Turret idea

Turret idea

in Engineer

Posted by: Sporadicus.1028

Sporadicus.1028

I was thinking about another game where an engineer deployed a turret and was able to control it with a remote.

Here’s an idea:

Give engineers the innate ability deploy turrets (It’s not too bad an ability and doesn’t extremely disadvantage other players if you have it). Replace the trait for deploying turrets with the ability to focus your turret fire on an enemy.

It’s as simple as giving engineers with this trait the ability to either “call target” and focus a turret’s random attention to a that target, or perhaps just have them attack an enemy you are targetted and currently attacking.

Malkin Rawl – Charr Engineer, Tarnished Coast
Loudmouth, lousy PvPer, and mediocre PvEer.
I don’t own, I just play

Turret idea

in Engineer

Posted by: Aristio.2784

Aristio.2784

This should be in the AI already for Guardian, Necromancer, Elementalist, and Engineer pets alike. We should not have to trait for something that should already be there. Attacking the same target as us should not be a traitable ability but something innate to the pets.

Turret idea

in Engineer

Posted by: LoreChief.8391

LoreChief.8391

I don’t like getting rid of deployable turrets trait, unless they make that a default as well.

I do think we need to be able to tell our turrets what to attack, a lot of times mine gets stuck on hitting inanimate objects like centaur weapon racks.

Turret idea

in Engineer

Posted by: Sporadicus.1028

Sporadicus.1028

I’m more for seeing us automatically get deployable turrets than seeing it disappear. I know how you feel, Lorechief.

Malkin Rawl – Charr Engineer, Tarnished Coast
Loudmouth, lousy PvPer, and mediocre PvEer.
I don’t own, I just play

Turret idea

in Engineer

Posted by: StSwfx.3754

StSwfx.3754

I’d rather make deployable baseline and change the trait to giving turrets clockwork spider legs so they can follow you. Much like the ranger spirit trait.