Trait and Armor Advice
As someone has said before: “Engineers can do the same as any other profession, except you have to play Bach on your keyboard to achieve it”.
The Med Kit is primarily useful in conjunction with the Speedy Kits trait, which allows you to maintain permanent swiftness without having to press the button twice every 5 seconds. At least, that’s how I used it. I’ve recently switched back to Healing Turret for the delicious blast finisher made from its own combo field.
I haven’t used turrets a lot, so I can’t help you with that.
Nameless Inversion/Ascension/Evasion/Ruination/Impression/Perdition/Compassion/Tactician
Guild Wars 2 will be an amazing game when it’s finished. Compare Prophecies to EotN!
As someone has said before: “Engineers can do the same as any other profession, except you have to play Bach on your keyboard to achieve it”…
lol, thanks, but they are easier than an Elementalist. Not to mention, they don’t die nearly as often. At least, my Elem dies way more often than my Eng.
Right now (I just hit 50 last night) I have traited: Firearms 20, Inventions 10, Alchemy 10.
Anyone have any advice based on my playstyle if I’m headed in the right direction? Or what I should be heading for?
I’m curious, given your mobility issues, would it be easier for you to play on a gamepad/360 controller? If it would help let me know, I have an XPadder script I’ve tweaked and have been using since a week after launch, it’s worked well for every class I’ve tried, with a few caveats (‘nade kit doesn’t work out well for engi, only daggers and scepter are decent for elementalist, no issues with anything else IIRC). I think it would fit your gun/shield and turret playstyle, I have a pistol/shield engineer myself.