Turret -> Attachments

Turret -> Attachments

in Engineer

Posted by: Arantheal.7396

Arantheal.7396

Welp, since we already had all this hate about gyros & basically commonly agree that we want them invulnerable & locked to the engineers position, I see less & less reasons why we need additional AI to put on the ground.

I mean, having moving gyros & stationary turrets in one class, both being squishy & completely non-viabe in any game-mode isn’t fun, isn’kitten

So I want to change turrets into “attachments”.

Basically attachments are combat-armor extensions that serve offensive purposes. All attachments have really low cd’s and basically act as weapon-skill addition. They replace turrets completely, since we now carry their essentials around

Rifle attachment:
A shoulder-mounted gun-barrel
shoots 3 projectiles withing 0.5 seconds on 1.2k range. each projectile is causing 2 stacks vulnerability / 5sec cd
TB: minigun
shoots 10 faster, but lighter projectiles withing 1 second. each is causing 1 stack of vulnerability. / 30sec cd

Flamer attachment:
A wrist-mounted, high-pressure flamethrower.
releases a single jet of fire that inflicts 2 stacks of burn & blind for 4 seconds on 600 range. 7sec cd
TB: Oil leak
releases a small fire-field (180 diameter) under the engineer. Periodically ticks burn stacks & damage / 20sec cd

Thumper attachment:
A leg-mounted jackhammer.
releases a close-quarters shockwave that damages / cripples for 3 seconds & dazes for 1 sec. 7sec cd
TB: Big Rumble
Stunbreaks, knockbacks enemies, blast-finishes & deals medium damage / 40sec cd

Net-gun attachment:
Mounted on the other shoulder, a net-gun.
Shoots a net that immobilizes the target for 3sec & dazes for 1sec. 10sec cd
TB: High pressure net
Shoots the net with too high pressure, knock backing the target for a huge range / 20sec cd

Rocket-Attachment:
Back-mounted rocket-barrel
Fires a homing rocket that flies towards the enemy & applies heavy damage / blind for 4 sec on the target / 10sec cd
TB: Locked launch.
Hold a rocket in the barrel to propel the engineer towards the target / burns out in the target area & releases a smoke-field. Ground-targeted, will not fly you up on walls / 25sec cd


Heal___
Heal attachment:
Arm-mounted tissue regenerators
Heal for 2k / removes a condition / 5sec cd
TB: Overdrive
Activates a passive regenerator that heals 800 per second for 10 sec & spends vigor for 10sec / 40sec cd


Elite___
Shock attachment:
Chest-mounted Capacitor
Releases a shockwave that stuns targets for 1sec in 600 range & deals heavy damage / 30sec cd
TB: Overdrive
Continuously strike targets with lightning to deal medium dmg if they come in 240 range / lasts 20 sec / 120sec cd

Discuss

Engineer is love, Engineer is life.

Turret -> Attachments

in Engineer

Posted by: Tiilimon.6094

Tiilimon.6094

I like it, and also the fact that you have the balls to suggest something so radical

would trade my turrets in for more gadgets in a blink of an eye if given the chance.

Turret -> Attachments

in Engineer

Posted by: Manuhell.2759

Manuhell.2759

Can’t be worse than turrets, anyway. At least these would be usable.

Turret -> Attachments

in Engineer

Posted by: Loki.9412

Loki.9412

I love the shoulder mounted rifle, it could be rocket as well, like the predator weapon from the films, which would fit the high tech theme of the prof.

Turret -> Attachments

in Engineer

Posted by: Sagramor.7395

Sagramor.7395

So sorta like the profession art for the Engineer? I’m for it. Dude looks like he has exactly what you’re describing.
https://www.guildwars2.com/en/the-game/professions/engineer/

We’ll probably get it sometime around when Warriors get 2-handed axes as pictured in their profession art.
https://www.guildwars2.com/en/the-game/professions/warrior/

Turret -> Attachments

in Engineer

Posted by: Ricky Rouse.1583

Ricky Rouse.1583

So sorta like the profession art for the Engineer? I’m for it. Dude looks like he has exactly what you’re describing.
https://www.guildwars2.com/en/the-game/professions/engineer/

We’ll probably get it sometime around when Warriors get 2-handed axes as pictured in their profession art.
https://www.guildwars2.com/en/the-game/professions/warrior/

That isn’t a shoulder cannon. His turrets are behind him so you don’t see the body of them, just the barrels.

Turret -> Attachments

in Engineer

Posted by: Chaba.5410

Chaba.5410

We already have those. They’re called Gadgets.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Turret -> Attachments

in Engineer

Posted by: Rocknull.2986

Rocknull.2986

I have seen some pretty silly ideas before kid but this… This one?!?! I kittening love it!!! My god how do we send threads to the owners of arena net?? Now your numbers are a little nuts but that’s the least of the problems. The idea is there and stop me if I’m wrong but no one gives 2 kittens about the current state of turrets . Please engis bump this till we get an answer .

Turret -> Attachments

in Engineer

Posted by: Electro.4173

Electro.4173

Something like a bunch of armor-mounted weapons sounds much cooler for a future elite spec than something to just throw on current Engineer willy-nilly. They could be much better developed that way.

And I happen to love turrets. I don’t care that they’re bad (well, I mean, I’d prefer they were good without a doubt, but I’d rather have bad turrets than no turrets). Why completely change something that does have fans rather than just adding it as a new feature.

Turret -> Attachments

in Engineer

Posted by: HaxTester.9816

HaxTester.9816

Are you sure people hate gyro or they just want to improve it? We barely had time to exploit it (or find exploits, j/k). Your topic is about turrets, yet people rarely used turrets in PvP. THEN CAME BUNKER TURRETS MWAHAHAHAHA DIE GLASS BUILDS DIE!! Woops excuse me, I lost myself there, well to be honest, while turret engineers exploited the weaknesses of the meta back then, I exploited the popularity of the turret engineers myself, ie. I used an anti bunker turret engi build.

Anvil Rockers Unite!

Turret -> Attachments

in Engineer

Posted by: Slaymeding.9584

Slaymeding.9584

/bump

Lovin it,anything but the turrets.

Could not be an Engineer IRL so i’ve become one in Tyria.

Turret -> Attachments

in Engineer

Posted by: Cristobal.8640

Cristobal.8640

I would like for them to be like the engi equivalent of signets, armor mods just like you say but with a passive effect, like the rifle mod could fire at the nearest target every x seconds when off cooldown etc. Could even keep the same skills, just make the engi the turret! Make them give 20% less endurance regen each when slotted (From all that weight) and give them really interesting effects to compensate

(edited by Cristobal.8640)

Turret -> Attachments

in Engineer

Posted by: Lyger.5429

Lyger.5429

We can rebuild the engineer… We have the technology!

Turret -> Attachments

in Engineer

Posted by: Bogus.1598

Bogus.1598

The ideas are fun and good from what ive read, but while they are that, i dont think they will ever be applied. I hope Anet will buff all the gadget skills by creating cd reduction traits as well as increased effects so that u can run a gadget build.
Give them something like turrets got with those boons.

Talking about turrets, give some of the longer cd turret a stun break function, like thumper or rocket. That way u can build something with a full focus on one skill, this gives choice and choice is good. Also give the turret trait a reduced cd or decrease some of the cd’s for the bigger turrets. from 50 to 30 sec or something. Same with the elite of that skill.

Talking about stun breakers, please remove stun break skills from toolbelt skills.
Toolbelt skills should be skills that u can use that do significant things but that shouldnt be something to really thought about. There are utility skills for those moments. I know i stir things up with that statement, but when u remove them, give them to other skills, like Rocket boots, or slick shoes. or make a trait, equiping a kit breaks stuns. Something like that. But let us use toolkit skills to enhance our gameplay within our “rotation”. Not skills to save for the moments we need it.

My advice to the devs is, stop nerfing all there is cried about, build in diversity and synergy within traits. So people can make THEIR choice of skills, without getting punished for it because people cried so much about OPism that only certain builds have a viability in a game mode.

Turret -> Attachments

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

No thanks, I actually like turrets and prefer Anet just fixes them. And I have no desire for Gyros to be invulnerable. Gyros just need some adjusting and they will be pretty great to use.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Turret -> Attachments

in Engineer

Posted by: Arantheal.7396

Arantheal.7396

No thanks, I actually like turrets and prefer Anet just fixes them. And I have no desire for Gyros to be invulnerable. Gyros just need some adjusting and they will be pretty great to use.

Except the whole feedback thread tells you otherwise…

Engineer is love, Engineer is life.

Turret -> Attachments

in Engineer

Posted by: Ricky Rouse.1583

Ricky Rouse.1583

No thanks, I actually like turrets and prefer Anet just fixes them. And I have no desire for Gyros to be invulnerable. Gyros just need some adjusting and they will be pretty great to use.

Except if we’ve learned ANYTHING from turrets its that the only time they are useful in PvP (they will never be useful in PvE until they actually scale with something other than condi damage) is when they are just balls of stats that can’t die and support sitting on the same point the entire game.

In other words, they’re only good when they’re cheesy.