Trait idea: *Turret Expert*

Trait idea: *Turret Expert*

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Posted by: Wolf.5816

Wolf.5816

New Engineer Trait Turret Expert: “Turrets now provide additional abilities. They can no longer be detonated.”

Explanation
Taking this trait replaces all turrets “Detonate Turret” ability, with a alternate ability specific to each turret. These new abilities are essentially another Overcharge ability except they happen instantly and are usually defensive in nature.

Choosing this trait will allow incentive for turret longevity in combat, and promotes more diverse game play option by adding more Turret Utility, encouraging the player to keep turrets active to gain their advantage instead of using them as a disposable items.

Although the abilities can be activated instantly they do have a varying projectile travel speed so it is important to make sure your are within range of your Turrets effects.

-Healing Turret-Mist Dispenser:Emits a swirling Elixir infused spiral every few seconds, bouncing from you then back to the turret. Converting one condition into a boon on ally’s while converting one boon into a condition on foes.
-Flame Turret-Oil Slick:Lobs a large glob of Oil Lubricant at you, causing you to evade attacks for 1 second. Breaks Stuns and removes immobilize.
-Rifle Turret-Twin Compartment: Deploys an additional Rifle Turret nearby the original.
-Rocket Turret-Propelled Cache: Launches a rocket propelled cache at your location, Damaging foes and releasing a “Antidote” after landing.
-Net Turret-Safety Net:Fires a tethered Safety Net at you pulling you to the Net Turret and out of danger.
-Thumper Turret-Polarity Scrambler:Activate your Thumper Turrets Magnetic Polarity Inversion field, creating a dome around your turret that reflects projectiles for 4 seconds.

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King

Trait idea: *Turret Expert*

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Posted by: NevirSayDie.6235

NevirSayDie.6235

I’m not sold on all of these specific ideas but I do really like the idea of having some movement skills tied to turrets. Engineers are in an awkward place of having melee-effective options but few gapclosers (read: magnet), and the equally awkward place of having ranged options, but not being terrific at kiting. Having a really interesting mechanic like making turrets help you be a better melee fighter or give you kiting options would really be unique.

Trait idea: *Turret Expert*

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Posted by: timidobserver.7925

timidobserver.7925

Your idea sounds good, although it is a bit too complicated for anet to actually do. Eh, I’d be perfectly fine with turrets if they did something very simple like added a trait that decreases the cooldowns by 25%.

Another idea is to have certain turrets to have certain effects when used together.

Healing turret + flame turret = in addition to their normal effects, healing turret causes flame turret to remove conditions from allies in the path of the flames.

Flame turret + rifle turret = ultra heated rifle bullets pierce(would work similarly to coated bullets, but for the rifle turret.)

All four turrets: The turrets become linked. All turrets have to be destroyed within 10 second of each other or they will all respawn. A slightly less powerful version would be to increase the health, toughness, and general effectiveness of turrets by 5-10% for every turret that is placed.

*For balance none of this would apply to supply crate turrets.

(edited by timidobserver.7925)

Trait idea: *Turret Expert*

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Posted by: Fairtex.7810

Fairtex.7810

I like the idea and your abilities make sense for each turret. for my homepoint bunker build, i would go with flame, net and rocket. I would sorely miss detonating my turrets though, so i wouldn’t choose this trait personally. But then again it brings some great utility and all you would miss is push backs (if 20 explosives), hmm….

really nice work here wolf, great ideas

Fairtex Turret Engineer

Former Gunslinger, curret Engineer, Future Spellslinger

Trait idea: *Turret Expert*

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Posted by: emikochan.8504

emikochan.8504

Your idea sounds good, although it is a bit too complicated for anet to actually do. Eh, I’d be perfectly fine with turrets if they did something very simple like added a trait that decreases the cooldowns by 25%.

Another idea is to have certain turrets to have certain effects when used together.

Healing turret + flame turret = in addition to their normal effects, healing turret causes flame turret to remove conditions from allies in the path of the flames.

Flame turret + rifle turret = ultra heated rifle bullets pierce(would work similarly to coated bullets, but for the rifle turret.)

All four turrets: The turrets become linked. All turrets have to be destroyed within 10 second of each other or they will all respawn. A slightly less powerful version would be to increase the health, toughness, and general effectiveness of turrets by 5-10% for every turret that is placed.

*For balance none of this would apply to supply crate turrets.

Give them all combo fields/finishers imo, they are supposed to be area control afterall, the area should be advantageous to you and your team.

Welcome to my world – http://emikochan13.wordpress.com

Trait idea: *Turret Expert*

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Posted by: Wolf.5816

Wolf.5816

I was thinking of ways to have the Healing Turret pass healing bolts from one turret and back again, healing them. But seeing as in PvP the longer you have your healing turret out, the more detrimental it is because it won’t start the cool down till it is destroyed. And it’s mild regeneration and lengthy condition removal cool down makes it more practical to just drop and pop. Having send waves that damage foes and heal allies that you can essential guide feels (to me) like a balanced option to keeping the turret alive.

Basically the Turret Expert would split turret builds into two types, disposable turret builds, and non disposable turret builds. It’s a trade off, as all things. Not being able to activate combo finishers through detonation, or knock people away is the price for your increased utility and sustained damage. Now there’s an option to keep your turrets alive to continue doing damage while still navigating around dangerous PvP situations.

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King

(edited by Wolf.5816)