Turrets Dmg only scales off Condition Damage?

Turrets Dmg only scales off Condition Damage?

in Engineer

Posted by: Plyte.8130

Plyte.8130

From the Jan 28 patch notes:

Gadgets placed by players (such as turrets) will now apply boons and conditions based on those players’ stats. Those conditions and boons will not be reduced to level-1 values when the triggering gadget is destroyed.

But Power still does not apply correctly? I did a simple test outside Lion’s Arch with the level 30 fireflies; I dropped a rifle turret, it did 71 damage, destroyed the turret, took off 4 pieces of power jewelry, dropped a turret, still did 71 damage. I did try the rocket turret too, and the burn damage was affected by removing some of my condition gear.

I dunno though. I want to use turrets on my Engy, but Elixir P/P is just so effective, I can’t imagine giving up some of that utility for only 3k more dmg every 4 seconds.

Turrets Dmg only scales off Condition Damage?

in Engineer

Posted by: Gurt.9368

Gurt.9368

Condition damage on turrets only effects conditions that turrets apply. That means burns on the rocket turret and bleeds on the rifle turret. Healing power now effects the regeneration from the healing turret. If I’m not mistaken, condition and boon duration also affects the conditions and boons applied by turrets. Power, precision, crit damage, vitality, and toughness have no effect on turrets whatsoever.