Damage facts
- They do not share the owner’s power
- No critical hits
- No critical damage multiplier
- Special skills have to wait on a queue
- Damage is pretty much the same as described on the tool tip
Testing on the light armor target golem at the mist ( for highest possible damage )
Turret – Damage – Fire Rate —-—DPS
Rifle —-—-> 377 —--> 2 seconds =188
Thumper> 452 —--> 3 seconds =150
Flame —--> 127 —--> 3 seconds =42 + burning
Rocket —-> 943 —--> 4 seconds =235 + burning
_________________________________________
Total DPS 615+ burning
Other facts
- Low survival
- High on the priority list by mobs
- Susceptible to AoE
- Long Cool downs
- 1 Turret = 1 utility slot
- 5 utility turrets total
so knowing this, an option to balance them, instead of drastically modifying them, and going through many nerf & fail faces, why not turn them into a kit ?
Turret kit
- Rifle turret 10s cool down
- Flame 15s cool down
- thumper 20s cooldown
- Net 30s cooldown
- Rocket 40s cooldown
- toolbelt: Detonate all turrets( naturally remove blast finisher )
Having turrets being 1 utility slot, would make players want to use them, specially since as engineers we all dreamed at some point of using turrets, considering their low survival and combined total DPS being 615+ burning ( much less on actual mobs / players ), this would not be considered OP while allowing to open a whole lot of versatility to the game play
Facts:
- This would feel like what playing an Engineer should be like!!!
- Would give us a much needed class identity! ( turrets, he must be an engi)
- You could still trait into turrets and use the other 2 utility lots to protect/heal them!!! Welcome turret engineers!!!!!!
- New build to our class to replace 100nades
- Would be viable but not overpower on WvW, sPvP, PvE & Dungeons
- Doesn’t require additional coding or a lot of work!
Cons:
- Would take away some utility skills, BUT… Anet, as a company should understand that us ( at least most of us ) would rather have quality over quantity! 1 working skill over 5 currently under-powered, and we would rather not go through Test & Nerf Every month until you get it right. THIS is the simple fix that would make everyone happy! Allow for diversity and a new type of play style!
Also, take in consideration that 1 utility slot for engineer has a much bigger impant in our play style than any other class! so having a few less would not be such a big deal
Please, if a developer happens to read this, please take note, take it to the next balance meeting and bring it up!!! on the next update Engineers are gonna take a HUGE hit! and kit refinement update will be like playing Russian roulette! it could go really well or terrible bad! Give us this one!! let us have a stronger class identity and a new type of play style! this is what engineers need!