Turret nerf-buff
They were useless beside reflect chaining even before. Turrets need complete rework not just buff or nerf here and there.
Tekkit’s Workshop
They are in line with all other summons now, except that turrets can be traited for reduced damage amongst other things.
They are in line with all other summons now, except that turrets can be traited for reduced damage amongst other things.
In line? So turrets starts moving while I didnt look?
Tekkit’s Workshop
They are in line with all other summons now, except that turrets can be traited for reduced damage amongst other things.
Stop that, they cannot critical hit, recive boon, recive healing, and move*.
So no, they are not in line with other minions, they are just trash tier (always has been imo).
*While not moving open the door to strategic point controll, it gives an important weakness: it severly impare mobility of the engineer.
Edit: as Rozbuska said, turret needs a complete rework to be in the meta.
Let us hope they’ll be reworked with HoT anyway (into…. minions?).
Until then we’ll have to live with ANets passive-aggressive communication doctrine, aka “what? I’m not talking to you. Despair while trying to get a reaction :P”
Pet project: Outfit overhaul.
I say turrets can go back the way they where by supply drop will need to be phased out no skill in that elite in pvp…but then again I play a elixer engi so much more fun with tornado or rampage on 80 secs. Also elixer s give Invun and a stealth not to mention hgh traits will give 2 stack of might last like 40 withe right runes. So I can hold any where from 10 stacks to 20stack with juggernaught
I think they’ll be reworked a small bit, mostly because hammer seems to be getting moveable turret like minions. But I imagine you’ll have to be a hammer engie for this, leading me to believe that the hammer is meant to be highly mobile while the other engineers more immobile.