4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Turrets- 5 minutes duration
5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Yea for SPvP lets make it stay at least 15 minutes so it can be up whole match if needed.
Tekkit Mojo – Engineer
Tekkit’s Workshop
Tekkit’s Workshop
seconded
And I guess this phrase should add the missing letters for the useless spam-filter
Engineer is love, Engineer is life.
Um op are you serious?
Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir
Highest ranked reached 28 soloq
Isle of Janthir
welp, I had the same issues in the past as well…
Often enough your turrets survive that long (and then go boom for no reason), even when your point is heavily contested.
Engineer is love, Engineer is life.
I agree, turrets are obviously an important part for engineers and you can’t afford to have em blow up mid combat. For engineers, this is the ranger equivalent of having your pet blow up every five minutes for no reason.
Wouldn’t mind having them be unlimited. Though, It doesn’t bother me too much.