LETS GIVE THEM SOMETHING TO TALK ABOUT!
Hey there!
I played this game from launch to a few months after that – absolutely loved the concept and gameplay of the Engineer, but after hitting the level cap it quickly became apparent that Engineers were seriously lacking compared to other classes – it took flawless performance with an engineer just to get on level playing ground with an ‘average’ player of most other classes.
To be completely honest, when I started playing GW2, I looked at the Engineer and drooled with excitement. The thought of using TURRETS! Oh my…. GAWD!
Not too far into the game, I had realized that the thing I thought of Instantly when I thought of Engineer fell, needless to say, short, from what I planned on expecting from a game that was amazing in its early form.
The Build below could be ridiculously stupid, assuming A-Net finally wanted us to use the Turrets they so “Desperately” want us to use, and gave them a buff. I’m not asking for a class wide morph, nor a huge class wide buff. Just the Turrets. And even then, the Talents regarding the Turrets.
http://www.guildhead.com/skill-calc#mcMzM9Mz0omxLMmmxLM0xx0aVkqcabV
Scratch that. I’m not asking. I’m telling. Turrets need a buff if you want us to seriously use them.
Lets refer to the Rangers Pet vs Necromancer Minions vs Turret Throughput.
Turret Stats:
http://wiki.guildwars2.com/wiki/Turret#Health
Ranger Pets:
http://wiki.guildwars2.com/wiki/Pet
Necromancer Minions:
http://wiki.guildwars2.com/wiki/Minion
Time to factor things out. Highest HP/Defense First from all 3.
Thumper Turret:
- Power: 30% Character Power
- Precision: 25% Character Precision
- Condition Dmg: 18% Character Cond Dmg
- Toughness: 10% Character Toughness
- HP Value: 11950 Maximum HP
(Effective Turret HP without Player Healing: Around 12-15k HP)
(Turrets all loaded this way. Only effective change on them is HP Value per specific Turret. Power, Precision, Condition Damage, and Toughness all stay the same. Only change would be from Talents.)
Juvenile Black Bear:
- Power: 1,374
- Precision: 1,374
- Toughness: 1,374
- Vitality: 4,122
(Effective HP of the Bear w/o Player Healing: Around 40-50k HP)
Shadow Fiend:
- Power: 1,374
- Precision: 1,374
- Toughness: 2,748
- Vitality: 2,748
(Effective HP of Shadow Fiend w/o Player Healing: Around 20-35k HP)
Time to grind this glory into the horrid talents that A-Net thinks we should use.
Turret Talents (Re-Vamped)
Inventions:
III – Metal Plating – Reduces Damage dealt to Turrets by 50% and reduces AoE Damage dealt to turrets by 30%. (50% Stacks onto the 30% AoE giving 80% AoE Damage Reduction)
X – Autotool Installation – Turrets are self-repairing. (Turrets will have a passive effect that heals 30% of their health every 10 seconds.)
XII – Rifled Turret Barrels – Turrets deal 30% more damage and have a longer attack range. (Attack Range increased by 30% instead of 10%)
Through those main changes, the “Turrets” would be more viable than they are now. Not making the Turrets completely overpowered, yet giving them an edge compared to other equal talents in corresponding Profession Trees.
Turrets (Re-Vamped)
Flame Turret - Deploy a turret that burns foes.
- Cast Time: ½ s
- Recharge Time: 25 s
- Damage: 187
- Burning: 3 s (984 damage)
- Turret attack range: 500
Healing Turret - Deploys a turret that heals you briefly, then regenerates you and your allies.
- Cast Time: ½ s
- Recharge Time: 20 s
- Healing: 2,850 (?)?
- Regeneration: 3 s (390 health)
- Radius: 500
Net Turret - Build a net turret that immobilizes nearby foes.
- Cast Time: ½ s
- Recharge Time: 30 s
- Immobilized: 3 s
- Net range: 600
- Rate of fire: 8 s
Rifle Turret - Build a rifle turret that shoots at foes.
- Cast Time: ½ s
- Recharge Time: 20 s
- Damage: 378
- Rate of fire: 2 s
- Maximum range: 1,000
Harpoon Turret - Build a harpoon turret that shoots at foes.
- Cast Time: ½ s
- Recharge Time: 20 s
- Damage: 600
- Rate of fire: 2 s
- Maximum range: 1,000
Rocket Turret - Build a turret that fires rockets.
- Cast Time: ½ s
- Recharge Time: 40 s
- Damage: 854
- Burning: 3 s (984 damage)
- Rocket range: 1,200
- Rate of fire: 3 s
- Radius: 220
Thumper Turret - Build a high-health thumper turret that damages nearby foes.
- Cast Time: ½ s
- Recharge Time: 40 s
- Damage: 346
- Crippled: 3 s
- Rate of fire: 2 s
- Radius: 220
The modifications listed above seem fair with previous Talents that were listed for changes. Not overpowered on spreadsheets. Not tested in practice.
(edited by Xinterp.5368)