Triple Kit for PvP: Using this build

Triple Kit for PvP: Using this build

in Engineer

Posted by: The V.8759

The V.8759

Hey guys!

I’ve read alot of crying on the (mainly PvP) forums about the lack of build variety. So I tought I’dd share my build with you guys. Even tho it has mainly the same traits as the Meta-Scrapper, it does play a bit like the old engineer. I made the following video about it:
https://www.youtube.com/watch?v=PAyoSZcPsMQ

This build is not ment to replace the current meta, rather it furfills a different role: DPS. It has quite some burst, brings more CC to the table and there is still support in forms of water field and condition to boon conversion.

You will in general be less tankier than the meta-scrapper, however that could be slightly compensated by one extra block. Next to that you do have quite some toughness (which also gives extra power) and reduced damage from runes of the Scrapper.

I’m curious what you think about it

Greetings, Fvux.

One of the Firstborn Channel of Fvux

Triple Kit for PvP: Using this build

in Engineer

Posted by: Sorel.4870

Sorel.4870

Can you please post a gw2skills link? It’s more convenient for most of us, especially phone users.

Triple Kit for PvP: Using this build

in Engineer

Posted by: Mnemesis.8257

Mnemesis.8257

I’m going to be honest with you. You only served to prove the point with lack of build variety available. What you have presented is just another variation of what has been demonstrated as our most competitive trait setup in this Meta. Whether or not we are able to use 3 kits is NOT the issue at hand, but rather we are pigeonholed into running some combination of Inventions/Alchemy/Scrapper in order to maintain an acceptable level of survival AND damage production.

I have run similar setups before and can only make my own observations about the build’s workings.

  1. The additional CC from taking FT is not really worth the loss of Gyro utility through Final Salvo. Granted you have better blast potential and some minor pressure through Flame Blast.
  2. Tool Kit has lost favor since HoT because Hammer out performs it in every way. It is a sad, but undeniable truth that I will not go into length as to explain.
  3. Inversion Enzyme only sees use in the manner this video displayed, team based play with active condition cleansing (fumigate) directed towards your team, yet only has 1 means of performing for the user through super elixir.
  4. This is the reality of our current situation. We can literally take anything we want as long as we rely on those 3 trait lines and the combined cleansing potential between Healing Turret and Elixir Gun.

Triple Kit for PvP: Using this build

in Engineer

Posted by: The V.8759

The V.8759

I’m going to be honest with you. You only served to prove the point with lack of build variety available. What you have presented is just another variation of what has been demonstrated as our most competitive trait setup in this Meta. Whether or not we are able to use 3 kits is NOT the issue at hand, but rather we are pigeonholed into running some combination of Inventions/Alchemy/Scrapper in order to maintain an acceptable level of survival AND damage production.

I have run similar setups before and can only make my own observations about the build’s workings.

  1. The additional CC from taking FT is not really worth the loss of Gyro utility through Final Salvo. Granted you have better blast potential and some minor pressure through Flame Blast.
  2. Tool Kit has lost favor since HoT because Hammer out performs it in every way. It is a sad, but undeniable truth that I will not go into length as to explain.
  3. Inversion Enzyme only sees use in the manner this video displayed, team based play with active condition cleansing (fumigate) directed towards your team, yet only has 1 means of performing for the user through super elixir.
  4. This is the reality of our current situation. We can literally take anything we want as long as we rely on those 3 trait lines and the combined cleansing potential between Healing Turret and Elixir Gun.

Hey thanks for the response first of all
Next to that I’ll try to go in dept with the point you mention :
You mention that this build doesnt offer much variety in a certain way. In terms of traits you are completely correct. The traitlines are simply unmissable. However there is a big difference in how the build plays. Due to having 3 different kits, you have to swap much more, know cooldowns and manage skills better. This also bring in more riskier play. So in terms of playstyle: its a different build. You will never camp hammer.

1. FT’s Flame Blast is not minor. Its pretty common to land a 7K burst with it. However as mentioned in the video, FT is expendable. Due to weird AI, low crit chance and delay, blast gyro is not much of a reaction skill. Also since you are rather vulnerable to conditions, Adapted Armor is much better.
2. Toolkit brings a low cooldown Block, which really helps this build. Pry bar is amazing burst, hitting up to 6K on squishies. Magnet is great for teamfights. When you have a coördinated team, Call the magnet, you can pull your enemy out and burst him down, out of range from the ele, preventing heals.
3. Actually Super Elixir converts 2 conditions (1 standard and 1 from alchemical tinctures), and also your stun break converts one. But yes ofcourse, it’s team orientated. Thats what PvP is. You should support your team. This slight change in traits can decide a whole teamfight.
4. Ofcourse you can take anything besides the traitlines. Wether its effective is a whole different story. You wont make bombs, many gadgets or turrets effective with these traits.

And for the one asking for the link:
http://en.gw2skills.net/editor/?vdAQFASnUUBlch1aBubBEqilJji+vz79Oc7SmwS8ZGvAA-TJBFQBBsMQBuAA3b/BA8AAAA
(also in video description btw)

One of the Firstborn Channel of Fvux

(edited by The V.8759)

Triple Kit for PvP: Using this build

in Engineer

Posted by: Mnemesis.8257

Mnemesis.8257

Just wanted to touch base on a couple points. When I speak of build variety, I mean that we have free reign to openly choose from a trait pool consisting of MORE than 3 mandatory lines for competitive play. To a lesser extent, this also means we need more utility from our poorly functioning gadgets/turrets.

  1. I consider FT Flame Blast to be minor, as a competent player needs only to strafe for the effect to miss entirely due to poor tracking. The buggy behavior when the blast interacts with invisible or physical barriers is problematic as well and has needed correcting since launch. In general it is not a poor choice, just easily out performed by other options that don’t require you to be point blank.
  2. Super Elixir only converts 1. Alchemical Tinctures operates separately by removing the condition.

Nothing I said was meant to be argumentative, so hopefully it was not taken in such context. I was merely trying to demonstrate to those who do not partake in coordinated arenas that this would not be designated for their use. Granted, it should also be noted that while Inversion Enzyme does provide some form of boon production, the loss of personal survival from either Backpack Regenerator or S-RD would be felt by many.

Triple Kit for PvP: Using this build

in Engineer

Posted by: The V.8759

The V.8759

No problem, I’m certainly open to any form of critisism I’m just explaining my view on it
And ye, Flame blast can be quite buggy. The best way to work around it is to use it after a pry bar. You will be ~300 range max (due to pry bar being melee).
Guess I’m wrong about Super Elixir then

And I totally aggree, we are too dependant on three traitlines Makes me sad sometimes.

About Inversion Enzyme, yes it’s mainly focussed on good teamplay indeed, should have mentioned it in the video. As you can see in the background video, it a solo que, hence me barely using fumigate on allies. I just feel like S-RD is like 30% of the time a suicide trait (when having conditions). And the Backpack Regenerator doesn’t really gives a punch for my playstyle However I guess it helps to lesser experienced players

One of the Firstborn Channel of Fvux