Turret Deploy/Pickup Changes

Turret Deploy/Pickup Changes

in Engineer

Posted by: kokocabana.8153

kokocabana.8153

Here’s my suggestion for changes to the way turrets are handled.

When you drop down a turret, you can pick it up and deploy the current turret again without c/d but the turret’s HP will stay the same as when you picked it up. When you deploy the turret, a cooldown timer will start to tell you when you can deploy a fresh turret with full HP. If you detonate the turret or it dies early, then you have to wait for the c/d to finish before you can deploy again.

I think this will make using the turrets better for mobility as you can pick up and move them at will while still having a cooldown timer before you can get a new one if it dies. The current timer only starts the turret dies or is picked up and that makes them pretty useless. There’s a trait that allows for turrets to regenerate HP and I think that you could make the regen double when it is picked up and normal when it is deployed.

(edited by kokocabana.8153)

Turret Deploy/Pickup Changes

in Engineer

Posted by: Grackleflint.4956

Grackleflint.4956

I really like this idea. I was using a turret build with MF gear for Orr events, and was cursing the turret mechanics and cooldowns during every escort quest.

Turret Deploy/Pickup Changes

in Engineer

Posted by: Toolbox.9375

Toolbox.9375

Sounds good. This, or a system that gives it a cooldown when picked up based on how much health it had at the time of pickup. Meaning, if it’s at 20% HP, the cooldown is 80% of what it’d normally be. 60% HP, then 40% of the cooldown. Full health, no cooldown, and if it’s killed, full cooldown.

Either one would work. Just something better than the pathetic 25% cooldown regardless of circumstances.

The class is always greener on the other side.

Turret Deploy/Pickup Changes

in Engineer

Posted by: Redfeather.6401

Redfeather.6401

A cooldown reduction based on turret health % is awesome, Toolbox.
Would make Tool Kit skills ‘smack’ and ‘throw wrench’ very tactical options too.

kokocabana’s idea is just as good, just implemented differently. Would make turrets just as exciting and give Tool Kit skills better tactical options.

(edited by Redfeather.6401)

Turret Deploy/Pickup Changes

in Engineer

Posted by: CriSPeH.8512

CriSPeH.8512

+1 This is an excellent idea to make turrets more effective and valueable.