Toolkit late game competitiveness and scaling?

Toolkit late game competitiveness and scaling?

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Posted by: Xocolatl.6890

Xocolatl.6890

Q:

As far as I know, none of the kits seems to scale. So I’m wondering, how do they fair late game?

For that matter, what exactly in an engineer’s arsenal can scale? (Apart from equipped weapons, which I think you shouldn’t be using anyway) Only turrets?

Toolkit late game competitiveness and scaling?

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Posted by: Anymras.5729

Anymras.5729

I don’t know a whole lot about how kits work, being a Turret Engineer (I don’t even use the Toolkit, as its ability to repair turrets is about as useful as using chewing gum in place of solders, and I’d rather have the extra turret), but I’m pretty sure kits scale with your level and stats – something I just confirmed for myself by equipping a kit with my gear on and with my gear off.

Turrets scale only with your level, ignoring any stats from gear or traits, as far as I’m aware (already checked whether the tooltip just wasn’t showing it – it really doesn’t matter if you’re in your boxers or fully geared). Wish they scaled.

Toolkit late game competitiveness and scaling?

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Posted by: coglin.1496

coglin.1496

It all scales, and it scales with all of your gear except weapons. So to more directly answer your question, everything in the arsenal scales.

Poor craftsman blame their tools. Poor players blame their Engineer.

Toolkit late game competitiveness and scaling?

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Posted by: EvilZombie.6801

EvilZombie.6801

ya finally im not the only one felt that kits are kind of weak compare to guns in late game

Toolkit late game competitiveness and scaling?

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Posted by: Arvin.3124

Arvin.3124

Erm..I think kits rock late game. I use bomb kit, healing kit and elixir gun.
Its all about the versatility kits provide.

And as was said, they scale with everything except weapons.

Toolkit late game competitiveness and scaling?

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Posted by: CptCosmic.3156

CptCosmic.3156

Erm..I think kits rock late game. I use bomb kit, healing kit and elixir gun.
Its all about the versatility kits provide.

And as was said, they scale with everything except weapons.

so you have no stun breaker or condition removal? tell me how it works out when you engage your first time in pvp or in dynamic events.

Toolkit late game competitiveness and scaling?

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Posted by: Wiser with Age.3714

Wiser with Age.3714

Erm..I think kits rock late game. I use bomb kit, healing kit and elixir gun.
Its all about the versatility kits provide.

And as was said, they scale with everything except weapons.

so you have no stun breaker or condition removal? tell me how it works out when you engage your first time in pvp or in dynamic events.

Healing Kit does have a Condition Removal on a 12 recast recast. So he’s not completely without utility. Having said that, it’s still a 12 second recast.

We are Test Group F. (Don’t ask about what happened to the previous Test Groups.)

Toolkit late game competitiveness and scaling?

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Posted by: Arvin.3124

Arvin.3124

Erm..I think kits rock late game. I use bomb kit, healing kit and elixir gun.
Its all about the versatility kits provide.

And as was said, they scale with everything except weapons.

so you have no stun breaker or condition removal? tell me how it works out when you engage your first time in pvp or in dynamic events.

Healing Kit does have a Condition Removal on a 12 recast recast. So he’s not completely without utility. Having said that, it’s still a 12 second recast.

Erm..Sorry but Elixir R has a stun break and refills my endurance letting me dodge twice more for a total of 4 in a row. I also have traits that give me protection when disabled and invis on immobilize.

Like above poster said, the med kit gives me andidote to remove one condition, if I drop below 25% my level 30 trait makes me immune to all conditions and my other trait resets all my heal skills at the same point so I get to recast it if I get hit hard with conditions and drop below that treshhold. Coupled with Earth Rune on my gear that also gives magnetic aura on 25% hp.

Apart from that you should not forget the 5 skill on the elixir gun that removes conditions and AoE heals for its duration. Besides this I have automatic regen when I wear a kit and the F skill of the elixir gun also gives me 3k regen over 10 seconds (might be off by a second but you get the idea) so I can counter quite some of the ticks with regen ticks alone, especially if I spam bombs which due to the other level 30 trait AoE heal on explosion.

I dont know how much more condition removal other people have?

p.s. I play sPvP quite a lot and don´t find myself doing bad at all with that setup, I agree it all comes down to taste in the end though. I certainly sacked quite some offense in exchange.

(edited by Arvin.3124)

Toolkit late game competitiveness and scaling?

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Posted by: Arvin.3124

Arvin.3124

Heres the link to my current pvp build so you can see what I run, if you´re even interested :P

http://www.gw2build.com/builds/simulator.php#1.4.6.0.19.0.27.0.33.0.80.96.94.91.102.6.6.12.228.0.0.0.0.0.256.261.266.276.279.282.0.0.0.10.0.30.30.0

I have lots of fun with it for sure.

Toolkit late game competitiveness and scaling?

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Posted by: Sevoha.6724

Sevoha.6724

Plus Kit Refinement allows you to use Super Elixir(Skill 5) just by swapping into the set giving you yet another Condition Removal

Toolkit late game competitiveness and scaling?

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Posted by: Nepocrates.3642

Nepocrates.3642

Erm..I think kits rock late game. I use bomb kit, healing kit and elixir gun.
Its all about the versatility kits provide.

And as was said, they scale with everything except weapons.

so you have no stun breaker or condition removal? tell me how it works out when you engage your first time in pvp or in dynamic events.

umm you can survive just fine with out condition removals my build I often run with out any for an extra stun/immobalize breaker. I am lvel 80 do will in WWW and on Dynamic event.

However there are things that if I had a condition removal skill life would easier