Turn Turrets Into Single "Kit"

Turn Turrets Into Single "Kit"

in Engineer

Posted by: Iason Evan.3806

Iason Evan.3806

I have a suggestion for turrets. Take all of them and turn them into a kit. Each turret gets a skill on your weapon bar. Once deployed you can swap to your main weapon or keep it active to take advantage of secondary functions.

Here is my idea:

Turret Kit- Skill One: Rifle Turret. Skill Two: Flame Turret. Skill Three: Net Turret. Skill 4: Rocket Turret. Skill 5: Turret Transport (this would be the new skill I will explain it later) Thumper Turret would be dropped from the rotation. If you swap to another kit or to your weapon set you lose out on secondary functionality unless you re-equip the kit. Of course the turrets would have to be re-balanced, but I will leave that to the pros at ArenaNet. The #5 skill “Turret Transport” would pack all of the turrets back up for redeployment. There would be a hard reset on skills so they couldn’t be deployed over and over without a cool down, but I think this addresses some of the issues with having to spec so hard for only a few turrets that are not very mobile for a game that moves pretty fast.

I think that this would be a boon to Engies in PvE and I think you would see a rise in the number of Engies played akin to what happened with the Ritualist in GW1 when spirits were given a much needed overhaul. Turrets were a selling point of the class and I find them to be the most lackluster option. I love using them in sPvP (that doesn’t mean I find it an effective way to play my Engie though) but in PvE, they really don’t fit the pacing of the combat and require too many of my trait points and are not mobile enough to see any use by players.

Thanks for your time.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

Turn Turrets Into Single "Kit"

in Engineer

Posted by: Soven.8920

Soven.8920

I support this and I would switch my engie over to a turret build for I loved the spirit builds in GW1

Turn Turrets Into Single "Kit"

in Engineer

Posted by: Anymras.5729

Anymras.5729

I don’t think this is a good idea. I never have. Not due to my dislike of kits, as this is one that I’d actually probably be perfectly fine with using, but to the precedent it would set of collapsing skillsets into Kits, the resultant lopsidedness of the skillsets putting even more emphasis on Kits, and I’m not sure if being able to have so many Turrets would be overpowered or not (especially having four turrets on one skill, thereby allowing two more skills to be chosen).

If they: Added another skillset to replace Turrets and added more non-Kit skills to avoid emphasizing Kits even more, I probably wouldn’t give a lump of lukewarm rat feces, though there’s less drastic ways to handle the issue of Turrets being lackluster and immobile. For example: Bugfixes, scaling, and a trait that lets them follow you.