Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir
Highest ranked reached 28 soloq
Isle of Janthir
Hi guys just thought I would share my opinion on some traits that are really useful and would be great to keep.
1. Cloaking Device: (stealth when immob)
This is absolutely amazing for WvW especially when roaming there is so much immobilize flying everywhere and with engi limited condi removal this trait is really worth having as part of your set up. It has saved my life countless times and has been a contributing factor of me winning many fights.
2. Automatic Medical Response: (heal skills recharge when below 25%)
Basically a must have for any build I run. It gives you a extra heal and condition removal when your really being pressured. When paired with self regulating defences its really great at giving you a second wind at getting back in the fight. Its a game changing trait.
This vid(Solo Keep Cap) shows how helpful AMR and Cloaking device can be.
https://www.youtube.com/watch?v=OBhfkJ1J3MY
3. Elixir Infused Bombs: (Bombs give healing)
This trait can really influence an engis game style and is great when creating a supportive healing engi. This+eg super Elixir and the other 2 water fields really allows engi to become a good healer. I think it also promote good active play since the range is quite small and forces a team to coordinate well. Also can be used as part of a viable build in spvp.
https://www.youtube.com/watch?v=G5Z6wJzH37Y I used a healing type decap build in ESL match vsing some the gw2 finest(The Dankening).
4. FireForeged Trigger:
Very easy to make a good build using FT and Eg so would be nice to keep this trait.
5. Sitting Duck: (Apply cripple and vulnerability to enemies you immob)
I have used this several times with with a 3xkit(bomb) rifle build. This trait is really good at covering up the engis other damaging conditions which can be really helpful for engis that dont like to take grenades.
6. Enhanced Performance: (3 stacks of might for 15sec when using a healing skill)
This is a nice trait for might stacking engi, especially when combined with Altruism runes and med kit. Constant 6 stacks of might just by switching in and out of med kit.
7. Stabilized Armor and Protective shield these two traits have really good synergy together and would be nice to have them as options to give an engi extra survivability should he want to spec for it.
Overall it would be nice to keep these traits if possible to give then engi more options. In particular Cloaking device and AMR these are must haves.
AMR and power shoes need to be saved. elixir infused bombs would be nice to keep, but it’s not too bad (I say this as someone who runs this trait on my main build).
It’s not in the notes but in the stream they pretty clearly state that power shoes is part of robo legs.
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