Trait Q: can we really achieve 50% tool belt recharge rate?
Unfortunately, you’re confusing the toolkit with the toolbelt. Power wrench reduces the cooldown of toolkit skills, such as box of nails, magnet, gear shield, etc. Not the toolbelt skills. I’m also almost positive that the throw wrench toolbelt skill for the toolkit doesn’t have its cooldown affected by “Power Wrench”, but I may be wrong about that one.
Sorrow’s Furnace
Trait Q: can we really achieve 50% tool belt recharge rate?
in Engineer
Posted by: StevoSupremo.4037
Power wrench is for tool kit skills (as in the kit itself) not toolBELT skills. Easy mistake to make- I think I considered this at some point haha.
Mwhaha! your very right =p as soon as i read your responces, i went and double checked my error…
my bad guys!! i was dreaming a bit i guess =p
Trait Q: can we really achieve 50% tool belt recharge rate?
in Engineer
Posted by: StevoSupremo.4037
That’s what these are here for =)
Trait Q: can we really achieve 50% tool belt recharge rate?
in Engineer
Posted by: Brutus Tarsi.1283
Is there any trait that reduces the CD of the toolBELT? Outside of the 30 point investment?
Is there any trait that reduces the CD of the toolBELT? Outside of the 30 point investment?
Nope sorry
I kind of wish the 20% reduction traits worked as well but any further reduction on grenade barrage or throw wrench could be OP.
Nope =/ i had thought so when i miss-read the “power wrench” trait, but in retrospect, that would be much to powerful.
especially if you could get surprise shot, launch ram-head, and throw wrench all down to roughly 5-10 second recharge, with the static discharge trait… you would melt faces.
Last I recall the Tool trait tree that suppose to reduce tool belt cooldown doesnt work.
Not sure if thats changed or not.
Trait Q: can we really achieve 50% tool belt recharge rate?
in Engineer
Posted by: StevoSupremo.4037
One important this to note is that on top of the 20% gadget recharge (10 pt trait), the 15 point minor trait in Tools recharges your toolbelt skills at 25% health. This is REALLY good with the medkit (recharges the burst heal), but is also great with burst gadget builds (using PBR/Rifle Turret shot/Grenade Barrage/Throw Wrench/Goggle analysis thing/etc.), as all of your burst refreshes at 25% health and you can hit them with a whole new wave. Pretty powerful trait. Now if only they would make the 50% endurance regen a minor trait since its a 5 point minor for rangers and a 30 POINT MAJOR for us…
Last I recall the Tool trait tree that suppose to reduce tool belt cooldown doesnt work.
Not sure if thats changed or not.
It works, but the listed timer doesn’t change on the tooltip.
If you use a tool belt skill and look at the big displayed timer that appears, you’ll see that it starts on 16 instead of 20 for example.
Tooltip bugged, but luckily the trait line bonus works.
Trait Q: can we really achieve 50% tool belt recharge rate?
in Engineer
Posted by: Brutus Tarsi.1283
One important this to note is that on top of the 20% gadget recharge (10 pt trait), the 15 point minor trait in Tools recharges your toolbelt skills at 25% health. This is REALLY good with the medkit (recharges the burst heal), but is also great with burst gadget builds (using PBR/Rifle Turret shot/Grenade Barrage/Throw Wrench/Goggle analysis thing/etc.), as all of your burst refreshes at 25% health and you can hit them with a whole new wave. Pretty powerful trait. Now if only they would make the 50% endurance regen a minor trait since its a 5 point minor for rangers and a 30 POINT MAJOR for us…
So the gadget cooldown works on the Toolbelt skill as well? See, this is why I play an engineer… lol
One important this to note is that on top of the 20% gadget recharge (10 pt trait), the 15 point minor trait in Tools recharges your toolbelt skills at 25% health. This is REALLY good with the medkit (recharges the burst heal), but is also great with burst gadget builds (using PBR/Rifle Turret shot/Grenade Barrage/Throw Wrench/Goggle analysis thing/etc.), as all of your burst refreshes at 25% health and you can hit them with a whole new wave. Pretty powerful trait. Now if only they would make the 50% endurance regen a minor trait since its a 5 point minor for rangers and a 30 POINT MAJOR for us…
So the gadget cooldown works on the Toolbelt skill as well? See, this is why I play an engineer… lol
initial converter (minor trait at 15 Tools):The toolbelt recharge at 25% health works on all tool belt skills (so the ‘bandage self’ from med kit, the burn from flamethrower, the regeneration from elixir gun, the analyze from goggles, etc).
When your health drops to 25% you can use all of these again. Simple and incredibly strong I think.
Speedy Gadgets: The gadget cooldown works only on the gadgets, not on thier tool belt skills that come along with those gadgets.
Gadget cooldown will give shorter cooldown on goggles for example, but not on analyze.
Toolbelt recharge rate (engineer icon): Analyze will have a shorter cooldown because of the trait line bonus that reduces your tool belt cooldown.
Bandage self will have a shorter cooldown, etc.
Bug: the cooldown IS shorter but the tooltip doesn’t say so. To test: use it and watch the timer, it will start at a lower number than the original one in the tooltip. Depending on how many points you spend in the Tools Traits of course. Going from 5% to 30% shorter cooldown.
If you take Speedy gadgets for 20 points in Tools Traits (you can at 10 alsready, but for the sake of argument), than both gadget and tool belt will have 20% reduction on cd. But for different reasons…
(edited by Kimbald.2697)