Turrets: 0/30/30/0/10 or 10/20/30/0/10?

Turrets: 0/30/30/0/10 or 10/20/30/0/10?

in Engineer

Posted by: Lane.3410

Lane.3410

I’m trying to figure out what the best use of my last 10 trait points is and also if Coated Bullets is worth it for my build.

Note: This is something I concocted for DEs. The main focus was (obviously) on turrets and everything after that has just been, “Where can I put my other 30 points that won’t suck?” :P

Here is the basic build (w/Coated Bullets): http://intothemists.com/calc/?build=-X;4cP-7-W6gSFx0;2Fs0Q6JU;5JT-9;156-29B;14;9;7kicA;2aq

So, I figure my options are:

1. 30 points Firearms for Napalm Specialist
2. 30 points Firearms for Modified Ammunition
3. 10 points Explosives for Incendiary Powder

Someone did point out to me that Coated Bullets may not be the best trait for me to take with a turret build in which case I would need to alter my master trait as well.

I’d appreciate any advice/suggestions anyone can offer. Thanks.

Turrets: 0/30/30/0/10 or 10/20/30/0/10?

in Engineer

Posted by: Grackleflint.4956

Grackleflint.4956

Swap Autotool Installation for the superior Protective Shield or Stabilized Armor, and spend your last 10 points on Protection Injection. The reason being that you have no active defense such as a stun breaker. I know that your build is aimed at PVE, but you still need to be able to survive enemies that can stun you or knock you down. Having incoming damage reduction during those times can be a life saver. Autotool Installation heals too slowly and for too little.

There is nothing wrong with coated bullets in a turret build. On packs of enemies your damage will be greatly increased with this trait.

Good luck and have fun.