Turrets Damage scaling

Turrets Damage scaling

in Engineer

Posted by: Zinwrath.2049

Zinwrath.2049

Anyone else find it odd they scale off condition damage…but not power?

Turrets Damage scaling

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Posted by: Eviator.9746

Eviator.9746

Sounds like a bug. ANet will remove condition damage scaling soon.

Sheldor the Eidetic (Group Engi) | Shorty McShinkicker (Solo Engi) |Turanga (Solo Mes)
Doing what I can for DB during EU primetime

Turrets Damage scaling

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Posted by: Zinwrath.2049

Zinwrath.2049

Well the tooltip always reflected that they scaled off condition damage, just at some point (guessing in the last couple months) they actually started scaling off it. I wouldnt know, cause i usually dont pay attention to it, but i was doing some tests near the target dummies and realized their dot ticks were changing depending on what amulet i was wearing. I did this same test in november and they were not being effected by condition damage.

So if it IS intentional, why just condition damage and not power? and if its not….“shrug”

Turrets Damage scaling

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Posted by: Creld.8702

Creld.8702

It is intentional, it was in the january patch I believe. Healing power and condition damage both scale for turrets properly now, but yeah, odd that nothing else does. Can’t say if they’ll change it in the future or not, given turrets have been like this for ages.

Still, live and hope.

Asura Engineer- Aelara Fole

Turrets Damage scaling

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Posted by: Fidjit.4162

Fidjit.4162

Hopefully turrets are looked at soon. I’d love to use them but weak damage and crazy long cooldowns make them so impractical.

Edit: Pre-release I kept imaging whipping out a bunch of turrets at one of the many “Defend this spot” events and holding the line… really wish that dream could become a reality in a meaningful way

Turrets Damage scaling

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Posted by: Orion the Cursed.1206

Orion the Cursed.1206

Hopefully turrets are looked at soon. I’d love to use them but weak damage and crazy long cooldowns make them so impractical.

Edit: Pre-release I kept imaging whipping out a bunch of turrets at one of the many “Defend this spot” events and holding the line… really wish that dream could become a reality in a meaningful way

The thing is they have to be balanced for sPvP. Imagine if 2 engi can hold off 5 players indefinitely.

Side note, wouldn’t it be cool to have a stealth turret. It lasts indefinitely and stealths all non stealth turrets allies in a small/med area.

Or a capacitor turret that created links to other turrets that either increase their damage or armor

Or a pylon turret permanently generates a wall (on a location selected during summoning) similar to staff guardian’s wall

Or a singularity turret that sucks foes to it and damages them on contact

(edited by Orion the Cursed.1206)

Turrets Damage scaling

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Posted by: Oakwind.6187

Oakwind.6187

What I wouldn’t give for a proper machine-gun turret… mowing people down from a wall. Yes please.

… until Anet releases specifics (20 attacks at 2 damage each), and decides that it’s OP and halves the damage. And buffs Backstab because thieves were indirectly suffering, because cheese.

I play Engineer.
Balthazar runes are broken.

Turrets Damage scaling

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Posted by: Fidjit.4162

Fidjit.4162

The thing is they have to be balanced for sPvP. Imagine if 2 engi can hold off 5 players indefinitely.

I understand that this is a concern, but I think if it’s that much of a problem then they should work differently in PvP and PvE. It’s Arenanet’s responsibility to balance the game for more than just sPvP.

I’ve never played a single game of sPvP and never intend to. I like the open world. It’s extremely frustrating to be nerfed or held back from needed buffs all because of something I never do.

Turrets Damage scaling

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Posted by: Ejiofor.4801

Ejiofor.4801

I have been having alot of success with Turrets in WvW. I traited for a Turret Build, using 20/00/30/00/20. Here’s what I went with

(as per the norm, simply copy and paste the link)
http://gw2skills.net/editor/?fcAQJAqelIqyVnsSrF17IxIFMuzhekYDL4PKeLdB;TgAA1CtoMyYkwIrROjkGB

I find this mainly as a point defense build. For Gear stats and Weapon Sigils, I went with Crests of the Soldier, for Power, Vitality, and Toughness, as I do alot of WvW.

I like the Thumper Turret and Rocket Turret. Thumper for the Shockwave Blast Finisher when a fire field is dropped in the group. I usually swap out Rocket for Net to get that extra CC on the field. Sometimes, I will swap to Tool Kit so I can grab those goons with Magnet and pull them to me in the middle of some turrets. Couple of hits with Prybar and Auto Attack, Static Shot, then Detonate Turrets(I find that Shrapnel works more often than not. Weird, huh? XD), playing pinball.

Alternatively, you could easily use Throw Mine. Traited, I find the Knockback and Boon Strip helpful(Not as awesome as Null Field, but still useful )

Gearstrip Jones, Engineer, Borlis Pass, [KPUP]
“Which Lo Pan? Little ol’ basket case on wheels, or the ten-foot-tall roadblock?!”
-Kurt Russell, Big Trouble in Little China

Turrets Damage scaling

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Posted by: Sturmhard.9475

Sturmhard.9475

Does power increase turret damage meanwhile?