Toss Elixir B nerf - why?

Toss Elixir B nerf - why?

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Posted by: Mork vom Ork.2598

Mork vom Ork.2598

Engineer—Toss Elixir B: This skill has been fixed to properly grant 3 stacks of stability to allies within the area of effect.

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-October-23-2015/5651351

Why on earth was this done?
It was already the weakest of all group stablity skills in the game to begin with, even with 5 stacks.

There are a lot of bugs with the engineer that are really worth fixing, instead we get this?

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Toss Elixir B nerf - why?

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Posted by: Basaltface.2786

Basaltface.2786

…cause it was a nice thing and we cant have that arround here

Toss Elixir B nerf - why?

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Posted by: Dahkeus.8243

Dahkeus.8243

It lasts 4 seconds…you don’t need 5 stacks.

Save your melodramatic cries of injustice for something of actual consequence.

Toss Elixir B nerf - why?

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Posted by: Mork vom Ork.2598

Mork vom Ork.2598

It lasts 4 seconds…you don’t need 5 stacks.

Save your melodramatic cries of injustice for something of actual consequence.

Did you ever play frontline in WvW as an engineer? I guess not.
And the duration is almost 6 seconds if you spec for it.

Still loving the smell of Napalm
Bill Kilgore – [BIER] – Seafarer’s Rest random Megaserver

Toss Elixir B nerf - why?

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Posted by: lorddarkflare.9186

lorddarkflare.9186

It was fixed because it was unintentional.

Now you could argue that it should be buffed, and that would be fine. But this was not a nerf.

Toss Elixir B nerf - why?

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Posted by: Mork vom Ork.2598

Mork vom Ork.2598

But that is exactly my point, there is an 11 pages long engi bug thread with stuff that is really important, e.g. the duration of projectile protection on throw elixir U.

Stuff like throw elixir b giving 3 or 5 stacks should be on the very bottom of anet’s to do list, if at all.

PS: cough gyros cough

Still loving the smell of Napalm
Bill Kilgore – [BIER] – Seafarer’s Rest random Megaserver

(edited by Mork vom Ork.2598)

Toss Elixir B nerf - why?

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Posted by: Bertenburny.5103

Bertenburny.5103

stability in a whole in wvw frontline circumstances is frakked at the moment, nerfing or ‘fixing a bug’ like this isn’t helping anyone, instead it should be buffed to longer duration or even more stacks (or just fix stability Anet, u broke it, u need to fix it)

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Toss Elixir B nerf - why?

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Posted by: Totbot.4583

Totbot.4583

Yeah, in all honesty the only thing holding Scrapper back in WvW is the lack of Stab. Otherwise we have great passive and active defenses and great soft and hard CC skills. The damage isn’t bad either. Plus waterfields. Really feels like a mix between Warrior and Ele.

Personally, I’d really like them to add Stab to Elixer B. Maybe remove the retal for it. The throw being 3 stacks is fine since its AoE, but adding it to the base skill would really really help.

Its really nice that WvW is actually close to not only have a viable Engi spec, but another possible frontline spec as well.

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Posted by: basz.6129

basz.6129

IMHO I find toss elixir b to be very effective. I do play primarily spvp, so to that disclaimer, scrapper/hgh builds are op as kitten right now. Particularly in a team fight, we can basically spam elixirs, and their throw counterparts, it’s awesome. I used to max out at maybe 18 stacks of might and that was for brief amounts of time, usually able to sustain more like 12. Scapper spec allows me to sit around 22 without even trying, when I am full on combat it’s always 25. Losing retaliation on elixir b would be catastrophic. The synergy with hammer/eg/elixirs combined with these new tank skills centered around toughness make the scrapper a monstrosity in a node brawl. I preferred the original leap mechanic as it allowed you to do a damaging circuit around a single target, or the whole node. I still enjoy now being able to target the real mes, and run them down. Without even considering clones. First two leaps let me shatter them for caster. Third puts me in the mes face, hammer 5, eg 2, throw elixir b, down elixir b, throw other elixirs, welcome to the thunder dome. Give me free hero points because I hate the pve grind and I want my wvw hammer. That is all.

Toss Elixir B nerf - why?

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Posted by: mov.1246

mov.1246

Mainly in WvW frontline this is a huge nerf.
Toss Elixir B isn’t even a Stunbreaker and our only access for stab (FT with juggernaut is not an option). 3 Stacks now is a bad joke.

Toss Elixir B nerf - why?

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Posted by: Obtena.7952

Obtena.7952

But that is exactly my point, there is an 11 pages long engi bug thread with stuff that is really important, e.g. the duration of projectile protection on throw elixir U.

Stuff like throw elixir b giving 3 or 5 stacks should be on the very bottom of anet’s to do list, if at all.

PS: cough gyros cough

It’s significance is probably not the only factor in making the decision to change it.

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Posted by: Rezzet.3614

Rezzet.3614

you can stack tool belt reduction from Tools traitline and elixir CD reduction from HgH that alone justifies it for me