Turrets: Makeover?

Turrets: Makeover?

in Engineer

Posted by: The V.8759

The V.8759

Welcome.

My name is The V and i play engineer myself. Like many other i have struggle with using turrets in all situations (PvE, PvP and WvW). I made up some idea the way turrets can be changed.

PLEASE READ: THESE ARE JUST IDEAS, AN IMAGINATION OF MY PERSPECTIVE OF HOW TURRETS SHOULD BE.

To be starting off, i am starting with some of the traits. The current traits are fine to me (except that they dont work all properly). The only one havin my doubts is “Deployable Turrets” which make turrets ground targeting. In my perspective turrets should already untraited be ground targeted, just like they are dropped from the air.

The Turrets itself.

Rocket Turret: Made for doing raw damage. In my perspective is this turret already very well. The only adjustment has to be done to attack your target, not aggressive targets near the turret.

Flame Turret: Also a very reliable turret. Made for nice condition damage. However it would be much more useful if it would get 33% more ranged as the trait “Rifle Turret Barrels” asumes.

Net Turret: Change to Freezing Turret. Shoots an icy area (Ice field) under you target chilling them for 3 seconds. Foes that enter the field after te initial chill, will be chilled for 1 second (Ice field duration: 4 seconds, chills every second). Overcharge attack (Converting Breeze):
Let out a cold breeze converting Immobilized, Crippled and Chilled into boons (Radius: 400)
Details: Attack interval: 8 seconds. Converting Breeze recharge time: 20 seconds.

Rifle Turret: Make the normal attack Pierce. Automatc Fire: Apllies same vulnerability, but also weakens for 2 seconds every shot.

Thumper Turret: Same effects as it already does. Thump applies Reataliatation to allies in the radius.

Healing Turret: Already perfect.

Mortar: Applied doubled power and toughness to the user. Also does not negate critical hits anymore. #5 skill is changed into Mortar Defence: Vent out pressure around the Mortar, Launching nearby foes and creating a smoke field that blocks projectiles. (Radius: 300, Smoke field duration: 4 seconds.)

If you think something is Overpowered, or you do not aggree with something, please give argues. I might change it if i aggree

Have a nice day, The V!

One of the Firstborn Channel of Fvux

(edited by The V.8759)

Turrets: Makeover?

in Engineer

Posted by: The V.8759

The V.8759

Would you please like to post what you think about this. I might make some designs then ;D

One of the Firstborn Channel of Fvux

Turrets: Makeover?

in Engineer

Posted by: NevirSayDie.6235

NevirSayDie.6235

Good thoughts, it’s good to see someone suggesting simple, relatively small changes to turrets instead of complete overhauls that aren’t really reasonable.

I think net turret is already extremely powerful. Making it chill would actually be something of a nerf. I’d say maybe the toolbelt immobilize duration should be reduced, but put on a lower cooldown, so it works with SD builds better.

I think the mortar change is exactly what it needs—a defensive, pbaoe skill to keep engineers from getting destroyed when they try to use it.

Turrets: Makeover?

in Engineer

Posted by: The V.8759

The V.8759

Thanks for your reply!
The reason why i chose for an ice field (chill) is that it would be an area effect, and at this moment it is only single target. That’s where my struggle is. But I understand the very powerful immobilize it has at this moment.
About the mortar: Yes indeed! I like the concept of the mortar, but its just to bad it doesnt work properly ;P

Thanks!

One of the Firstborn Channel of Fvux

Turrets: Makeover?

in Engineer

Posted by: Anymras.5729

Anymras.5729

Flame Turret does get 33% more range from Rifled Turret Barrels, to my knowledge. If it doesn’t, it’s because they’ve bloody kittened it all up again because they can’t do anything to Turrets without breaking three other things and arrrrgh

Turrets: Makeover?

in Engineer

Posted by: The V.8759

The V.8759

Flame Turret does get 33% more range from Rifled Turret Barrels, to my knowledge. If it doesn’t, it’s because they’ve bloody kittened it all up again because they can’t do anything to Turrets without breaking three other things and arrrrgh

Thanks for the reply Anymras. When i read your post I inmeadiatly went to te mists to investigate it again. This is what I have found out.
There is a range increase. The flame turret worked for me for about 500 range. The rrifle turret worked at about 1100. This means that there is a range improvement, but not 33%. (approx 10%)

Greetings, V

One of the Firstborn Channel of Fvux