Turret overcharges changed to "upgrade"?
Maybe something like this sounds more reasonable…
Replace Explosion Tier 1 “Acidic Elixirs” with “Turret Refinement”
Turret Refinement: Turrets cast a spell when exploded.
Healing Turret heals for 500 health with 0 healing power.
Rifle Turret fires 6 bullets away from the explosion.
Flame Turret burns nearby targets.
Net Turret immobilizes nearby targets.
Thumper Turret dazes nearby targets.
Rocket Turret does decent damage to nearby targets.
Suddenly a exploding turret build emerges!
I like that idea very much. Ill rather just replace explode turrets skill and leave overcharge as it is. Would be cool seeing rifle turret upgrade and go from one rifle barrel to two, then finally three just like the way its icon looks.
and maybe let it explode as an option once fully upgraded
Or even better picked up and moved around
(edited by Penguin.5197)
Maybe something like this sounds more reasonable…
Replace Explosion Tier 1 “Acidic Elixirs” with “Turret Refinement”
Turret Refinement: Turrets cast a spell when exploded.Healing Turret heals for 500 health with 0 healing power.
Rifle Turret fires 6 bullets away from the explosion.
Flame Turret burns nearby targets.
Net Turret immobilizes nearby targets.
Thumper Turret dazes nearby targets.
Rocket Turret does decent damage to nearby targets.Suddenly a exploding turret build emerges!
Unfortunately, that still doesn’t really make the turrets any different from just random utility spells, and the cooldowns on each turret are still left as a massive problem.