Turreteer build - Condi Burn and BOONS

Turreteer build - Condi Burn and BOONS

in Engineer

Posted by: jebro.6370

jebro.6370

Hey all!

So, Im making some variations with the turreteer builds now hitting into similar territory of a decap/boon dispensing condi machine.

With a mix of the Elite supply crate trait , the two new grandmasters the amount of support that comes with this build can change a team fight very quickly.

Solo Q wise, I felt like a hero… I dont mean a decap hero but I mean I contributed to the team fight significantly when I was involved and using turrets I could control a point without even being on it.

Build Video:
https://www.youtube.com/watch?v=zyPjJkittenwSg&feature=gp-n-y

Build:
http://intothemists.com/guides/3540-turreteer_conditionturretsboonage

Gameplay:
https://www.youtube.com/watch?v=2c1Twrd_-Ug

There will be so many variants that can be used with turrets Im just adding two of mine and leaving it at that. This build could also be used with power/rifle without any probs by switching out some traits and going for a power orientated amulet.

Discuss guys

Thanks

Jebro

(edited by jebro.6370)

Turreteer build - Condi Burn and BOONS

in Engineer

Posted by: Vajra.3914

Vajra.3914

Hey all!

So, Im making some variations with the turreteer builds now hitting into similar territory of a decap/boon dispensing condi machine.

With a mix of the Elite supply crate trait , the two new grandmasters the amount of support that comes with this build can change a team fight very quickly.

Solo Q wise, I felt like a hero… I dont mean a decap hero but I mean I contributed to the team fight significantly when I was involved and using turrets I could control a point without even being on it.

Build Video:
https://www.youtube.com/watch?v=zyPjJkittenwSg&feature=gp-n-y

Build:
http://intothemists.com/guides/3540-turreteer_conditionturretsboonage

There will be so many variants that can be used with turrets Im just adding two of mine and leaving it at that. This build could also be used with power/rifle without any probs by switching out some traits and going for a power orientated amulet.

Discuss guys

Thanks

Jebro

Buahahahaha, Elite supply drop change the fight, not traits themself; most of the boons provided right now lack a lot of utility (last realy too short) and only flame and riffle turret are useful for that matter.
As for forified turret, I wouldn’t give up riffled turret barrels for it, that trait is strongly situational, and most of the feared ranged attacks (illusionar blade, #2 ds necro) cannot be blocked anyway, it only leave those ranger/thief who will go melee if they see they cannot use ranged weapons.

I would have rather those 2 gm traits merged into 1, so I could keep XII inventions which guarantee me that my turrets will cover more space when decap/mantain points.

And since there would be an empty slot in XIII inventions, what about if u pick up turrets the cooldowns get to 5 seconds? (except healing turret, OFC <.<).

Turreteer build - Condi Burn and BOONS

in Engineer

Posted by: Dirame.8521

Dirame.8521

Hey all!

So, Im making some variations with the turreteer builds now hitting into similar territory of a decap/boon dispensing condi machine.

With a mix of the Elite supply crate trait , the two new grandmasters the amount of support that comes with this build can change a team fight very quickly.

Solo Q wise, I felt like a hero… I dont mean a decap hero but I mean I contributed to the team fight significantly when I was involved and using turrets I could control a point without even being on it.

Build Video:
https://www.youtube.com/watch?v=zyPjJkittenwSg&feature=gp-n-y

Build:
http://intothemists.com/guides/3540-turreteer_conditionturretsboonage

There will be so many variants that can be used with turrets Im just adding two of mine and leaving it at that. This build could also be used with power/rifle without any probs by switching out some traits and going for a power orientated amulet.

Discuss guys

Thanks

Jebro

Buahahahaha, Elite supply drop change the fight, not traits themself; most of the boons provided right now lack a lot of utility (last realy too short) and only flame and riffle turret are useful for that matter.
As for forified turret, I wouldn’t give up riffled turret barrels for it, that trait is strongly situational, and most of the feared ranged attacks (illusionar blade, #2 ds necro) cannot be blocked anyway, it only leave those ranger/thief who will go melee if they see they cannot use ranged weapons.

I would have rather those 2 gm traits merged into 1, so I could keep XII inventions which guarantee me that my turrets will cover more space when decap/mantain points.

And since there would be an empty slot in XIII inventions, what about if u pick up turrets the cooldowns get to 5 seconds? (except healing turret, OFC <.<).

Let me help you calculate this;

Flame turret 3 stacks of might + Elite Crate Flame turret? Another 3 stacks = 6 stacks of might for as long as those turrets are alive
Thumper Turret 4 seconds of Protection + Protection Injection or Protective Shield or Earth Runes, Grove Runes, or Forge = At least 11s of prot at most, 20seconds with forge.
Healing turret 4seconds of Vigor, + Elite Crate Healing Turret? 8 seconds of Vigor.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Turreteer build - Condi Burn and BOONS

in Engineer

Posted by: jebro.6370

jebro.6370

Have you tested it? I have been in multiple team fights where it really has.

Check out the boonage it offers, test it out you might be more surprised. Even if its applying those boons once, at the very least it will help someone to stay up or get out, thus changing a team fight.

Turreteer build - Condi Burn and BOONS

in Engineer

Posted by: jebro.6370

jebro.6370

@Dirame, indeed dude. Im confused as to how this isnt a massive @BOON’ to any team fight situation as the first poster said. Its working real well, also with the turrets solo those are really helping! Especially atm as Im testing net turret now for the swiftness I may need in some situations

Turreteer build - Condi Burn and BOONS

in Engineer

Posted by: Vajra.3914

Vajra.3914

I don’t realy wanna rely on a “Win button” of 180 seconds recharge, but yes I use it if I need to win a point when I’m outnumbered; I’m always alone on points, and have to fight often 2-3 per time, and not always I can prevail, that would be when I drop it.

And please, don’t come there and say: “Ur problem is that u fight alone, stick with teamate” becuse they go far point to kill a thief, never succeding in 20 minutes match…

Turreteer build - Condi Burn and BOONS

in Engineer

Posted by: jebro.6370

jebro.6370

Im not sure what your point is but ok

Im not saying that Supply crate is the main focus of the build, thatd be ridiculous. Im saying its a nice game changer.

Thats all. Its one part of a large build

Turreteer build - Condi Burn and BOONS

in Engineer

Posted by: CheapGamer.3691

CheapGamer.3691

Hey all!

So, Im making some variations with the turreteer builds now hitting into similar territory of a decap/boon dispensing condi machine.

With a mix of the Elite supply crate trait , the two new grandmasters the amount of support that comes with this build can change a team fight very quickly.

Solo Q wise, I felt like a hero… I dont mean a decap hero but I mean I contributed to the team fight significantly when I was involved and using turrets I could control a point without even being on it.

Build Video:
https://www.youtube.com/watch?v=zyPjJkittenwSg&feature=gp-n-y

Build:
http://intothemists.com/guides/3540-turreteer_conditionturretsboonage

There will be so many variants that can be used with turrets Im just adding two of mine and leaving it at that. This build could also be used with power/rifle without any probs by switching out some traits and going for a power orientated amulet.

Discuss guys

Thanks

Jebro

Buahahahaha, Elite supply drop change the fight, not traits themself; most of the boons provided right now lack a lot of utility (last realy too short) and only flame and riffle turret are useful for that matter.
As for forified turret, I wouldn’t give up riffled turret barrels for it, that trait is strongly situational, and most of the feared ranged attacks (illusionar blade, #2 ds necro) cannot be blocked anyway, it only leave those ranger/thief who will go melee if they see they cannot use ranged weapons.

I would have rather those 2 gm traits merged into 1, so I could keep XII inventions which guarantee me that my turrets will cover more space when decap/mantain points.

And since there would be an empty slot in XIII inventions, what about if u pick up turrets the cooldowns get to 5 seconds? (except healing turret, OFC <.<).

Let me help you calculate this;

Flame turret 3 stacks of might + Elite Crate Flame turret? Another 3 stacks = 6 stacks of might for as long as those turrets are alive
Thumper Turret 4 seconds of Protection + Protection Injection or Protective Shield or Earth Runes, Grove Runes, or Forge = At least 11s of prot at most, 20seconds with forge.
Healing turret 4seconds of Vigor, + Elite Crate Healing Turret? 8 seconds of Vigor.

Flame turret can stack up to 6 might before the first 3 fall off so with supply crate it would be 12.

Engineer Cheapgamer [TRON] Magumma

Turreteer build - Condi Burn and BOONS

in Engineer

Posted by: jebro.6370

jebro.6370

Hey all I added a gameplay video of this build to my channel aswell

enjoy, I most likely make errors, but yea some nice play with the turrets

Turreteer build - Condi Burn and BOONS

in Engineer

Posted by: BlinkTwice.7932

BlinkTwice.7932

I have a similar build. I actually tried no kits. All turrets and it works pretty well. Rocket Net and Thumper. Each of those boons can be substantial if you actually leave them out. surprisingly they do not die fast. When the crate drops alot of people just turn away. Ive had Alot of success with the turrets. My build is mainly Tank and and cc.
Warriors are are really the only class ive found it difficult to deal with.

lvl 80 Bunker Engi Brooke Allana

Turreteer build - Condi Burn and BOONS

in Engineer

Posted by: Dirame.8521

Dirame.8521

Hey all!

So, Im making some variations with the turreteer builds now hitting into similar territory of a decap/boon dispensing condi machine.

With a mix of the Elite supply crate trait , the two new grandmasters the amount of support that comes with this build can change a team fight very quickly.

Solo Q wise, I felt like a hero… I dont mean a decap hero but I mean I contributed to the team fight significantly when I was involved and using turrets I could control a point without even being on it.

Build Video:
https://www.youtube.com/watch?v=zyPjJkittenwSg&feature=gp-n-y

Build:
http://intothemists.com/guides/3540-turreteer_conditionturretsboonage

There will be so many variants that can be used with turrets Im just adding two of mine and leaving it at that. This build could also be used with power/rifle without any probs by switching out some traits and going for a power orientated amulet.

Discuss guys

Thanks

Jebro

Buahahahaha, Elite supply drop change the fight, not traits themself; most of the boons provided right now lack a lot of utility (last realy too short) and only flame and riffle turret are useful for that matter.
As for forified turret, I wouldn’t give up riffled turret barrels for it, that trait is strongly situational, and most of the feared ranged attacks (illusionar blade, #2 ds necro) cannot be blocked anyway, it only leave those ranger/thief who will go melee if they see they cannot use ranged weapons.

I would have rather those 2 gm traits merged into 1, so I could keep XII inventions which guarantee me that my turrets will cover more space when decap/mantain points.

And since there would be an empty slot in XIII inventions, what about if u pick up turrets the cooldowns get to 5 seconds? (except healing turret, OFC <.<).

Let me help you calculate this;

Flame turret 3 stacks of might + Elite Crate Flame turret? Another 3 stacks = 6 stacks of might for as long as those turrets are alive
Thumper Turret 4 seconds of Protection + Protection Injection or Protective Shield or Earth Runes, Grove Runes, or Forge = At least 11s of prot at most, 20seconds with forge.
Healing turret 4seconds of Vigor, + Elite Crate Healing Turret? 8 seconds of Vigor.

Flame turret can stack up to 6 might before the first 3 fall off so with supply crate it would be 12.

I focus on the consistency of the stacks. 6 is more consistent than 12.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Turreteer build - Condi Burn and BOONS

in Engineer

Posted by: jebro.6370

jebro.6370

@Blink flamethrower is a nice way to deal with warriors for sure.

The knock back 3 to create space while letting your turrets take him down.

Also Im running another variant atm power wise which is definitely a warrior killer over time. Ill link it asap

Thankyou all so far for the replies.

Is there anything else that could be improved with this build? A rune change suggestion or sigils perhaps? As this build has low condi removal how about a condition switch sigil?

Turreteer build - Condi Burn and BOONS

in Engineer

Posted by: geekanerd.4123

geekanerd.4123

I’ve been playing around with turret builds a lot after the patch dropped. I always liked the idea but until recently they never seemed all that viable except for maybe the thumper turret for decap. I’m running a somewhat similar build to the OP, but I’m using balthazar runes, double-pistols, and I bounce between clerics and rabid amulets. Build works really well, whether holding a point solo or helping a team fight.

[DIE] – FA
“Is it uplevel ranger season yet?”

Turreteer build - Condi Burn and BOONS

in Engineer

Posted by: Zach.3264

Zach.3264

Very similar to the build I run at the moment.

Excellent survivability, good pressure from conditions and turrets are amazing boons and damage.

My first game I using this build I managed to win a 3v1 at home point. Was pretty thrilled.

Turreteer build - Condi Burn and BOONS

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

Very similar to the build I run at the moment.

Excellent survivability, good pressure from conditions and turrets are amazing boons and damage.

My first game I using this build I managed to win a 3v1 at home point. Was pretty thrilled.

Nice to see a pistol and shield are enough for a build to work.
It’s not often those are used as only weapon.

A question about the sigils in your build: are they really the ones you use?
They proc on crit, while you have about 4%.
And they both do white ‘power’ damage, while you’re build for condition damage.

Wiggely, wobbely and other wombaty wabbity creatures…

Turreteer build - Condi Burn and BOONS

in Engineer

Posted by: Zach.3264

Zach.3264

Very similar to the build I run at the moment.

Excellent survivability, good pressure from conditions and turrets are amazing boons and damage.

My first game I using this build I managed to win a 3v1 at home point. Was pretty thrilled.

Nice to see a pistol and shield are enough for a build to work.
It’s not often those are used as only weapon.

A question about the sigils in your build: are they really the ones you use?
They proc on crit, while you have about 4%.
And they both do white ‘power’ damage, while you’re build for condition damage.

With the Rifle Turret you gain 6.5 sec Fury every 10 seconds. That takes me to 24% crit which is plenty. As for the Sigils, with the new patch they now deal fairly high damage regardless of which build you use, they just have to proc.

I’ll be honest, Rifle is more useful because of the Immobilize, knockback and Leap. However, I have Ghastly Grinning Shield so I pretty much force myself to use it because I like it :P

You can also swap amulet for Celestial.

(edited by Zach.3264)

Turreteer build - Condi Burn and BOONS

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Very similar to the build I run at the moment.

Excellent survivability, good pressure from conditions and turrets are amazing boons and damage.

My first game I using this build I managed to win a 3v1 at home point. Was pretty thrilled.

I am playing very simillar build:
http://gw2skills.net/editor/?fdAQJAqalUUpmqVVx2KseNSeBF6QMhSAqAI6fsjMD-T5gAwAw2fYcZAAPAAA
Number of crying hambows, PU mesmers and permastealth thieves is too kitten high:-D

Tekkit Mojo – Engineer
Tekkit’s Workshop

Turreteer build - Condi Burn and BOONS

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

Very similar to the build I run at the moment.

Excellent survivability, good pressure from conditions and turrets are amazing boons and damage.

My first game I using this build I managed to win a 3v1 at home point. Was pretty thrilled.

I am playing very simillar build:
http://gw2skills.net/editor/?fdAQJAqalUUpmqVVx2KseNSeBF6QMhSAqAI6fsjMD-T5gAwAw2fYcZAAPAAA
Number of crying hambows, PU mesmers and permastealth thieves is too kitten high:-D

You’re showing Backpack Regenerator without any kits.

Keep the turret builds coming, I haven’t played much since April 15, just distracted with other games. I would like to come back and have fun with turrets to change things up. Kinda tired of kits, no matter how good they are.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

Turreteer build - Condi Burn and BOONS

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Very similar to the build I run at the moment.

Excellent survivability, good pressure from conditions and turrets are amazing boons and damage.

My first game I using this build I managed to win a 3v1 at home point. Was pretty thrilled.

I am playing very simillar build:
http://gw2skills.net/editor/?fdAQJAqalUUpmqVVx2KseNSeBF6QMhSAqAI6fsjMD-T5gAwAw2fYcZAAPAAA
Number of crying hambows, PU mesmers and permastealth thieves is too kitten high:-D

You’re showing Backpack Regenerator without any kits.

Man you have right I didt even notice that because I use it in every build last year automaticly:-)

Tekkit Mojo – Engineer
Tekkit’s Workshop

Turreteer build - Condi Burn and BOONS

in Engineer

Posted by: tigirius.9014

tigirius.9014

The only setback I see for using anything other than elixirs is the condition removal and cooldowns. Condition removal is all but essential for fighting some bosses even in the open world as well as some mobs, and the cooldowns on turrets are just plain stupid still imo, it’s like they don’t really want us using them. The pickup times are worse than any other device we have and they aren’t all the same pickup times either. I have no idea who thought that was a good idea but something should really be done about it. PVE should not suffer because they want to overcompensate in PVP balance.

Also, the benefits of having explosive heavy builds in no way enhances the rocket turret enough to be worth it. Seriously. The thing is way too slow for the damage it puts out.

These are the reasons why kits are so good, it’s not because of kit refinement they thought was the problem it’s because no one’s actually thought about how terrible they made the turrets in their cooldowns in their weakness and in their lack of useful F skills. They should sit down and revamp some of the things they did with the F skills to make them more useful, and they should definitely make a uniform cooldown system for all turrets to eliminate the slow timing most especially for pickup times.

Balance Team: Please Fix Mine Toolbelt Positioning!

Turreteer build - Condi Burn and BOONS

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

The only setback I see for using anything other than elixirs is the condition removal and cooldowns. Condition removal is all but essential for fighting some bosses even in the open world as well as some mobs, and the cooldowns on turrets are just plain stupid still imo, it’s like they don’t really want us using them. The pickup times are worse than any other device we have and they aren’t all the same pickup times either. I have no idea who thought that was a good idea but something should really be done about it. PVE should not suffer because they want to overcompensate in PVP balance.

Also, the benefits of having explosive heavy builds in no way enhances the rocket turret enough to be worth it. Seriously. The thing is way too slow for the damage it puts out.

These are the reasons why kits are so good, it’s not because of kit refinement they thought was the problem it’s because no one’s actually thought about how terrible they made the turrets in their cooldowns in their weakness and in their lack of useful F skills. They should sit down and revamp some of the things they did with the F skills to make them more useful, and they should definitely make a uniform cooldown system for all turrets to eliminate the slow timing most especially for pickup times.

You have issue with condi in PvE? You doing something wrong man.
I must agree on turret cooldown especialy cd after you pick them up shoud be reduced to max 10s. Another problem of turrets is they are split into too many traits and if you want use turrets for something more then free knockback you need sacrifice everything else.
Imo solution for turrets and gadgets will be merge them into kits like turret kit with all 5 turrets.

Tekkit Mojo – Engineer
Tekkit’s Workshop

Turreteer build - Condi Burn and BOONS

in Engineer

Posted by: Aberrant.6749

Aberrant.6749

I must agree on turret cooldown especialy cd after you pick them up shoud be reduced to max 10s. Another problem of turrets is they are split into too many traits and if you want use turrets for something more then free knockback you need sacrifice everything else.
Imo solution for turrets and gadgets will be merge them into kits like turret kit with all 5 turrets.

Oh god no please don’t turn eng into another ai fest class A-net. Turrets are in a good place right now. You should be giving up damage, flexibility, etc. for not having to manage a turret like you do with kits. That’s just game design basics.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

Turreteer build - Condi Burn and BOONS

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

I must agree on turret cooldown especialy cd after you pick them up shoud be reduced to max 10s. Another problem of turrets is they are split into too many traits and if you want use turrets for something more then free knockback you need sacrifice everything else.
Imo solution for turrets and gadgets will be merge them into kits like turret kit with all 5 turrets.

Oh god no please don’t turn eng into another ai fest class A-net. Turrets are in a good place right now. You should be giving up damage, flexibility, etc. for not having to manage a turret like you do with kits. That’s just game design basics.

Then this should also apply to every other summon skill in the game (besides Ranger pets as they are balanced for them in every aspect). Necro minions and Mesmer clones are clearly stronger than turrets on a 1-to-1 basis.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

Turreteer build - Condi Burn and BOONS

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

x/x/6/6/x is surprisingly effective. I have been using a condi variant of it to roam WvW and I’m eating pretty much anything I see for breakfast. In a very small sample size of a couple short evenings (maybe 8-10 fights) I have not died unless outnumbered 3 to 1 or worse. Was even able to take a 1v2+NPC (Necro, Warrior, NPC). It’s amazing how much the turrets help against Necros. Once you drop them you can 100% focus on just avoiding the Necro’s condis and the turrets burn through them pretty quick.

Small sample size for sure, but so far it’s encouraging. What I love most is you don’t lose the important fields that I’m used to playing. Still get fire, smoke, and water and of course plenty of blasts. I’m currently putting the extra 2 points into Explosives for knockback, but I’m considering trying Tools for Deployable Turrets. The knockback is very helpful though.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

Turreteer build - Condi Burn and BOONS

in Engineer

Posted by: Fairtex.7810

Fairtex.7810

I thought it was pretty cool, nice video. When I used to play a lot, I also played a turret build. But this was back when turrets weren’t NEARLY as good as they are now. Your build kinda reminds me of this guys called Nakoda, he lived by the flamethrower.

Now, if i’m gonna say anything, its that its never been worth it to spec into turrets (besides APT) until now. When people used to try turrets back then, they would take all the turret skills, and leave their engi pretty weak with weak dps.

I’ve just started playing again and tweaked things as they needed it and game up with a 2/x/6/6/x myself. You seem a lot more tanky but your dps is a little lower, kinda bummed they took the burn off of rocket. I too used to run with pistol/shield because i could count on the burn from rocket turret, I use p/p now out of the need for more dps.

After playing matches with the new alchemy grand master trait, and using the right turrets, I simply cannot see why a team wouldn’t want a turret engi in team fights lol. It straight up wins them! Its still all about placement and timing is important too. I can still see though that it definitely takes the right kind of mindset and active gameplay to be really good though. I can honestly guarantee a win against any class 1v1 every time, except mesmer. Its always been that way though. People used to always say “Conditions will kill you, you have no cleanse” or “you have no stun breaker, idiot” Never,ever had a problem with condition classes because they usually lack control. and never had a problem with no stun breaker because i used my turrets as stun breakers (APT) but now i see Anet has pretty much fixed both of those problems haha.

Anywho, nice videos and build. pretty cool to still see people using turrets

Fairtex Turret Engineer

Former Gunslinger, curret Engineer, Future Spellslinger

(edited by Fairtex.7810)

Turreteer build - Condi Burn and BOONS

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

Turrets do seem to lend themselves to power builds now, whereas before it was more conditions. Removing the bleeding in exchange for vulnerability on rifle turret plus taking the burn off rocket turret takes the advantage away from condi builds IMO. I have still been having success roaming with a condi variant of x/x/6/6/x, but I’m going to try out a power variant which I expect to do better.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry