Berserker = Skilled http://i.imgur.com/g1rkIub.jpg
Never forget – http://i.imgur.com/Oxra9sj.jpg
With the daily QQ about turret engineers, I wanted to come up with a build that could utilize a kit for a little more diversity. This isn’t fully fleshed out so if anyone else wants to help, feel free.
Start of the build: http://gw2skills.net/editor/?fdAQFAUlUUpEr1WxmKseNCbBF6dkmfIqO+5DEgkC-TJRHwA22fQwFAAwDAwZZAA
Since the traditional turret build had two points In explosives, we needed to come up with 4 more points. Since the last four points didn’t affect turrets as much (experimental turret is questionable) I took them from there.
I’m not in game so I can’t check if engineer runes affect the damage of turrets, these could be swapped.
Sigil are pretty standard.
they dont affect turret damage. There are much better runes out there.
no mobility… no endurance regen…. no defense apart from PI… might as well use celestial, rampager is trash in comparrison… thumper>rifle if you want to put your troll hat on…. if all your dmg is spewing from your turrets, go tanky… soldier/dolyak etc
or just dont play turrets and have dodges, defense, burst and fun ;D
(edited by Peutrifectus.4830)
I didn’t think there was a good synergy between nades and turrets, but wanted to throw something together, I’ll stick with my two kit build for pvp.
you could work in toolkit pretty easily because it doesnt require traits for the utility it provides with gear shield, nails, and pull. although youre prolly better off just having 3 turrets.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.