This list is intended as a reference guide to the many Turret bugs.
There is an index of these bugs on the Game Bugs board.
Turrets do not attack any large World Boss, such as Fire Elemental, Shatterer or Claw of Jormag.
Turrets have oversized hitboxes. Following video (from Ambrecombe) demonstrates: http://www.youtube.com/watch?v=RL-BWRKWkLY
Every Turret except for Net and Healing Turret has an inaccurate fire rate, according to the tooltips (Net has been legitimized to 13s). Actual fire rates are as below:
Rifle Turret fires 10 shots in about 27.3 seconds; this gives it an effective fire rate of 2.73 seconds. Its listed fire rate is 2 seconds.
Flame Turret fires 10 shots in about 40.3 seconds; this gives it an effective fire rate of 4.03 seconds. Its listed fire rate is 3 seconds.
Rocket Turret fires 10 shots in about 50.3 seconds; this gives it an effective fire rate of 5.03 seconds. Its listed fire rate is 4 seconds.
Thumper Turret fires 10 shots in about 49.9 seconds; this gives it an effective fire rate of 4.99 seconds. Its listed fire rate is 3 seconds.
Healing Turret is likely also bugged, with 10 iterations in 54.5 seconds for a 5.45 fire rate; there is no listed fire rate to compare against.
Rifle and Net Turrets’ Overcharges do not increase their fire rate.
Rifle Turret can be Overcharged immediately upon placement as a workaround, although this triggers a secondary bug wherein the Overcharged fire rate continues for the rest of the Turret’s existence.
The damage of the first shot of any given Turret is affected neither by Rifled Turret Barrels nor by downleveling.
Turrets do not contribute, by Overcharge or traited Detonation, to Skill Interrupter.
Net Turret also does not contribute to Condition Applier, and neither does Rocket Turret’s Overcharge.
Turrets also do not trigger Runes of Perplexity effects.
Rocket Turret Overcharge is shorter than listed (4s vs 7s), requiring timing to benefit from its activation. Users are advised to wait for it to make a “chunk” sound after firing to activate the Overcharge.
Deployable Turrets can be detonated twice – once in midair before landing, and once after landing. All Turrets aside from Healing Turret are subject to this exploitable bug.
Deployable Turrets do not receive Rifled Turret Barrels’ range increase.
Rifled Turret Barrels deactivates the range portion of its effects upon the following Turrets when they are Overcharged: Rocket, Thumper
Rifled Turret Barrels also does not allow Flame Turret’s Overcharge to activate beyond default maximum distance.
Rifled Turret Barrels does not affect the range indicators on Turret placement skills.
Turret tooltips are scaling with Power. Turrets themselves are not.
Healing Turret Overcharge is not scaling with Healing Power.
Please alert of any I may have missed.
(edited by Anymras.5729)