(edited by kokocabana.8153)
Turret Deploy/Pickup Changes
I really like this idea. I was using a turret build with MF gear for Orr events, and was cursing the turret mechanics and cooldowns during every escort quest.
Sounds good. This, or a system that gives it a cooldown when picked up based on how much health it had at the time of pickup. Meaning, if it’s at 20% HP, the cooldown is 80% of what it’d normally be. 60% HP, then 40% of the cooldown. Full health, no cooldown, and if it’s killed, full cooldown.
Either one would work. Just something better than the pathetic 25% cooldown regardless of circumstances.
A cooldown reduction based on turret health % is awesome, Toolbox.
Would make Tool Kit skills ‘smack’ and ‘throw wrench’ very tactical options too.
kokocabana’s idea is just as good, just implemented differently. Would make turrets just as exciting and give Tool Kit skills better tactical options.
(edited by Redfeather.6401)
+1 This is an excellent idea to make turrets more effective and valueable.