Turret active skill

Turret active skill

in Engineer

Posted by: Aveigel.2601

Aveigel.2601

Tried searching the forums for this, but the search function doesn’t give relevant results.

Why aren’t turret active skills usable out of combat?

Specifically, I’m looking at the flame turret and thinking I would LOVE that smoke field for stealth stacking, but when I use the skill out of combat absolutely nothing happens and the skill still goes on cooldown…

anything broken here or is this intentional? and why?

thanks.

Turret active skill

in Engineer

Posted by: Electro.4173

Electro.4173

Its because turret actives aren’t like Ranger F2 skills where you directly make the turret do the attack. Rather, it simply makes the next attack (or attacks) the turret does naturally change to the active effect shot instead of the normal one. With a time limit to use said attack before it switches back to normal, so you can’t just preload an overload attack and let the cooldown run out and get another one right away.

Since the turrets won’t normally attack if there aren’t enemies nearby, you don’t get the overload when no enemies are nearby either.

Its definitely intentional, since they’ve done things like reduce the time limit before an overload shot “goes away” (you used to be able to get Rocket Turret to use 2 knockdown shots it you used it right before it fired, same with Net Turret IIRC).

WHY it works like that? Who knows. Just one of those strange things about the game and different skills. Some work this way (turrets, elementals, certain Necromancer minions IIRC) while others will use the ability directly when you use their active skill (other minions, spirit weapons, ranger pets).

Turret active skill

in Engineer

Posted by: lorddarkflare.9186

lorddarkflare.9186

Also, bomb kit is what you want.