Trait bugs?

Trait bugs?

in Engineer

Posted by: Blankverse.4927

Blankverse.4927

Hi
I put my ranger aside for a while and try to experiment with engi builds a bit.
The first thing i tried was some kind of vitality/condition-build reproduction that works very well on my ranger.
So i tried different traits, which sound really cool in theory, but… they seem not to work as intended.

Here are two examples:
- Cloaking device (you become invisible when immobilized – that’s the whole description). Well, sounds great, but i provoked some dozens of fights with players in WvW as well as Veterans, became immobilzed 20 times in a row and was visible all the time. It didn’t work even once.

-Automated response (become immune to conditions when health is below 25%). Another cool skill. Theoretically.
I have 26500 hp. So below 6625 hp i should be immune to conditions. Am i right?
But i am not. During each fight i watched my hp bar very carefully. From 6625 till 0 hp i still had TONS of different conditions on me.

So what’s going on? Are these traits bugged? Are the descriptions wrong?

(edited by Blankverse.4927)

Trait bugs?

in Engineer

Posted by: google.3709

google.3709

Automated response will prevent you from getting any new condition, but it will not remove any pre-existing conditions before reaching 25%

and Cloaking device, i have never really used it but it usually triggers if i fight an engi who happens to have it, maybe it was an internal cool down or something

Trait bugs?

in Engineer

Posted by: Kardiamond.6952

Kardiamond.6952

Coaking devise should work, I use it in WvW and it works. Maybe you attack when you are immob, so it reveal you?

And the cooldown is really low.

Automated response → like google said. That’s why this trait is pretty much unused. Especially since it’s in the since trait line as Formula 409.

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

Trait bugs?

in Engineer

Posted by: Wolf.5816

Wolf.5816

Cloaking Device has a few second Internal Cooldown. Receiving a immobilize, or remaining immobilized while the global cooldown is in effect will prevent it from triggering and you will remain visible until the cool down refreshes and next application of immobilize occurs.

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King

Trait bugs?

in Engineer

Posted by: emikochan.8504

emikochan.8504

I have immob’d many engis and they go invisible. Maybe you were just fighting people that kept attacking your position :p

Welcome to my world – http://emikochan13.wordpress.com

Trait bugs?

in Engineer

Posted by: Chaba.5410

Chaba.5410

I think Anet needs to fix Automated Response. Is it supposed to clear conditions when reaching 25% or just prevent incoming conditions or what? Because the official wiki does still list Automated Response as one of the “condition removal” traits, leading to so much confusion such as the OP’s post.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Trait bugs?

in Engineer

Posted by: Wolf.5816

Wolf.5816

Automated Response simply prevents new conditions from being applied on you at 25% health, conditions received at 26% health and above remain on you until their duration expires. Automated Response does not act as a condition remover, it simply makes you invulnerable to new incoming conditions. The moment your health raises above 25% you can then receive new conditions. Making this trait not quite as useful as it sounds, for at 25% health most pre-existing conditions and incoming damage will kill you before you can make use of condition immunity. (In PvP)

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King

Trait bugs?

in Engineer

Posted by: Blankverse.4927

Blankverse.4927

Thx for the replies guys. It was very helpful.
Automated response – yess, indeed, i was expecting that ALL conditions will disappear when i reach 25%. Of course that didn’t happen and i was confused.

Trait bugs?

in Engineer

Posted by: penatbater.4710

penatbater.4710

I so wish that automated response would clear all conditions and prevent new ones from being applied :| Though I think that’s too OP. =/ (maybe internal cooldown of 60 seconds and this only lasts for 10 seconds)

When your health reaches 25%, you lose all conditions and you cannot be applied any condition for 10 seconds (cooldown: 60sec) ? :p

Don’t disturb me, I have a cat in me at the moment.

Trait bugs?

in Engineer

Posted by: Chaba.5410

Chaba.5410

It’s a Grandmaster trait. It should clear all conditions.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Trait bugs?

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

It’s a Grandmaster trait. It should clear all conditions.

what he or she said at 25% hp you are pretty up up to 1-3 hits away from death as well.

Trait bugs?

in Engineer

Posted by: Wolf.5816

Wolf.5816

(Opinion) I doubt it would be overpowered to have it remove all current conditions. For being at 25% health is very easy to lose in a heated PvP game. (Heart seeker or a Shatter) It would be a decent trait to compliment burst builds or non-Elixer builds. For it provides a engineer with the much needed condition removal. Immunity is great, but like several Engineer skills and traits it is simply not a reliable counter against any build you fight.

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King

Trait bugs?

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Posted by: Chaba.5410

Chaba.5410

If devs are discussing making Kit Refinement a Master level trait to balance it, then why do we have Grandmaster traits that behave more like Adept or Master level traits? :p Grandmaster trait should remove all current conditions. There is nothing OP about having to put 30 points that cannot be spent elsewhere to get such an effect.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast