Tool Kit #5 Should Work On Turrets

Tool Kit #5 Should Work On Turrets

in Engineer

Posted by: Haltus Kain.4578

Haltus Kain.4578

Just another thought on the mobility issues behind turret use.

The toolkit #5 ability, Magnet, which pulls hostile targets to your location, should be usable on turrets you’ve placed, possibly with a reduced CD when used on a turret.

Combat in GW2 is extremely mobile, and because of that, I’m finding turrets to rarely be effective because seconds after they’re placed, the fight has moved out of range or around a corner or something.

Being able to drag around one of your turrets, or if given enough time, all of your turrets, would make relevant builds much more effective.

Thoughts?

Haltus Kain [BGV] – 80 Engineer Mesmer – Tarnished Coast

Tool Kit #5 Should Work On Turrets

in Engineer

Posted by: Commissar Creed.4815

Commissar Creed.4815

Reminds me of that Luxon/Kurzick skill in GW1 that teleported all your spirits to your location. And since the engineer is basically the Ritualist…would be nice.