Turret Facts

Turret Facts

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Posted by: NevirSayDie.6235

NevirSayDie.6235

So basically everyone would bring Turret Kit. Drop all turrets, swap to other weapons, continue as usual. That’s way OP. Imagine if you could drop all 5 turrets and then still have access to your guns and 2 other utilities.

It’s not OP, we’re already so underpowered. Cmon.

Actually I agree, without overcharges, blast finishers or knockback on detonation (which I’m sure would have to be removed) you would basically have a kit with four weak damage adds.

Turret Facts

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Posted by: Seras.5702

Seras.5702

So basically everyone would bring Turret Kit. Drop all turrets, swap to other weapons, continue as usual. That’s way OP. Imagine if you could drop all 5 turrets and then still have access to your guns and 2 other utilities.

It’s not OP, we’re already so underpowered. Cmon.

Actually I agree, without overcharges, blast finishers or knockback on detonation (which I’m sure would have to be removed) you would basically have a kit with four weak damage adds.

Isn’t this basically part of the elite Supply Drop? A few turrets with no overcharge?

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

Turret Facts

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Posted by: NevirSayDie.6235

NevirSayDie.6235

So basically everyone would bring Turret Kit. Drop all turrets, swap to other weapons, continue as usual. That’s way OP. Imagine if you could drop all 5 turrets and then still have access to your guns and 2 other utilities.

It’s not OP, we’re already so underpowered. Cmon.

Actually I agree, without overcharges, blast finishers or knockback on detonation (which I’m sure would have to be removed) you would basically have a kit with four weak damage adds.

Isn’t this basically part of the elite Supply Drop? A few turrets with no overcharge?

And a blast finisher, 2-second stun, and 6000+ healing. Also, one of the turrets is healing turret. And another is net turret, so it’s really more of a super-control skill. I would definitely take a turret kit if one of them was net turret. I’m not sure I’d take a kit of rifle, rocket, thumper, and flame turret in their current state. Even if they were all in one utility. I’d have to play around with it some, but I can’t see that being ridiculously powerful.

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Posted by: Hammerguard.9834

Hammerguard.9834

The overcharge mechanic is a problem. You throw down a turret and for the most part just hit overcharge right then and there. It’s just stupid and not fun. I’m disappointed that Anet basically said they are happy with the way turrets work during the state of the game thing. Was really hoping they would spice that kitten up.

… I still want tengu.

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Posted by: Goloith.6349

Goloith.6349

*Damage factkittenhey do not share the owner’s power

  • No critical hits
  • No critical damage multiplier
  • Special skills have to wait on a queue
  • Damage is pretty much the same as described on the tool tip

Testing on the light armor target golem at the mist ( for highest possible damage )

Turret – Damage – Fire Rate —-—DPS
Rifle —-—-> 377 —--> 2 seconds =188
Thumper> 452 —--> 3 seconds =150
Flame —--> 127 —--> 3 seconds =42 + burning
Rocket —-> 943 —--> 4 seconds =235 + burning
_________________________________________
Total DPS 615+ burning

Other facts

  • Low survival
  • High on the priority list by mobs
  • Susceptible to AoE
  • Long Cool downs
  • 1 Turret = 1 utility slot
  • 5 utility turrets total

so knowing this, an option to balance them, instead of drastically modifying them, and going through many nerf & fail faces, why not turn them into a kit ?

Turret kit

  1. Rifle turret 10s cool down
  2. Flame 15s cool down
  3. thumper 20s cooldown
  4. Net 30s cooldown
  5. Rocket 40s cooldown
  6. toolbelt: Detonate all turrets( naturally remove blast finisher )

Having turrets being 1 utility slot, would make players want to use them, specially since as engineers we all dreamed at some point of using turrets, considering their low survival and combined total DPS being 615+ burning ( much less on actual mobs / players ), this would not be considered OP while allowing to open a whole lot of versatility to the game play

Facts:

  • This would feel like what playing an Engineer should be like!!!
  • Would give us a much needed class identity! ( turrets, he must be an engi)
  • You could still trait into turrets and use the other 2 utility lots to protect/heal them!!! Welcome turret engineers!!!!!!
  • New build to our class to replace 100nades
  • Would be viable but not overpower on WvW, sPvP, PvE & Dungeons
  • Doesn’t require additional coding or a lot of work!

Cons:

  • Would take away some utility skills, BUT… Anet, as a company should understand that us ( at least most of us ) would rather have quality over quantity! 1 working skill over 5 currently under-powered, and we would rather not go through Test & Nerf Every month until you get it right. THIS is the simple fix that would make everyone happy! Allow for diversity and a new type of play style!

Also, take in consideration that 1 utility slot for engineer has a much bigger impant in our play style than any other class! so having a few less would not be such a big deal

Please, if a developer happens to read this, please take note, take it to the next balance meeting and bring it up!!! on the next update Engineers are gonna take a HUGE hit! and kit refinement update will be like playing Russian roulette! it could go really well or terrible bad! Give us this one!! let us have a stronger class identity and a new type of play style! this is what engineers need!

Made a similar post, but yes we need them as a kit!

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Posted by: Knighthonor.4061

Knighthonor.4061

turn them into kits and put it on the UI next to toolbelt.

Turret Facts

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Posted by: Kalan.9705

Kalan.9705

So basically everyone would bring Turret Kit. Drop all turrets, swap to other weapons, continue as usual. That’s way OP. Imagine if you could drop all 5 turrets and then still have access to your guns and 2 other utilities.

Actually it’s Underpowered. You had to spend all that cast time to place all turrets and they do so little once they’re placed, if they even manage to fire once before evaporating to any passing breeze. Multiple cast times mean you weren’t doing something else. Lost time. Let alone the pickup or cooldown times.

Turrets need to be a 1 kit. Have limited X seconds of invulnerability or be aoe immune. Hit harder. Have vastly better ai. Have their traits redone, improved and condensed to just 1 line not nearly useless traits spread across 60point investment in places with no synergy.

(edited by Kalan.9705)

Turret Facts

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Posted by: google.3709

google.3709

So basically everyone would bring Turret Kit. Drop all turrets, swap to other weapons, continue as usual. That’s way OP. Imagine if you could drop all 5 turrets and then still have access to your guns and 2 other utilities.

in theory, yes, but in reality.. turrets are currently so underpowered that even with all 5 turrets out, any kit’s auto attack will out DPS them by a long shot, 3 out 5 turrets are close range and there is no way to protect them so they will constantly die.

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Posted by: google.3709

google.3709

So basically everyone would bring Turret Kit. Drop all turrets, swap to other weapons, continue as usual. That’s way OP. Imagine if you could drop all 5 turrets and then still have access to your guns and 2 other utilities.

Actually it’s Underpowered. You had to spend all that cast time to place all turrets and they do so little once they’re placed, if they even manage to fire once before evaporating to any passing breeze. Multiple cast times mean you weren’t doing something else. Lost time. Let alone the pickup or cooldown times.

Turrets need to be a 1 kit. Have limited X seconds of invulnerability or be aoe immune. Hit harder. Have vastly better ai. Have their traits redone, improved and condensed to just 1 line not nearly useless traits spread across 60point investment in places with no synergy.

Invulnerability would be extremely OP on sPvP, PvE and Dungeons :|

and traits are fine tbh, but they are not worth spending into for 1 or 2 turrets which will probably get killed few seconds after being summoned, would be a complete waste.

only way to save turrets is to allow for easy access and spam-ability ( by this i mean by having more that 1 turret, so it 1 gets destroyed, it won’t have such a negative impact on player! one skill cool down would be better than an entire utility on cool down )

Other options:

Increase to damage = lots of QQ
Increase range = lots of QQ
Increase toughness to survive WvW/dungeons = lots of sPvP QQ, and god tanks on PvE

Easy access = Birth of the Turret engineer!! Turret traits would become more than just clutter on the screen, and we get a stronger identity as a class

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Posted by: Zaviel.1245

Zaviel.1245

No, just no. To have turrets fit into a single utility slot and rounded into a kit then they would need to be nerfed down to fit there. Turrets have issues, the correct answer is to instead address those issues instead of rounding them all up into a kit.

-Make them more durable
-Overdrive should ignore the attack queue, thus be more reliable
-Longer Overdrive cooldown, shorter cooldown for placement
-Healing Turret should NOT give regen, instead flat healing. Regen is not nearly as effective due to how easy it is to get. Abusing Healing Turret can give 120(the cap) full seconds of regen before starting a fight.

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Posted by: Penguin.5197

Penguin.5197

I would say just a new kit of pure rifles turrets just the way they are now, except without the overcharge.

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Posted by: google.3709

google.3709

Only nerf would probably be decrease their hp to 5k

Other than that, as a person who’s been playing turrets. I do not understand why people keep thinking they would need to be nerfed :| they are extremely weak!

all 5 turrets combined have about the same damage than the guardians’s Sword of Justice and less CC than Hammer of Wisdom :P and those can move :P

it is impossible to make them durable and keep balance in all aspects of the game. also really, who would wanna trait on turrets for only 2 turrets ?? all they are currently good for is to blow them up for their blast finisher :P