So I’ve been looking through the update notes, livestream etc. in the last days. Partly really interesting stuff I’m eager to test and some nice ideas.
The only thing that really bugs me so far (personally, from a SD point of view) is how ANet is planning to change the Tools traitline.
1.) 3 traits that scream for use in a SD build are in adept while everything in Master is situational / clunky imo:
- Streamlined Kits: will probably suffer the same problems as the “new” Kit Refinement (out of combat trigger, global ICD). No perma speed so for that you’d have to run other options anyway (med kit / runes / mecha legs).
- Lock on: potentially very strong vs. stealthers but useless vs anything else. Too situational for a default pick
- Takedown Round: just seems like a worse version of Aim-assisted Rocket / SD to me. Nice to have extra dmg which might not hit much vs. mobile enemies while not featuring any essential utility. With an Overcharged Shot opening or sometimes midfight (unless you remember the CD perfectly) you might even launch enemies out of the radius yourself.
these seem inferior to all Adept traits:
- SD: well, kind of needed for a SD build. Reliable and frequent extra damage.
- Reactive Lenses: auto Stunbreak on 40sec CD? Hell yeah. Would be incredible for burst setups with Overcharged Shot (Goggles instead of self KB)
- Power Wrench: More dmg for a strong spike skill. Less CD for that, one of the strongest defensive skills (Gear Shield) and engi’s infamous pull. This is part of the SD backbone. Why would one put it in the same tier? sigh
2.) Inertial Converter loss without any actual compensation. Mechanized deployment just makes up for the lack of Ingenuity. Kinetic Charge might make up for the loss but takes the Grandmaster slot in return. Reactive Lenses could replace the recharging stunbreak but takes the Adept slot.
3.) Optimized Activation is just a nerfed Adrenaline Pump. Well, it goes along with the general endurance generation nerf so I’m not really complaining about that. Just mentioning it.
They added some interesting and strong options but due to the new restrictions and Inertial Converter loss Tools looks quite shaved to me overall.
And no, Engi won’t be weak because of these changes. We get a lot of ridiculous (strong) stuff elsewhere. It just feels like Tools isn’t meant to be for SD anymore. Offensive naders will get the Reactive Lenses+OS opener with little thought. Tankier frontliners (future hammer engis and/or bombers with Short Fuse) will be able to make better use of Takedown Round.
Proposal: switch SD to Master. Or just swap any single Master with any single Adept.
Also, I’d like Inertial Converter to stay, but with the option to trait Kinetic Charge and another TB skill added I can see it probably being too strong.
tl;dr:
All adepts make more sense for a SD build than any master in tools. New trait system’s restrictions = meh. No more inertial converter ;(
Please rethink adept/master trait distribution.
(edited by Silinsar.6298)