Tool Kit & Turret Update Concept

Tool Kit & Turret Update Concept

in Engineer

Posted by: Obscure One.4357

Obscure One.4357

Here are my thoughts on updates for the Engineer Tool Kit to improve it’s usability beyond the main attraction to the kit, Gear Shield, as well as my thoughts on improving turret viability, particularly in WvW.

Tool Kit:
*increased attack speed of Smack & Whack by 15%.
*Thwack now causes 2 stacks of Confusion (2 seconds).
*Box of Nails is now instant when activated with no animation and indicates the affected area with an AoE ring.
*Pry Bar cool down increased from 15 seconds to 20 seconds and now causes 1 second of daze, or 1 second of stun if you hit the target from the side or from behind.
*Gear Shield block duration decreased from 3 seconds to 2 seconds and has a new activated skill “Fling Gears” which is a whirl finisher spinning attack (2 seconds) that blocks projectiles, hits enemy targets (0.59 damage coefficient) in 600 range with projectiles, and repairs friendly turrets in range.
*Magnet now removes a boon from the target every second while in range when activated until the skills pull effect occurs.

Turrets:
All offensive turrets will now attack a called target if it is within range. BUG FIX/PATCH players can now call target when not in a party
*Deployable Turrets trait functionally changed to not only allow ground targeting but also Rifle, Flame, and Thumper turrets can now be picked up by allies as environmental weapons which are considered “bundles”. A picked up turret cannot be replanted. While wielded turrets can still be detonated as normal, returning the wielder to their normal weapon set.
-Rifle turret can be picked up by allies granting them Warrior rifle (aquatic Warrior harpoon gun) skills for 120 seconds. The Automatic Fire skill cooldown is increased from 30 seconds to 40 seconds and grants a turret wielder quickness and haste for 5 seconds.
-Thumper turret can be picked up by allies granting them Warrior hammer (aquatic Warrior spear) skills for 120 seconds. The Thump skill causes the same effect, though triggers instantly centered on the wielder.
-Flame turret can be picked up by allies granting them Flamethrower skills for 120 seconds. The Smoke Screen skill causes the same effect, though triggers instantly centered on the wielder.
*Net turret range increased from 600 to 900.
*Rocket turret rockets are now projectiles that track to the target and are considered an explosion in respect to traits that effect explosions.
*Healing turret also repairs turrets within its range.

And there you have it. More viability with Tool Kit, more utility with turrets. Though the update for Deployable Turrets would require some pretty major work to implement, and the added skill to Gear Shield would require slightly less, the rest are minor and mostly numerical changes that would be more reasonable candidates for implementation.

Edit:
Forgot to mention Power Wrench and Power Shoes traits should swap trait lines to better fit build specs.

Circumventing profanity filters one kitten at a time.

(edited by Obscure One.4357)