(edited by The V.8759)
Turrets: Makeover?
Would you please like to post what you think about this. I might make some designs then ;D
Good thoughts, it’s good to see someone suggesting simple, relatively small changes to turrets instead of complete overhauls that aren’t really reasonable.
I think net turret is already extremely powerful. Making it chill would actually be something of a nerf. I’d say maybe the toolbelt immobilize duration should be reduced, but put on a lower cooldown, so it works with SD builds better.
I think the mortar change is exactly what it needs—a defensive, pbaoe skill to keep engineers from getting destroyed when they try to use it.
Thanks for your reply!
The reason why i chose for an ice field (chill) is that it would be an area effect, and at this moment it is only single target. That’s where my struggle is. But I understand the very powerful immobilize it has at this moment.
About the mortar: Yes indeed! I like the concept of the mortar, but its just to bad it doesnt work properly ;P
Thanks!
Flame Turret does get 33% more range from Rifled Turret Barrels, to my knowledge. If it doesn’t, it’s because they’ve bloody kittened it all up again because they can’t do anything to Turrets without breaking three other things and arrrrgh
Flame Turret does get 33% more range from Rifled Turret Barrels, to my knowledge. If it doesn’t, it’s because they’ve bloody kittened it all up again because they can’t do anything to Turrets without breaking three other things and arrrrgh
Thanks for the reply Anymras. When i read your post I inmeadiatly went to te mists to investigate it again. This is what I have found out.
There is a range increase. The flame turret worked for me for about 500 range. The rrifle turret worked at about 1100. This means that there is a range improvement, but not 33%. (approx 10%)
Greetings, V