Turret Trait Question

Turret Trait Question

in Engineer

Posted by: PmLinkman.7580

PmLinkman.7580

Hey, all, was just wondering if the traits i have chosen for the two turrets in my build are good enough for enhancing it, or if I would need to reallocate some points to make everything work. The two turrets I have are rocket and healing, and the two traits are Metal Plating and Deployable Turrets. Here is a link to my build: http://www.guildhead.com/skill-calc#mVMM9cz0ornxMMrnxM0xa0xosacMcV . Thanks in advance!

Turret Trait Question

in Engineer

Posted by: XelNigma.6315

XelNigma.6315

I assume this is for sPvP?
Some things you should know.
The deployable turrets doesnt function properly, it works better in sPvP but its still broken. Your healing turret’s toolbelt skill will be repalced with deploy healing turret (at your location)
The healing turrets regen effect doeant scale with your healing, seeing as its from the turret it goes off the turret’s stats which are 0.
Another thing is theres a bug that when the healing turret is removed from the field, the regen drops to 5hp a tick.
Alot of people only tend to use it for the instant heal it offers then picks it back up again for the shorter cooldown.

Because its so much better to use the healing turret only for its instant heal rather than its regeneration buff, your traits are only really going to affect the Rocket turret.

Imo, even if you was able to take every single trait that affected turrets, they still wouldnt make much of a difference. And this is from a guy who started an engi just for the turrets.

Turret Trait Question

in Engineer

Posted by: PmLinkman.7580

PmLinkman.7580

Thanks for the info man, I think I’ll change out the rocket turret then, and redo the skills I put into turrets. Should I still leave the healing turret on though, or is there a better option?

Turret Trait Question

in Engineer

Posted by: XelNigma.6315

XelNigma.6315

Placing and picking up the turret gives you a good instant heal with the shortest cooldown of all the heal skills you have.
You can also place it and quickly use its overcharge to clear conditions then pick it up.
used like thats its very effective.

Another option would be the medkit. The toolbelt skill gives a nice heal with a short cooldown, but you also have access to the antidote and swiftness potion.
If you take the speedy kits trait you can have swiftness up 100% with the medkit bundle. Which is REALLY useful when traveling and WvW.

Turret Trait Question

in Engineer

Posted by: PmLinkman.7580

PmLinkman.7580

Thanks again, I think I’m gonna switch it out for the med kit. Is the main trait to take for that speedy kits, or are there others that are good to take when you’re using that as your heal skill?

(edited by PmLinkman.7580)

Turret Trait Question

in Engineer

Posted by: XelNigma.6315

XelNigma.6315

Invigorating Speed With Speedy kits is the only ones I can think of that people take just for the medkit.

Seeing as you can have swiftness up 100% with speedy kits, if you add Invigorating speed you also gain 100% up time of Vigor.

Tho this set up to be really effective does require you to switch on then off medkit every 5 sec or so to keep swiftness and vigor up. The swiftness potion helps with that.
But if you can master it, or at least get use to it. your going to beable to be dodging all over the place.

Turret Trait Question

in Engineer

Posted by: PmLinkman.7580

PmLinkman.7580

Do you think invigorating speed is a nessecity when you take speedy kits? Because with my build currently I have ten points to increase ability of my mines, and I would have to reallocate that for invigorating speed, I think.

Turret Trait Question

in Engineer

Posted by: XelNigma.6315

XelNigma.6315

It depends on your build and play style, so its not a necessity at all. Just a useful trait if your able to use it. If not, no sweat.

Turret Trait Question

in Engineer

Posted by: Rfreak.6591

Rfreak.6591

about choosing the med kit over the turret I’d suggest to delve 10 more points in tools to get the minor trait which would recharge med kit’s toolbelt heal at low health, if you’re using kits (which is likely counting grenades) you may pick “kit refinement” trait, as it factors an extra attack while switching kits, which should happen often anyway.