Turret balance idea

Turret balance idea

in Engineer

Posted by: waka.9826

waka.9826

How about if turrets act as another “pet”. Mesmer clones can have buffs so why can’t turrets? Turrets would survive longer and would be more relevant if they could have protection, regen etc. Maybe add in a trait that allows the engineers boons to be shared with turrets?

Turret balance idea

in Engineer

Posted by: NickDollahZ.5348

NickDollahZ.5348

Turrets are not designed to be pets or clones or spirits for that matter. They were designed to be zone defenders. The reason they are so weak is because of they have to be balanced when used in conjunction with other turrets and the whole PVP balance = PVE balance. Turrets are suppose to give your opponents a tough time when they enter their zone.

I think alot of players not necessarily you are trying to make them into something they are not. They are not buff totems or utility skills that you use once for the effect then blow up/pick up.

Turret balance idea

in Engineer

Posted by: waka.9826

waka.9826

Turrets are not designed to be pets or clones or spirits for that matter. They were designed to be zone defenders. The reason they are so weak is because of they have to be balanced when used in conjunction with other turrets and the whole PVP balance = PVE balance. Turrets are suppose to give your opponents a tough time when they enter their zone.

I think alot of players not necessarily you are trying to make them into something they are not. They are not buff totems or utility skills that you use once for the effect then blow up/pick up.

I don’t think you even read my thread at all. I didn’t mention even one time to make them buff totems, why would I blow up a turret I just gave protection?

Turret balance idea

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

One turret granting protection, the other granting stability… would be an awesome improvement to their usage.

Their damage is ‘ok’. not spectacular, but not bad either.

They lack in survivability.
And the engineer that uses 3 or 4 lacks in a few defnses himself, while turrets are not the most reliable damage as such.

Wiggely, wobbely and other wombaty wabbity creatures…

Turret balance idea

in Engineer

Posted by: NickDollahZ.5348

NickDollahZ.5348

Turrets are not designed to be pets or clones or spirits for that matter. They were designed to be zone defenders. The reason they are so weak is because of they have to be balanced when used in conjunction with other turrets and the whole PVP balance = PVE balance. Turrets are suppose to give your opponents a tough time when they enter their zone.

I think alot of players not necessarily you are trying to make them into something they are not. They are not buff totems or utility skills that you use once for the effect then blow up/pick up.

I don’t think you even read my thread at all. I didn’t mention even one time to make them buff totems, why would I blow up a turret I just gave protection?

I don’t think you read my post.

Turret balance idea

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

Turrets are not designed to be pets or clones or spirits for that matter. They were designed to be zone defenders. The reason they are so weak is because of they have to be balanced when used in conjunction with other turrets and the whole PVP balance = PVE balance. Turrets are suppose to give your opponents a tough time when they enter their zone.

I think alot of players not necessarily you are trying to make them into something they are not. They are not buff totems or utility skills that you use once for the effect then blow up/pick up.

I don’t think you even read my thread at all. I didn’t mention even one time to make them buff totems, why would I blow up a turret I just gave protection?

I don’t think you read my post.

Your post is not replying to his suggestion.
It’s not about making them’pets’ or just something you destroy.
I read both his suggestion, and your reply. And no: it doesn’t look like you actually got what he meant.

His suggestion to give totems boons (like some ‘pets’ do) automatically implies that you want to keep them around for as long as you can.
Not blow them up like shatter mesmers, even though blowing up turrets is of course very valid given the situation. But not as a general rule.

Turrets benefitting from boons would also make them less easy to kill.
They are weak to aoe for example, which makes them nearly useless in bigger fights.
Some boons might help, without making them OP in smaller fights.

Wiggely, wobbely and other wombaty wabbity creatures…

Turret balance idea

in Engineer

Posted by: Dustfinger.9510

Dustfinger.9510

How about if turrets act as another “pet”. Mesmer clones can have buffs so why can’t turrets?

Nick spoke to the OP’s overall meaning without needing to address the individual points. I agree with Nick for his/her reasons and for lore reasons. They aren’t pets or even NPC’s, they’re immobile thoughtless turrets, so they shouldn’t get buffs anymore than the environment around the PC should.

Turret balance idea

in Engineer

Posted by: NickDollahZ.5348

NickDollahZ.5348

I don’t think giving turret’s boons is the solution.
All the boons would have to be rebalanced for turrets.

Regeneration would be too strong as turret base hp is low
Retaliation…so many pages of QQ
Stability useless
Aegis.. yea no
Swiftness.. kitten
Vigor.. useless
Fury..useless
Protection.. decent but low duration

Allowing turrets to gain boons would be mostly useless and some cases too powerful. It would create more problems then it helps solve.

Allow turrets to give boons would be a balancing nightmare. If the opponent can not kill the turrets then the players in the turret clusterkitten would have boons for days. Especially in this game where players love to exploit the terrain to their advantage. Besides we already have Perma regeneration from Heal turret.

None of these suggestions actually address the underlining issue with turrets.

Here is an idea that doesn’t have terrible balance implications. Allow turrets to have the armor value of the player. This way it rewards players for traiting into Inventions for more toughness and increases the effectiveness of the 30% trait which would be a bit less effective as allowing turrets to have protection.