Turret buffs WvW worthless, melt 0.2 seconds

Turret buffs WvW worthless, melt 0.2 seconds

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Posted by: Kalan.9705

Kalan.9705

I just wanted to put that out there, on the off chance that a dev might accidentally read a topic title in this forum and be reminded of non- S/T pvp balance.

All those turret buffs are completely pointless until a turret is actually able to survive more than a fraction of a second in much of WvW use. It’s just wasting dev time until turrets get either aoe immunity, some seconds of invincible, colossally massive hit-point/toughness changes (which is a bad solution for PvE).

It’s also worth mentioning the massive delay on overcharges activating has to be shot like a rabid dog, CD’s changed overall and Turret with Artificial Stupidity replaced by Turret with Artificial Intelligence (true of many pets/ minions), plus some toolbelt skills need a rework, ranges and rates of fire need to be improved, and turrets need to take all stats from the player, not just condition etc.

(edited by Kalan.9705)

Turret buffs WvW worthless, melt 0.2 seconds

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Posted by: google.3709

google.3709

Lets give it 4 days before before going all crazy about changes, we how exactly the changes will be made, if the water field from the overcharged last 5s, its a huge win.. people love water fields :] ask rangers

Turret buffs WvW worthless, melt 0.2 seconds

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Posted by: JohnDied.3476

JohnDied.3476

As google has said. We don’t know if they’ve changed the delay on the overcharge or any of the healing turret’s mechanics. We should probably calm down and wait a bit. It may not be that bad of a change if it adds more group utility.

Turret buffs WvW worthless, melt 0.2 seconds

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Posted by: Kalan.9705

Kalan.9705

Same problem, what are the chances of a heal turret lasting the eternity of overcharge delay to actually activate a waterfield in WvW, against PvE bosses, even in much of S/T-PvP?

I hope they finally begin to look at Turrets with a sensible overview, and start making some realistic changes that identify the problems, not pointless random crap like thumper turret can now cripple.

(edited by Kalan.9705)

Turret buffs WvW worthless, melt 0.2 seconds

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Posted by: Chaba.5410

Chaba.5410

I get sad when my mortar dies before I even get a chance to fire it off and I have to wait that long, long cooldown for another one. I mean, you know, because I’m up on a wall and I can’t hit kitten without getting close to the edge.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Turret buffs WvW worthless, melt 0.2 seconds

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Posted by: ikiturso.4026

ikiturso.4026

Engineer dies before game tursn 1 year old.

Turret buffs WvW worthless, melt 0.2 seconds

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Posted by: Yamsandjams.3267

Yamsandjams.3267

I get sad when my mortar dies before I even get a chance to fire it off and I have to wait that long, long cooldown for another one. I mean, you know, because I’m up on a wall and I can’t hit kitten without getting close to the edge.

Shouldn’t you be happy? Now you can stop wasting time on the mortar and do some things that may be slightly more useful.

Turret buffs WvW worthless, melt 0.2 seconds

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Posted by: Yamsandjams.3267

Yamsandjams.3267

I’m actually a bit excited to see what healing turret will be now. As the guy in SotG commented, I think it will need to be tougher than it is, but it might actually be a useful thing for assaulting or defending towers. Will just require some strategic positioning so it’s not completely open to attacks.

It will also make turret traits like metal plating and auto-tool installation more valuable. I might actually bother to repair something with the toolkit for a change.

A water field is a good deal as well. Now it won’t only be rangers and eles that can lay down a water field for zerg blast finisher mass heals.

I might look at a build that uses it if it ends up being good enough… the confusion and retaliation damage hits will probably weaken my current build too much.

As for fights in the field, I don’t really know. I’m pretty sure an ele will still be able to pretty much 1 shot it without any real opportunity cost… seems like it will be more of a zreg support thing. We always have elixirs for roaming.

Turret buffs WvW worthless, melt 0.2 seconds

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Posted by: ikiturso.4026

ikiturso.4026

expect if elixir engi face thief or warrior that engi becomes useless haha

Turret buffs WvW worthless, melt 0.2 seconds

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Posted by: Czar Peter.7961

Czar Peter.7961

expect if elixir engi face thief or warrior that engi becomes useless haha

Nope, I crush thieves and warriors in PvP with my flamethrower elixir engineer. Turrets really are useless though. I wouldn’t use turrets in WvW if they were invulnerable.

Engineer – Thief – Warrior

Turret buffs WvW worthless, melt 0.2 seconds

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Posted by: Kimbald.2697

Kimbald.2697

expect if elixir engi face thief or warrior that engi becomes useless haha

Nope, I crush thieves and warriors in PvP with my flamethrower elixir engineer. Turrets really are useless though. I wouldn’t use turrets in WvW if they were invulnerable.

How can you know?
You haven’t played against thieves and warriors with the boonhate yet, so what are you on about?
You crush them with an elixir build in an imaginary ptr you are playing in your head?
In that made up ptr their boonhate doesn’t hurt your elixir boons?

He was referring to the announced changed, just like the rest of the thread was discussing.
What you do NOW to thieves and warriors isn’t the question. It’s what they will be able to do if you have boons after the next patch (thieves untraited, warriors traited).

Wiggely, wobbely and other wombaty wabbity creatures…

Turret buffs WvW worthless, melt 0.2 seconds

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Posted by: Yamsandjams.3267

Yamsandjams.3267

expect if elixir engi face thief or warrior that engi becomes useless haha

Nope, I crush thieves and warriors in PvP with my flamethrower elixir engineer. Turrets really are useless though. I wouldn’t use turrets in WvW if they were invulnerable.

How can you know?
You haven’t played against thieves and warriors with the boonhate yet, so what are you on about?
You crush them with an elixir build in an imaginary ptr you are playing in your head?
In that made up ptr their boonhate doesn’t hurt your elixir boons?

He was referring to the announced changed, just like the rest of the thread was discussing.
What you do NOW to thieves and warriors isn’t the question. It’s what they will be able to do if you have boons after the next patch (thieves untraited, warriors traited).

Although this means that warriors will also have to invest 30 into discipline, possibly giving up other nice traits like defy pain. It also means thieves need to use sword and dagger, thus giving up another weapon set like shortbow, pistol/dagger, dagger/dagger, or whatnot. The last time I fought a sword/dagger thief 1v1 was… I think I maybe ran into one in WvW two months back. Otherwise they’re usually just harassing people with their teleporting.

Turret buffs WvW worthless, melt 0.2 seconds

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Posted by: aydenunited.5729

aydenunited.5729

Well… at least we still have our SD build. XD

Jumzi (Ranger), Tarnished Coast

Turret buffs WvW worthless, melt 0.2 seconds

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Posted by: Yamsandjams.3267

Yamsandjams.3267

Well… at least we still have our SD build. XD

Yep.

Although that mention about the bug fixes next patch worries me a bit in this regard. They said they’re going to look at adding a lot of internal cooldowns to traits that don’t have any at the moment. I wouldn’t be surprised in SD is one of the first on the chopping block.

So it could end up being simply glass instead of a glass-canon, but I guess there’s no point in being doom-and-gloom at the moment.