Took a break, help with WvW build

Took a break, help with WvW build

in Engineer

Posted by: Skooma.3459

Skooma.3459

So I’ve come back about a week or so ago from a 2 month break. I realize there have been some changes since then to the game completely and I’ve noticed in WvW small scale battles I am dying a lot more than I remember I used to. I used to be very strong at 1v2 and 1v3 encounters with this build, along with being an asset to zergs with 1500 range nades and wall defense. I’m curious and open to suggestions and alterations to my build for solo roaming while still maintaining some functionality in zergs if I have to join in at last minute’s notice.

http://gw2skills.net/editor/?fdAQJAqelUUpEr1XxkLseRCbBNqxAqOIys0xPfgAkUA-T1xCABAcCAu4BA8lyv80D4j6PLv/whKBJDwycA-w

Nades are my prefered choice. Have been since launch. However as always, the problem is hitting a target with them past 600 or so range. Obviously easy to work around and in zergs it doesn’t matter. Toolkit also a must for confusion and block and pull. I swap between S and rocket boots generally, depending on if I need mobility or an “OH SNAP” button. This is build I ran with a few months back, before I took a break. And as I said, I was confident in going in outnumbered using it. Tanky condi.

Took a break, help with WvW build

in Engineer

Posted by: Novuake.2691

Novuake.2691

Personally I think Vitality is completely useless on an Engi, precision means a lot more for you. Yes less tanky, but you apply more burning/bleeding which in turns applies more pressure which buys you more time while they try to clear dem condis and recover.

I would also drop the Celestial completely unless you plan on going for a power based build.
Your utilities are perfect the way they are, although I prefer LoS fighting with the bombkit. But that is obvious preference.

MOST IMPORTANTLY :

Vigor, you have no reliable vigor, so your more responsive damage mitigation (above Pistol and Toolkit) is not available. Swap Blood Injection for Invigorating speed.

FULL Rabid makes the most sense to me, but having 1 ring and and amulet dire is good too for that little bit of burst damage protection for those pesky mesmers.

Retriever Iiat – Asura Engineer
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU

Took a break, help with WvW build

in Engineer

Posted by: Skooma.3459

Skooma.3459

I’ll give it a go. More than likely will swap out trinkets to dire and traits and see how dire armor with rabid trinkets goes. Thanks

EDIT: Also, what are your opinions on swapping out sigil of corruption for torment? Maintaining 25 stacks outside of a zerg can be difficult for long and can take a bit to ramp up. Since I’m gaining more crit from rabid, would that 5 second torment be more beneficial? I would be open to replacing battle as well, but battle is just an all round good sigil for eng since we constantly swap.

(edited by Skooma.3459)

Took a break, help with WvW build

in Engineer

Posted by: Skooma.3459

Skooma.3459

I did the math and maintaining 5 stacks of might which is roughly average to what you would have solo swapping kits it is only a 4 pt condi difference between bursting and might. So if for some reason, you lose under 5 stack average might due to kiting or not swapping for whatever reason, it’s a significant condi loss. But bursting doesn’t give power either.

Looking around a lot of engs do use torment but it’s kind of up in the air and preferential to whether you use bursting, corruption, battle or tormenting. Tormenting definitely appears to have uses, both as condi cover to your burns and also just to make people cry as you kite with bomb kit.

Took a break, help with WvW build

in Engineer

Posted by: coglin.1867

coglin.1867

Personally I think Vitality is completely useless on an Engi

Given the profession having the most limited access to condition removal, I find the ability survive through absorbing them with more vitality is extremely valuable.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Took a break, help with WvW build

in Engineer

Posted by: insanemaniac.2456

insanemaniac.2456

Personally I think Vitality is completely useless on an Engi

Given the profession having the most limited access to condition removal, I find the ability survive through absorbing them with more vitality is extremely valuable.

personally im a big proponent of having the equivalent of perma protection by way of duration reduction

JQ: Rikkity
head here to discuss wvw without fear of infractions

Took a break, help with WvW build

in Engineer

Posted by: Novuake.2691

Novuake.2691

Personally I think Vitality is completely useless on an Engi

Given the profession having the most limited access to condition removal, I find the ability survive through absorbing them with more vitality is extremely valuable.

personally im a big proponent of having the equivalent of perma protection by way of duration reduction

+ 1 to This.

:)

I also run Generocity + Torment sigils.

Retriever Iiat – Asura Engineer
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU