Arabelle Jones | Human Engineer
Stormbluff Isle
This has always bothered me (and we probably have no answer for it but I’ll ask anyway) but why is it we don’t have any trait to reduce turret cooldowns? It’s such a standard ability for special class utilities across the board, and our kits, elixirs, and gadgets all have proper increased recharge rates (except Med Kit). It seems out of place that turrets don’t have the same thing, and they could really use it.
Hmm… I don’t have an answer for you there. Supposition would be that it was superseded by the 30% armor trait, as it occupies a slot that would generally be used for 20% cooldown on skills for other classes (signets especially), but there is no real way to tell. Only other relevant information is that the turrets have lacked that cooldown reduction since the first Beta Weekend Events, so it must have been before that when they chose to give engineers something in place of a flat cooldown reduction.
Also, my mind just pointed out that turrets do have a cooldown reduction when you pick them up, so that may be the proper reason.
Final verdict: No f-ing clue. Want a hug?
The answer is simple → because turrets are only for pve, and they only serve as aggro atractors with a little bit of damage, nothing more.
Arnanet didnt bother doing anything , only implemented them. In pvp if you use a turret build outside hotjoin, you will get tossed out of every tournament party.
final verdict: Dont bother bothering, turret builds arent viable, and it doesnt look like they will be for quite some time. Pick your rifle instead and go power build.
@Creld: I know about the pickup-reduction, but that in turn means you can’t take advantage of detonating your turret if you want to make use of it, and does nothing for overcharges. B(a I suppose something like the armor was put in place, but it’s honestly so much less versatile a replacement because turrets get trashed anyway and their power is more in their overcharges than any standard direct damage they deal anyway.
And I may well need a hug if Engineers don’t get some help soon, I do love this class. 8’(
@Xplosiv: I actually really only play PvE, and I don’t build around turrets but I run damage/control so they’re actually handy for screwing enemy behavior around (Gadgets get really redundant with knocking the enemy away and that’s not always what I want to do). It’s just that if they get broken at the wrong time I can find myself in a messy spot, and I could never really see a good reason that they can’t get a cooldown reduction given how high most of them are.
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