Toolkit/Magnet not so magnetizing anymore...

Toolkit/Magnet not so magnetizing anymore...

in Engineer

Posted by: Arkrath.1407

Arkrath.1407

Is it just me or is this skill so unreliable!? I am observant in sPvP and wait for stability to wear off before using it on targets and wait to see 2 dodges in quick succession, but no matter what I do 1 of 3 things happen.

1. I successfully get the pull on target, it ends up only being pulled half the distance and just gets up and runs away because I couldn’t get any follow up skills on them. Putting it on cool down.

2. They get pulled, the targets animation puts them on the floor BEHIND ME!?. Target gets up and just runs the opposite direction.

3. It works, target lands at my feet I land my follow up rotation.

So, every time I use it I have to stand still and PRAY it works, it is so unreliable but is one of our best control abilities.

This has been in this state since the early months of first release? Is it me or am I doing something wrong here?

Toolkit/Magnet not so magnetizing anymore...

in Engineer

Posted by: Mahkno.7593

Mahkno.7593

yeah, it’s garbage. it’s always had these/similar problems but i think it’s gotten worse.

Toolkit/Magnet not so magnetizing anymore...

in Engineer

Posted by: Arkrath.1407

Arkrath.1407

What I don’t understand is why has this still not been addressed? The toolkit is a widely used kit and magnet appears in a large amount of builds.

Toolkit/Magnet not so magnetizing anymore...

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Posted by: Emapudapus.1307

Emapudapus.1307

Once i pulled one player in ranked pvp and it catapulted him high in air and he died from fall dmg (he had full health). Esports.

all is vain

Toolkit/Magnet not so magnetizing anymore...

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Posted by: Samug.6512

Samug.6512

I stopped using tool kit after I realised most pulls, if successful, end up with lag-like effect of my enemy and pulling him only half way towards me.
Also, yea. If there is a small bump in the terrain between you and targeted enemy, they are likely to get catapulted into the air. Also with lag-like effect, so you have no clue where the enemy is going to appear (as the ‘catapult’ is often fake, client-side effect).

Toolkit/Magnet not so magnetizing anymore...

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Posted by: insanemaniac.2456

insanemaniac.2456

pull hasnt always had these problems, but patch after patch on the backend has gradually degraded its inner workings and now the only reason its not a bigger issue is cuz hammer/scrapper more or less obsoletes toolkit.

JQ: Rikkity
head here to discuss wvw without fear of infractions

Toolkit/Magnet not so magnetizing anymore...

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Posted by: Arkrath.1407

Arkrath.1407

pull hasnt always had these problems, but patch after patch on the backend has gradually degraded its inner workings and now the only reason its not a bigger issue is cuz hammer/scrapper more or less obsoletes toolkit.

Even more of a reason to fix it, I don’t like being forced to use certain builds. Scrapper is not for me, the hammer skills just don’t seem to fit the spectrum of engineer – except thunderclap.

Really wish they addressed all these annoying issues with engineer.

Toolkit/Magnet not so magnetizing anymore...

in Engineer

Posted by: ampy.1387

ampy.1387

Yea… Tool Kit is my baby and I’ve used this for years!

I really hope Anet will fix the kitten pull glitch that you mentioned.

Successful Pull > Go for Pry Bar > WHAT THE HELL DUDE WHERE DID YOU GO? > Oh you’re actually in front of me but your character is 600-800m away > die cuz you get glitched stunned > port to DR and jump off Lyssa statue.

Music is the Weapon of the Future.

ïryss | Engineer