Turret Traits and Sylvari "Take Root" Skill
In the past, it did not. However, Feb 26th patch included this:
Racial Skills
Sylvari: Seed and Turret abilities can now be used in conjunction with one another.
I’ve just jumped in game to see if it meant that these count as Turrets for all your turret related skills. And it doesn’t seem so. I can not heal it via Tool Kit attacks, and Autotool Installation does not automatically heal it. Perhaps it meant that there was an issue with using Healing Seed and Seed Turret simultaneously. But whatever the case, Seed Turrets do not benefit from Turret related traits.
Purity of Purpose
The toolbelt skill looks pretty cool. Blocks attacks for two seconds.
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)
Do any does the other Sylvari turret skill get the buffs?
The toolbelt skill looks pretty cool. Blocks attacks for two seconds.
With a 45 second cooldown. It is worse than Static Shield, and the latter at least has a stun on melee block (not that it matters much outside of SPVP) and the option to throw the kitten thing for potentially two damage hits. Face it, shield like skills in this game stinks if you’re not a HEAVY SPVPer…
And if you want any more evidence, observe other skills that block but also do damage. They all of a sudden have cooldowns half that of the engineer shields yet do the same or more.