lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Too little regular weapons?
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
I would appreciate a new weapon. Theoretically, we have way more build options than any other profession in the game, so it’s odd that power builds = rifle and condition builds = pistol (I know that some people use pistols in a power kits build just for the second sigil, but…that doesn’t count).
Judging by how our main weapons are hybrids.
pistol-direct damage/condition weapon
rifle-direct damage/CC weapon
What other weapon would give us diversity like that? The only other weapon I can think of is maybe a hammer, but what would it be good at?
Strange idea...
And what another weapon we can use?
Any melee weapons - we have Tool kit.
Another range?
Any magic (Staff, Focus etc) will looks strange.
Bows? No, once more 2h useless weapon (I’m sure, for Engis they’ll make it useless... something like "Range of attack - 600")
Wait... I think, Torch for offhand can be good choice.
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)
I’d love to be able to use a hammer or a mace as an magnetically charged mallet.
They could introduce some awesome huge monkey wrench as a normal weapon. Muaha
I’d like the Hammer to maybe function as a terrain control weapon – set up quick palisades, and so forth.
No, no! I got it!
We need a two-handled shovel - digging trenches and dugouts!
Also, we need a building trowel - to build bunkers!
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)
Mini-gun kit, you know you want it.
Have our off hand weapon visible during kits Or maybe a trait that turns our tool kit wrench into a 2 hander.
Timelord to Lillium Honeybuns, IoJ
Forever together, or not at all.
Mace, Torch, and Hammer are the only ones I can see them adding.
Future weapons I hope they add are profession weapons:
Warrior: Two handed Axe
Guardian: Two handed Shield
Ranger: Whip or Crossbow
Thief: Hand-to-hand
Engineer: Arm Cannon (Think Megaman)
Necromancer: Scythe
Elementalist: Arcane Book
Mesmer: Gunblade or Whip
Two-handed shield? Ouch!
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
They could introduce some awesome huge monkey wrench as a normal weapon. Muaha
It exists, one of my teammates found one during a Fractals run.
Besides, I’m fine with the current weapons, even if I wouldn’t mind let’s say, a dagger handled in the fashion of a swiss knife or a mace sharing a theme similar to our shield.
A kitten kit as our Elite would have been welcome aswell.
Mace, Torch, and Hammer are the only ones I can see them adding. …
I hadn’t thought of Torch. As someone who also has an axe & torch ranger, I immediately went “Oo-oo-oo-oo-ooh….”
Mace, Torch, and Hammer are the only ones I can see them adding. …
I hadn’t thought of Torch. As someone who also has an axe & torch ranger, I immediately went “Oo-oo-oo-oo-ooh….”
I think torch would be a great offhand. I don’t mind mace or hammer, either.
Trouble is, torch is usually close-range burning (hmm…sounds like offhand pistol), hammer is usually melee control (hmm…sounds like rifle) and mace is usually melee tanky (hmm…sounds like toolkit).
I would still love to see some additional weapon choices, just because I’ve gotten used to being able to the complete build customization of the engineer in every area EXCEPT your weapon. There, you’re basically power=rifle, condi=pistol.
All I’m saying is, it’s gonna take some time and it’s gonna have to be very creative. Otherwise, it will just feel redundant and poorly-designed. Electrically-charged torch? Magnetic mace? Mobility hammer? Something outside the box—to fit with all our other outside the box stuff—is what I’d like to see.
I wanna Shield MH.
Then you could have Shield/Pistol to use blowtorch, but still have some defensive skills.
omg, it’s an engineer… is they a Pistol/Shield or Shield/Pistol?!
Also you could have Shield/Shield to be a legend on the battlefield.
I wanna Shield MH.
Then you could have Shield/Pistol to use blowtorch, but still have some defensive skills.
omg, it’s an engineer… is they a Pistol/Shield or Shield/Pistol?!Also you could have Shield/Shield to be a legend on the battlefield.
I would LOVE to be shield/pistol…. That sounds glorious lol.
I really hope Engis get cross bow though tbh, then we could be like the turtle from Sly Cooper.
As their mother, I have to grant them their wish. – Forever Fyonna
Trouble is, torch is usually close-range burning (hmm…sounds like offhand pistol), hammer is usually melee control (hmm…sounds like rifle) and mace is usually melee tanky (hmm…sounds like toolkit).
We’re Engineers! Think outside the box and something crazy!
Torch:
#4. Liquid Nitro
Blow a blue flame in front of you, freezing enemies and curing allies.
#5. Combust-> Detonate
Throw down a fire in front of you, allowing you to detonate it to damage and weaken foes. Blast Finisher.
Mace:
- Shock Hit (AoE)-> Static Hit (AoE)-> Explosive Hit (AoE Blind)
- Sudden Pulse
A sudden burst of electricity that stuns foes around you. - Grounding Rod
Creates a barrier in front of you that stuns and damages foes that cross it. Lightning Field.
Hammer:
- Hit 1(AoE)-> Hit 2(AoE)-> Hit 3(AoE Weakness)
- Rocket Hammer
Shoots a rocket from your hammer. 900 range. Projectile 100%. - Big Bomb Hit
Smash your hammer down with exploding force. Damaging foes around you. - Forceful Rush
Rush forward with a secret button from your hammer, damaging all foes in it’s path. - Shielding Explosion->Magnetic Inversion (Channeled)
Counter the next attack, blasting foes away.
or
Draw in all foes towards your location. 600 diameter.
I’m seeing Engineers electrifying their Mace attacks, while using Explosions to augment their Hammers.
(edited by Aristio.2784)
Trouble is, torch is usually close-range burning (hmm…sounds like offhand pistol), hammer is usually melee control (hmm…sounds like rifle) and mace is usually melee tanky (hmm…sounds like toolkit).
We’re Engineers! Think outside the box and something crazy!
Torch:
#4. Liquid Nitro
Blow a blue flame in front of you, freezing enemies and curing allies.
#5. Combust-> Detonate
Throw down a fire in front of you, allowing you to detonate it to damage and weaken foes. Blast Finisher.Mace:
- Shock Hit (AoE)-> Static Hit (AoE)-> Explosive Hit (AoE Blind)
- Sudden Pulse
A sudden burst of electricity that stuns foes around you.- Grounding Rod
Creates a barrier in front of you that stuns and damages foes that cross it. Lightning Field.Hammer:
- Hit 1(AoE)-> Hit 2(AoE)-> Hit 3(AoE Weakness)
- Rocket Hammer
Shoots a rocket from your hammer. 900 range. Projectile 100%.- Big Bomb Hit
Smash your hammer down with exploding force. Damaging foes around you.- Forceful Rush
Rush forward with a secret button from your hammer, damaging all foes in it’s path.- Shielding Explosion->Magnetic Inversion (Channeled)
Counter the next attack, blasting foes away.
or
Draw in all foes towards your location. 600 diameter.I’m seeing Engineers electrifying their Mace attacks, while using Explosions to augment their Hammers.
That’s…actually pretty much what I said in the rest of my post
My only point was that these things are probably not going to happen next month, because it’s going to have to be more creative than “1 deals damage, 2 is a leap/damage, 3 is a cripple/immobilize, 4 is a knockback…” Good ideas on the torch—making it a chilling weapon would be hilarious and exactly like engineers.