi only has access to 2 stuns, hammer 5 and Supply Crate. Seems like they should either bump up the stun duration increase to +100%, keep it at +25% and have it also apply to dazes, or throw in a “Enemies you stun are immobilized for a short period after” effect.
Wrong dude…net turret overcharge stuns and AED toolbelt stuns too. Not that they are of any good use :P
Anyway ye I expected higher damage, but Im fine with it.
Net turret overcharge doesn’t affect this or expert examination. The turret is counted as an ally. We saw the same thing pre-spec patch with sitting duck, where the net turret didn’t proc that.
I expected this to be similar to the necromancer’s well of suffering and it met expectations. The stun locks them down enough to get some ticks before they inevitably hop out. I think the range is a bit too far though for a ranged skill on a melee weapon on a jack of all trades class. I’d expect to see it drop to 900 range or even 600 range. If we do get a stun duration increased I’d also expect a 10-20% damage nerf to follow.
They really weren’t thinking when they gave engi a trait for +25% stun duration when engi only has access to 2 stuns, hammer 5 and Supply Crate
This
I concur as well. I expect the trait to be one of the first things Irenio fixes.
It makes no sense, but we have known that since the PoI.
That.
They should make daze +25% and -25% as well.
They really weren’t thinking when they gave engi a trait for +25% stun duration when engi only has access to 2 stuns, hammer 5 and Supply Crate
This
I concur as well. I expect the trait to be one of the first things Irenio fixes.
It makes no sense, but we have known that since the PoI.
That.
They should make daze +25% and -25% as well.
Just make anything that affects stun affect daze, too (sigil of paralyzation)
It’s an AoE Stun that can combo into a chain-Daze with a skill on the same weapon, and you’re complaining that it doesn’t do enough damage?!
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger
They really weren’t thinking when they gave engi a trait for +25% stun duration when engi only has access to 2 stuns, hammer 5 and Supply Crate.
You forget Static Shield (Shield #5), Static Shock (A.E.D. toolbelt skill), Electrified Net (Net Turret overcharge) and Throw Boulder (Rampage #4).
I’m not sure how many of this are actually affected by the trait, considering how Expert Examination don’t trigger on Electrified Net . And it is definitely not a good selection of stuns. You can’t take Shield #5 at the same time as Hammer #5, and you can’t take Supply Crate with Elixir X, at best you get 4, and that is if you run Net Turret and A.E.D.
They really weren’t thinking when they gave engi a trait for +25% stun duration when engi only has access to 2 stuns, hammer 5 and Supply Crate.
You forget Static Shield (Shield #5), Static Shock (A.E.D. toolbelt skill), Electrified Net (Net Turret overcharge) and Throw Boulder (Rampage #4).
I’m not sure how many of this are actually affected by the trait, considering how Expert Examination don’t trigger on Electrified Net . And it is definitely not a good selection of stuns. You can’t take Shield #5 at the same time as Hammer #5, and you can’t take Supply Crate with Elixir X, at best you get 4, and that is if you run Net Turret and A.E.D.
Honestly, even then the minor trait would be a bit wasted. You’d have to pick up a bunch of stuns intentionally just for that 25% duration increase, where some of our main strengths are blowouts (launches), knockbacks, and immobilizes.
Jara Ariasdottir (Soon all classes proper!)
Honestly, even then the minor trait would be a bit wasted. You’d have to pick up a bunch of stuns intentionally just for that 25% duration increase, where some of our main strengths are blowouts (launches), knockbacks, and immobilizes.
Ooh ya, I agree without a doubt, just wanted people to be clear about what stuns we have access to if they are going to use that as an argument for change.
To add: Our daze output is even more limited on the base engineer and that is used for Expert Examination:
- Throw Shield (with Static Shield)
- Launch Personal Battering Ram (Personal Battering Ram toolbelt)
- Technobabble (If you play Asura)
- Uppercut (with Rampage)
The only Daze we get with Scrapper is Leap Finisher combo on Hammer #3 / Rifle #5 Exploding Gyros and Spare Capacitor (Shredder Gyro Toolbelt).
The trait seems very good right away with it’s lack of ICD, but it affect to few abilities, thus making it a Hammer/Gyro only trait.